101 + New call: GetTeamClan(teamname): Returns clan of team with given name |
101 + New call: GetTeamClan(teamname): Returns clan of team with given name |
102 + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content |
102 + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content |
103 + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message |
103 + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message |
104 + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar |
104 + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar |
105 + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine |
105 + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine |
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106 + New call: SkipTurn(): Force current hedgehog to skip turn |
106 + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued |
107 + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued |
107 + New callback: onEndTurn(): Called at the end of a turn (when gears have settled) |
108 + New callback: onEndTurn(): Called at the end of a turn (when gears have settled) |
108 + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active |
109 + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active |
109 * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog |
110 * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog |
110 * Fix call: SetWeapon(amNothing) now unselects weapon |
111 * Fix call: SetWeapon(amNothing) now unselects weapon |