equal
deleted
inserted
replaced
893 isDamaging: true; |
893 isDamaging: true; |
894 SkipTurns: 0; |
894 SkipTurns: 0; |
895 PosCount: 1; |
895 PosCount: 1; |
896 PosSprite: sprWater; |
896 PosSprite: sprWater; |
897 ejectX: 0; //20; |
897 ejectX: 0; //20; |
898 ejectY: -6), |
898 ejectY: 0), //-6; |
899 |
899 |
900 // Bee |
900 // Bee |
901 (NameId: sidBee; |
901 (NameId: sidBee; |
902 NameTex: nil; |
902 NameTex: nil; |
903 Probability: 100; |
903 Probability: 100; |
946 isDamaging: true; |
946 isDamaging: true; |
947 SkipTurns: 0; |
947 SkipTurns: 0; |
948 PosCount: 1; |
948 PosCount: 1; |
949 PosSprite: sprWater; |
949 PosSprite: sprWater; |
950 ejectX: 0; //26; |
950 ejectX: 0; //26; |
951 ejectY: -6), |
951 ejectY: 0), //-6; |
952 |
952 |
953 // PickHammer |
953 // PickHammer |
954 (NameId: sidPickHammer; |
954 (NameId: sidPickHammer; |
955 NameTex: nil; |
955 NameTex: nil; |
956 Probability: 0; |
956 Probability: 0; |
1082 isDamaging: true; |
1082 isDamaging: true; |
1083 SkipTurns: 0; |
1083 SkipTurns: 0; |
1084 PosCount: 1; |
1084 PosCount: 1; |
1085 PosSprite: sprWater; |
1085 PosSprite: sprWater; |
1086 ejectX: 0; //23; |
1086 ejectX: 0; //23; |
1087 ejectY: -6), |
1087 ejectY: 0), //-6; |
1088 |
1088 |
1089 // Dynamite |
1089 // Dynamite |
1090 (NameId: sidDynamite; |
1090 (NameId: sidDynamite; |
1091 NameTex: nil; |
1091 NameTex: nil; |
1092 Probability: 100; |
1092 Probability: 100; |
1406 isDamaging: true; |
1406 isDamaging: true; |
1407 SkipTurns: 0; |
1407 SkipTurns: 0; |
1408 PosCount: 1; |
1408 PosCount: 1; |
1409 PosSprite: sprWater; |
1409 PosSprite: sprWater; |
1410 ejectX: 0; //20; |
1410 ejectX: 0; //20; |
1411 ejectY: -6), |
1411 ejectY: 0), //-6; |
1412 |
1412 |
1413 // Kamikaze |
1413 // Kamikaze |
1414 (NameId: sidKamikaze; |
1414 (NameId: sidKamikaze; |
1415 NameTex: nil; |
1415 NameTex: nil; |
1416 Probability: 100; |
1416 Probability: 100; |
1593 isDamaging: true; |
1593 isDamaging: true; |
1594 SkipTurns: 0; |
1594 SkipTurns: 0; |
1595 PosCount: 1; |
1595 PosCount: 1; |
1596 PosSprite: sprDrill; |
1596 PosSprite: sprDrill; |
1597 ejectX: 0; //20; |
1597 ejectX: 0; //20; |
1598 ejectY: -6), |
1598 ejectY: 0), //-6; |
1599 |
1599 |
1600 // Ballgun |
1600 // Ballgun |
1601 (NameId: sidBallgun; |
1601 (NameId: sidBallgun; |
1602 NameTex: nil; |
1602 NameTex: nil; |
1603 Probability: 400; |
1603 Probability: 400; |
1619 isDamaging: true; |
1619 isDamaging: true; |
1620 SkipTurns: 0; |
1620 SkipTurns: 0; |
1621 PosCount: 1; |
1621 PosCount: 1; |
1622 PosSprite: sprWater; |
1622 PosSprite: sprWater; |
1623 ejectX: 0; //20; |
1623 ejectX: 0; //20; |
1624 ejectY: -3), |
1624 ejectY: 0), //-3; |
1625 |
1625 |
1626 // RC-Plane |
1626 // RC-Plane |
1627 (NameId: sidRCPlane; |
1627 (NameId: sidRCPlane; |
1628 NameTex: nil; |
1628 NameTex: nil; |
1629 Probability: 200; |
1629 Probability: 200; |
1848 isDamaging: true; |
1848 isDamaging: true; |
1849 SkipTurns: 0; |
1849 SkipTurns: 0; |
1850 PosCount: 1; |
1850 PosCount: 1; |
1851 PosSprite: sprWater; |
1851 PosSprite: sprWater; |
1852 ejectX: 0; //40; |
1852 ejectX: 0; //40; |
1853 ejectY: -5), |
1853 ejectY: 0), //-5; |
1854 |
1854 |
1855 // Jetpack ("Flying Saucer") |
1855 // Jetpack ("Flying Saucer") |
1856 (NameId: sidJetpack; |
1856 (NameId: sidJetpack; |
1857 NameTex: nil; |
1857 NameTex: nil; |
1858 Probability: 20; |
1858 Probability: 20; |
1958 maxAngle: 0; |
1958 maxAngle: 0; |
1959 isDamaging: false; |
1959 isDamaging: false; |
1960 SkipTurns: 0; |
1960 SkipTurns: 0; |
1961 PosCount: 1; |
1961 PosCount: 1; |
1962 PosSprite: sprWater; |
1962 PosSprite: sprWater; |
1963 ejectX: -5; //29; |
1963 ejectX: 0; //-5, 29; |
1964 ejectY: -7), |
1964 ejectY: 0), //-7 |
1965 |
1965 |
1966 // Piano |
1966 // Piano |
1967 (NameId: sidPiano; |
1967 (NameId: sidPiano; |
1968 NameTex: nil; |
1968 NameTex: nil; |
1969 Probability: 100; |
1969 Probability: 100; |
2066 isDamaging: true; |
2066 isDamaging: true; |
2067 SkipTurns: 0; |
2067 SkipTurns: 0; |
2068 PosCount: 1; |
2068 PosCount: 1; |
2069 PosSprite: sprWater; |
2069 PosSprite: sprWater; |
2070 ejectX: 0; //20; |
2070 ejectX: 0; //20; |
2071 ejectY: -3), |
2071 ejectY: 0), //-3; |
2072 |
2072 |
2073 // Sticky Mine |
2073 // Sticky Mine |
2074 (NameId: sidSMine; |
2074 (NameId: sidSMine; |
2075 NameTex: nil; |
2075 NameTex: nil; |
2076 Probability: 100; |
2076 Probability: 100; |
2280 isDamaging: true; |
2280 isDamaging: true; |
2281 SkipTurns: 0; |
2281 SkipTurns: 0; |
2282 PosCount: 1; |
2282 PosCount: 1; |
2283 PosSprite: sprWater; |
2283 PosSprite: sprWater; |
2284 ejectX: 0; //20; |
2284 ejectX: 0; //20; |
2285 ejectY: -3), |
2285 ejectY: 0), //-3; |
2286 // Freezer |
2286 // Freezer |
2287 (NameId: sidIceGun; |
2287 (NameId: sidIceGun; |
2288 NameTex: nil; |
2288 NameTex: nil; |
2289 Probability: 20; |
2289 Probability: 20; |
2290 NumberInCase: 1; |
2290 NumberInCase: 1; |
2305 isDamaging: false; |
2305 isDamaging: false; |
2306 SkipTurns: 0; |
2306 SkipTurns: 0; |
2307 PosCount: 1; |
2307 PosCount: 1; |
2308 PosSprite: sprWater; |
2308 PosSprite: sprWater; |
2309 ejectX: 0; //20; |
2309 ejectX: 0; //20; |
2310 ejectY: -3), |
2310 ejectY: 0), //-3; |
2311 // Knife |
2311 // Knife |
2312 (NameId: sidKnife; |
2312 (NameId: sidKnife; |
2313 NameTex: nil; |
2313 NameTex: nil; |
2314 Probability: 100; |
2314 Probability: 100; |
2315 NumberInCase: 1; |
2315 NumberInCase: 1; |