1 /* BranchIA64.c */ |
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2 |
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3 #include "BranchIA64.h" |
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4 |
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5 const Byte kBranchTable[32] = |
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6 { |
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7 0, 0, 0, 0, 0, 0, 0, 0, |
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8 0, 0, 0, 0, 0, 0, 0, 0, |
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9 4, 4, 6, 6, 0, 0, 7, 7, |
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10 4, 4, 0, 0, 4, 4, 0, 0 |
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11 }; |
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12 |
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13 UInt32 IA64_Convert(Byte *data, UInt32 size, UInt32 nowPos, int encoding) |
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14 { |
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15 UInt32 i; |
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16 for (i = 0; i + 16 <= size; i += 16) |
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17 { |
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18 UInt32 instrTemplate = data[i] & 0x1F; |
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19 UInt32 mask = kBranchTable[instrTemplate]; |
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20 UInt32 bitPos = 5; |
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21 int slot; |
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22 for (slot = 0; slot < 3; slot++, bitPos += 41) |
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23 { |
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24 UInt32 bytePos, bitRes; |
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25 UInt64 instruction, instNorm; |
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26 int j; |
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27 if (((mask >> slot) & 1) == 0) |
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28 continue; |
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29 bytePos = (bitPos >> 3); |
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30 bitRes = bitPos & 0x7; |
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31 instruction = 0; |
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32 for (j = 0; j < 6; j++) |
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33 instruction += (UInt64)(data[i + j + bytePos]) << (8 * j); |
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34 |
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35 instNorm = instruction >> bitRes; |
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36 if (((instNorm >> 37) & 0xF) == 0x5 |
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37 && ((instNorm >> 9) & 0x7) == 0 |
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38 /* && (instNorm & 0x3F)== 0 */ |
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39 ) |
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40 { |
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41 UInt32 src = (UInt32)((instNorm >> 13) & 0xFFFFF); |
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42 UInt32 dest; |
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43 src |= ((UInt32)(instNorm >> 36) & 1) << 20; |
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44 |
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45 src <<= 4; |
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46 |
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47 if (encoding) |
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48 dest = nowPos + i + src; |
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49 else |
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50 dest = src - (nowPos + i); |
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51 |
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52 dest >>= 4; |
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53 |
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54 instNorm &= ~((UInt64)(0x8FFFFF) << 13); |
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55 instNorm |= ((UInt64)(dest & 0xFFFFF) << 13); |
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56 instNorm |= ((UInt64)(dest & 0x100000) << (36 - 20)); |
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57 |
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58 instruction &= (1 << bitRes) - 1; |
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59 instruction |= (instNorm << bitRes); |
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60 for (j = 0; j < 6; j++) |
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61 data[i + j + bytePos] = (Byte)(instruction >> (8 * j)); |
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62 } |
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63 } |
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64 } |
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65 return i; |
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66 } |
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