hedgewars/HHHandlers.inc
changeset 534 92fb2b0d5117
parent 528 54fd6924de4e
child 538 74219eadab5e
equal deleted inserted replaced
533:eebb7684ac22 534:92fb2b0d5117
    71                     amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
    71                     amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
    72                    amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
    72                    amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
    73                     amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
    73                     amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
    74                        amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
    74                        amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
    75                      amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
    75                      amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
       
    76                        amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0);
    76                   end;
    77                   end;
    77         Power:= 0;
    78         Power:= 0;
    78         if CurAmmoGear <> nil then
    79         if CurAmmoGear <> nil then
    79            begin
    80            begin
    80            Message:= Message or gm_Attack;
    81            Message:= Message or gm_Attack;
    97         State:= State and not gstAttacking;
    98         State:= State and not gstAttacking;
    98         if Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
    99         if Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
    99            else begin
   100            else begin
   100            TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
   101            TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
   101            State:= State or gstAttacked;
   102            State:= State or gstAttacked;
   102            OnUsedAmmo(Ammo)
   103            OnUsedAmmo(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog])
   103            end;
   104            end;
   104      AttackBar:= 0;
   105      AttackBar:= 0;
   105      end
   106      end
   106 end;
   107 end;
   107 
   108