1 // Compress/RangeCoder/RangeCoderBitTree.h |
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2 |
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3 #ifndef __COMPRESS_RANGECODER_BIT_TREE_H |
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4 #define __COMPRESS_RANGECODER_BIT_TREE_H |
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5 |
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6 #include "RangeCoderBit.h" |
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7 #include "RangeCoderOpt.h" |
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8 |
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9 namespace NCompress { |
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10 namespace NRangeCoder { |
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11 |
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12 template <int numMoveBits, int NumBitLevels> |
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13 class CBitTreeEncoder |
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14 { |
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15 CBitEncoder<numMoveBits> Models[1 << NumBitLevels]; |
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16 public: |
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17 void Init() |
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18 { |
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19 for(UInt32 i = 1; i < (1 << NumBitLevels); i++) |
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20 Models[i].Init(); |
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21 } |
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22 void Encode(CEncoder *rangeEncoder, UInt32 symbol) |
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23 { |
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24 UInt32 modelIndex = 1; |
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25 for (int bitIndex = NumBitLevels; bitIndex != 0 ;) |
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26 { |
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27 bitIndex--; |
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28 UInt32 bit = (symbol >> bitIndex) & 1; |
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29 Models[modelIndex].Encode(rangeEncoder, bit); |
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30 modelIndex = (modelIndex << 1) | bit; |
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31 } |
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32 }; |
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33 void ReverseEncode(CEncoder *rangeEncoder, UInt32 symbol) |
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34 { |
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35 UInt32 modelIndex = 1; |
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36 for (int i = 0; i < NumBitLevels; i++) |
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37 { |
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38 UInt32 bit = symbol & 1; |
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39 Models[modelIndex].Encode(rangeEncoder, bit); |
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40 modelIndex = (modelIndex << 1) | bit; |
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41 symbol >>= 1; |
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42 } |
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43 } |
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44 UInt32 GetPrice(UInt32 symbol) const |
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45 { |
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46 symbol |= (1 << NumBitLevels); |
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47 UInt32 price = 0; |
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48 while (symbol != 1) |
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49 { |
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50 price += Models[symbol >> 1].GetPrice(symbol & 1); |
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51 symbol >>= 1; |
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52 } |
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53 return price; |
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54 } |
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55 UInt32 ReverseGetPrice(UInt32 symbol) const |
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56 { |
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57 UInt32 price = 0; |
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58 UInt32 modelIndex = 1; |
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59 for (int i = NumBitLevels; i != 0; i--) |
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60 { |
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61 UInt32 bit = symbol & 1; |
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62 symbol >>= 1; |
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63 price += Models[modelIndex].GetPrice(bit); |
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64 modelIndex = (modelIndex << 1) | bit; |
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65 } |
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66 return price; |
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67 } |
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68 }; |
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69 |
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70 template <int numMoveBits, int NumBitLevels> |
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71 class CBitTreeDecoder |
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72 { |
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73 CBitDecoder<numMoveBits> Models[1 << NumBitLevels]; |
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74 public: |
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75 void Init() |
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76 { |
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77 for(UInt32 i = 1; i < (1 << NumBitLevels); i++) |
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78 Models[i].Init(); |
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79 } |
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80 UInt32 Decode(CDecoder *rangeDecoder) |
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81 { |
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82 UInt32 modelIndex = 1; |
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83 RC_INIT_VAR |
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84 for(int bitIndex = NumBitLevels; bitIndex != 0; bitIndex--) |
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85 { |
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86 // modelIndex = (modelIndex << 1) + Models[modelIndex].Decode(rangeDecoder); |
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87 RC_GETBIT(numMoveBits, Models[modelIndex].Prob, modelIndex) |
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88 } |
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89 RC_FLUSH_VAR |
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90 return modelIndex - (1 << NumBitLevels); |
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91 }; |
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92 UInt32 ReverseDecode(CDecoder *rangeDecoder) |
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93 { |
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94 UInt32 modelIndex = 1; |
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95 UInt32 symbol = 0; |
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96 RC_INIT_VAR |
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97 for(int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++) |
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98 { |
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99 // UInt32 bit = Models[modelIndex].Decode(rangeDecoder); |
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100 // modelIndex <<= 1; |
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101 // modelIndex += bit; |
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102 // symbol |= (bit << bitIndex); |
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103 RC_GETBIT2(numMoveBits, Models[modelIndex].Prob, modelIndex, ; , symbol |= (1 << bitIndex)) |
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104 } |
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105 RC_FLUSH_VAR |
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106 return symbol; |
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107 } |
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108 }; |
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109 |
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110 template <int numMoveBits> |
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111 void ReverseBitTreeEncode(CBitEncoder<numMoveBits> *Models, |
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112 CEncoder *rangeEncoder, int NumBitLevels, UInt32 symbol) |
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113 { |
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114 UInt32 modelIndex = 1; |
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115 for (int i = 0; i < NumBitLevels; i++) |
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116 { |
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117 UInt32 bit = symbol & 1; |
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118 Models[modelIndex].Encode(rangeEncoder, bit); |
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119 modelIndex = (modelIndex << 1) | bit; |
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120 symbol >>= 1; |
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121 } |
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122 } |
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123 |
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124 template <int numMoveBits> |
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125 UInt32 ReverseBitTreeGetPrice(CBitEncoder<numMoveBits> *Models, |
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126 UInt32 NumBitLevels, UInt32 symbol) |
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127 { |
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128 UInt32 price = 0; |
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129 UInt32 modelIndex = 1; |
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130 for (int i = NumBitLevels; i != 0; i--) |
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131 { |
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132 UInt32 bit = symbol & 1; |
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133 symbol >>= 1; |
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134 price += Models[modelIndex].GetPrice(bit); |
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135 modelIndex = (modelIndex << 1) | bit; |
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136 } |
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137 return price; |
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138 } |
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139 |
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140 template <int numMoveBits> |
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141 UInt32 ReverseBitTreeDecode(CBitDecoder<numMoveBits> *Models, |
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142 CDecoder *rangeDecoder, int NumBitLevels) |
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143 { |
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144 UInt32 modelIndex = 1; |
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145 UInt32 symbol = 0; |
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146 RC_INIT_VAR |
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147 for(int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++) |
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148 { |
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149 // UInt32 bit = Models[modelIndex].Decode(rangeDecoder); |
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150 // modelIndex <<= 1; |
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151 // modelIndex += bit; |
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152 // symbol |= (bit << bitIndex); |
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153 RC_GETBIT2(numMoveBits, Models[modelIndex].Prob, modelIndex, ; , symbol |= (1 << bitIndex)) |
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154 } |
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155 RC_FLUSH_VAR |
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156 return symbol; |
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157 } |
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158 |
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159 }} |
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160 |
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161 #endif |
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