15 Explosives = 0 -- The number of explosives being placed |
15 Explosives = 0 -- The number of explosives being placed |
16 Delay = 10 -- The delay between each round |
16 Delay = 10 -- The delay between each round |
17 Map = "portal" -- The map to be played |
17 Map = "portal" -- The map to be played |
18 Theme = "Hell" -- The theme to be used |
18 Theme = "Hell" -- The theme to be used |
19 |
19 |
20 ----AddTeam(teamname, color, grave, fort, voicepack, flag)-- |
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21 AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test") |
20 AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test") |
22 player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses") |
21 player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses") |
23 |
22 |
24 AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish") |
23 AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish") |
25 enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns") |
24 enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns") |
37 enemy11 = AddHog(loc("Ronald"), 1, 70, "clown") |
36 enemy11 = AddHog(loc("Ronald"), 1, 70, "clown") |
38 enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef") |
37 enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef") |
39 enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog") |
38 enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog") |
40 |
39 |
41 SetGearPosition(player, 350, 1820) |
40 SetGearPosition(player, 350, 1820) |
42 SetGearPosition(enemy1, 2037, 1313) |
41 SetGearPosition(enemy1, 2037, 1313) |
43 SetGearPosition(enemy2, 1369, 1605) |
42 SetGearPosition(enemy2, 1369, 1605) |
44 SetGearPosition(enemy3, 1750, 1937) |
43 SetGearPosition(enemy3, 1750, 1937) |
45 SetGearPosition(enemy4, 3125, 89) |
44 SetGearPosition(enemy4, 3125, 89) |
46 SetGearPosition(enemy5, 743, 900) |
45 SetGearPosition(enemy5, 743, 900) |
47 SetGearPosition(enemy6, 130, 360) |
46 SetGearPosition(enemy6, 130, 360) |
50 SetGearPosition(enemy9, 2680, 225) |
49 SetGearPosition(enemy9, 2680, 225) |
51 SetGearPosition(enemy10, 2970, 800) |
50 SetGearPosition(enemy10, 2970, 800) |
52 SetGearPosition(enemy11, 4050, 1964) |
51 SetGearPosition(enemy11, 4050, 1964) |
53 SetGearPosition(enemy12, 2666, 950) |
52 SetGearPosition(enemy12, 2666, 950) |
54 SetGearPosition(enemy13, 3306, 1205) |
53 SetGearPosition(enemy13, 3306, 1205) |
55 |
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56 |
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57 |
54 |
58 end |
55 end |
59 |
56 |
60 function onAmmoStoreInit() |
57 function onAmmoStoreInit() |
61 |
58 |
75 SetAmmo(amSnowball, 0, 0, 0, 1) |
72 SetAmmo(amSnowball, 0, 0, 0, 1) |
76 |
73 |
77 end |
74 end |
78 |
75 |
79 function onGameStart() |
76 function onGameStart() |
80 |
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81 SetWind(100)-- SetWind(windSpeed) Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control. |
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82 -- -100to0 is to the left, and 0to100 is to the right (of course more its far from 0, more the speed is high |
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83 -- -100.............................0..................................+100 |
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84 -- <<<<<<<<--<<--<<<<<<<<<<<<<--<<<<<|||-->>>>>>>>-->>>>>>>>>>>>>>>-->>>>>> = wind direction |
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85 |
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86 |
77 |
87 MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0) |
78 MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0) |
88 MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0) |
79 MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0) |
89 MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0) |
80 MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0) |
90 MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0) |
81 MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0) |
120 MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0) |
111 MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0) |
121 MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0) |
112 MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0) |
122 MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0) |
113 MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0) |
123 |
114 |
124 MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120) |
115 MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120) |
125 --MineArray[36] = AddGear(3376, 1947, gtMine, 0, 0, 0, 10) |
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126 |
116 |
127 for i = 0,#MineArray do |
117 for i = 0,#MineArray do |
128 SetTimer(MineArray[i],050) |
118 SetTimer(MineArray[i],050) |
129 SetState(MineArray[i],544) |
119 SetState(MineArray[i],544) |
130 end |
120 end |
131 --needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines |
121 --needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines |
132 |
122 |
133 |
123 --UTILITY CRATE-- |
134 --UTILITY CRATE-- |
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135 parachute = SpawnUtilityCrate(1670, 1165, amParachute) |
124 parachute = SpawnUtilityCrate(1670, 1165, amParachute) |
136 girder = SpawnUtilityCrate(2101, 1297, amGirder) |
125 girder = SpawnUtilityCrate(2101, 1297, amGirder) |
137 SpawnUtilityCrate(3965, 625, amBlowTorch) |
126 SpawnUtilityCrate(3965, 625, amBlowTorch) |
138 SpawnUtilityCrate(2249, 93, amBlowTorch) |
127 SpawnUtilityCrate(2249, 93, amBlowTorch) |
139 SpawnUtilityCrate(2181, 829, amBlowTorch) |
128 SpawnUtilityCrate(2181, 829, amBlowTorch) |
142 SpawnUtilityCrate(130, 600, amPickHammer) |
131 SpawnUtilityCrate(130, 600, amPickHammer) |
143 SpawnUtilityCrate(1660,1820, amLaserSight) |
132 SpawnUtilityCrate(1660,1820, amLaserSight) |
144 SpawnUtilityCrate(4070,1840, amLaserSight) |
133 SpawnUtilityCrate(4070,1840, amLaserSight) |
145 |
134 |
146 |
135 |
147 --AMMO CRATE-- |
136 --AMMO CRATE-- |
148 portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000) |
137 portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000) |
149 extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2) |
138 extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2) |
150 SpawnAmmoCrate(425, 613, amSnowball) |
139 SpawnAmmoCrate(425, 613, amSnowball) |
151 SpawnAmmoCrate(861, 633, amHellishBomb) |
140 SpawnAmmoCrate(861, 633, amHellishBomb) |
152 SpawnAmmoCrate(2510, 623, amSnowball) |
141 SpawnAmmoCrate(2510, 623, amSnowball) |
155 SpawnAmmoCrate(2650, 80, amDEagle) |
144 SpawnAmmoCrate(2650, 80, amDEagle) |
156 SpawnAmmoCrate(3000, 100, amDEagle) |
145 SpawnAmmoCrate(3000, 100, amDEagle) |
157 SpawnAmmoCrate(2900, 1400, amRope) |
146 SpawnAmmoCrate(2900, 1400, amRope) |
158 SpawnAmmoCrate(4025, 1117, amFirePunch) |
147 SpawnAmmoCrate(4025, 1117, amFirePunch) |
159 |
148 |
160 |
149 --HEALTH CRATE-- |
161 --HEALTH CRATE-- |
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162 SpawnHealthCrate(2000, 780) |
150 SpawnHealthCrate(2000, 780) |
163 |
151 |
164 --GIRDER-- |
152 --GIRDER-- |
165 PlaceGirder(3363, 1323, 4) |
153 PlaceGirder(3363, 1323, 4) |
166 |
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167 |
154 |
168 ShowMission (loc("Portal Mind Challenge"), loc("Mission"), |
155 ShowMission (loc("Portal Mind Challenge"), loc("Mission"), |
169 loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."), |
156 loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."), |
170 -amPortalGun, 5000) |
157 -amPortalGun, 5000) |
171 HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK) |
158 HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK) |
172 |
159 |
173 |
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174 |
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175 |
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176 end |
160 end |
177 |
161 |
178 function onGameTick() |
162 function onGameTick() |
179 |
163 |
180 if (player ~= nil) then |
164 if (player ~= nil) then |
181 if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then |
165 if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then |
182 adviceGiven = true |
166 adviceGiven = true |
183 HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK) |
167 HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK) |
184 elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then |
168 elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then |
185 adviceGiven2 = true |
169 adviceGiven2 = true |
186 HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK) |
170 HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK) |
187 end |
171 end |
188 end |
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189 |
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190 end |
172 end |
191 |
173 |
192 |
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193 |
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194 |
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195 |
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196 function onNewturn() |
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197 end |
174 end |
198 |
175 |
199 |
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200 function onGearAdd(gear) |
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201 end |
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202 |
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203 function onGearDelete(gear) |
176 function onGearDelete(gear) |
204 |
177 |
205 if gear == portalgun then |
178 if gear == portalgun then |
206 --AddAmmo(player, amPortalGun, 10000) |
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207 HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK) |
179 HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK) |
208 end |
180 end |
209 |
181 |
210 if gear == girder then |
182 if gear == girder then |
211 HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK) |
183 HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK) |
212 end |
184 end |
213 |
185 |
214 if gear == parachute then |
186 if gear == parachute then |
215 HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK) |
187 HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK) |
216 end |
188 end |
217 --if you wanted to check for collection only |
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218 --you could probably say |
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219 --if (gear == myParachuteGear) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then |
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220 |
189 |
221 if gear == extratime then |
190 if gear == extratime then |
222 HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT) |
191 HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT) |
223 end |
192 end |
224 |
193 |
225 if gear == player then |
194 if gear == player then |
226 player = nil |
195 player = nil |
227 end |
196 end |
228 end |
197 end |
229 |
198 |
230 |
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231 |
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232 |
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233 |
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234 |
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