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1 ; English locale |
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2 |
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3 00:00=Grenade |
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4 00:01=ClusterBomb |
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5 00:02=Bazooka |
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6 00:03=Homing Bee |
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7 00:04=Shotgun |
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8 00:05=PickHammer |
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9 00:06=Skip |
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10 00:07=Rope |
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11 00:08=Mine |
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12 00:09=Desert Eagle |
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13 00:10=Dynamite |
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14 00:11=Baseball Bat |
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15 00:12=Fire Punch |
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16 00:13=sec |
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17 00:14=Parachute |
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18 00:15=Air Attack |
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19 00:16=Mine Strike |
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20 00:17=Blow Torch |
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21 00:18=Construction |
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22 00:19=Teleportation |
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23 00:20=Switch Hedgehog |
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24 00:21=Mortar |
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25 00:22=Whip |
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26 00:23=Kamikaze |
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27 00:24=Cake |
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28 00:25=Seduction |
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29 00:26=Watermelon Bomb |
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30 00:27=Hellish hand-grenade |
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31 00:28=Drill Rocket |
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32 00:29=Ballgun |
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33 00:30=Napalm |
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34 00:31=RC Plane |
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35 00:32=Low Gravity |
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36 00:33=Extra Damage |
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37 00:34=Invulnerable |
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38 00:35=Extra Time |
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39 00:36=Laser Sight |
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40 00:37=Vampirism |
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41 00:38=Sniper Rifle |
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42 00:39=Flying Saucer |
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43 00:40=Molotov Cocktail |
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44 00:41=Birdy |
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45 00:42=Portable Portal Device |
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46 00:43=Piano Strike |
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47 00:44=Old Limburger |
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48 00:45=Sine Gun (beta) |
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49 00:46=Flamethrower |
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50 00:47=Sticky Mine |
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51 00:48=Hammer |
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52 |
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53 01:00=Let's fight! |
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54 01:01=Round draw |
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55 01:02=%1 wins! |
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56 01:03=Volume %1% |
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57 01:04=Paused |
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58 01:05=Really quit (Y/Esc)? |
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59 01:06=Sudden Death! |
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60 01:07=%1 remaining |
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61 01:08=Fuel |
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62 01:09=Synchronizing... |
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63 01:10=Using this utility won't end your turn! |
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64 01:11=This weapon or utility is not yet available! |
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65 01:12=Last round till Sudden Death! |
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66 01:13=%1 rounds till Sudden Death! |
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67 01:14=Get ready, %1! |
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68 |
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69 ; Event messages |
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70 ; Hog (%1) died |
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71 02:00=%1 has kicked the bucket! |
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72 02:00=%1 has seen the light! |
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73 02:00=%1 never saw that coming! |
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74 02:00=%1 waves goodbye! |
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75 02:00=%1 has gone to a better place! |
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76 02:00=%1 meets his maker! |
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77 02:00=%1 can hang on no longer! |
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78 02:00=%1 has done his duty! |
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79 02:00=%1 makes the ultimate sacrifice! |
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80 02:00=%1 departs this mortal coil! |
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81 02:00=%1 makes like a tree and leaves! |
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82 02:00=%1 has timed out! |
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83 02:00=%1 says peace out! |
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84 02:00=%1 will be fondly remembered! |
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85 02:00=%1 has an aneurysm! |
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86 02:00=%1 leaves behind a wife and child |
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87 02:00=%1 has launched his last bazooka |
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88 02:00=%1 has tossed his last grenade |
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89 02:00=%1 has baked his last cake |
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90 02:00=%1 has swung on his last rope |
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91 02:00=%1 has called his last airstrike |
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92 02:00=%1 has pumped his last shotgun |
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93 02:00=%1 has thrown his last melon |
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94 02:00=%1 has drawn his last deagle |
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95 02:00=%1 took one shot too many |
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96 02:00=%1 could really have used a health crate |
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97 02:00=%1 has gone to play a better game |
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98 02:00=%1 has ragequit life |
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99 02:00=%1 fails |
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100 02:00=Poor poor %1... |
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101 02:00=%1 prefers wormux |
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102 02:00=%1 has been blocking shots with his face |
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103 02:00=%1 is a hero amongst me...err...hogs |
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104 02:00=%1 finds his place in Valhalla |
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105 02:00=%1 has left the building |
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106 02:00=%1 goes the way of the dinosaurs |
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107 02:00=%1 brings hedgehogs one step closer to extinction |
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108 02:00=%1 brings a tear to my eye |
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109 02:00=%1 is an ex-hog |
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110 02:00=%1 is pushing up the daisies |
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111 02:00=%1 has ceased to be |
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112 02:00=Say goodbye to %1 |
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113 02:00=No hope left for %1 |
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114 02:00=%1 faces the final curtain |
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115 02:00=Smoke 'em if you got 'em, %1 |
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116 02:00=%1 suffers a Spontaneous Massive Existence Failure |
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117 02:00=%1 has passed on |
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118 02:00=%1 is stone dead |
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119 02:00=%1 is no more |
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120 02:00=%1 has expired |
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121 02:00=Bereft of life, %1 rests in peace |
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122 02:00=%1 joins the choir invisible |
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123 02:00=Farewell %1, we hardly knew ye! |
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124 02:00=%1 had a low tolerance for being shot |
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125 02:00=%1 could have used an extra life |
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126 02:00=Is there a doctor in the house? |
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127 |
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128 ; Hog (%1) drowned |
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129 02:01=%1 plays submarine! |
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130 02:01=%1 mimics the Titanic! |
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131 02:01=%1 swims like a stone! |
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132 02:01=%1 floats like a brick! |
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133 02:01=%1 checks out the deep end |
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134 02:01=%1 goes glug glug glug |
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135 02:01=%1 goes splash |
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136 02:01=%1 forgot his armbands |
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137 02:01=%1 really should have taken swimming lessons |
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138 02:01=%1 left his surfboard at home |
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139 02:01=%1 is washed up |
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140 02:01=%1 is one soggy hog |
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141 02:01=%1 forgot to bring his life jacket |
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142 02:01=%1 goes splish splash splish |
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143 02:01=%1 is sleeping with the fishes |
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144 02:01=%1 thinks the water physics suck in this game |
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145 02:01=%1 looks thirsty |
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146 02:01=The sea claims %1 |
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147 02:01=%1 is lost at sea |
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148 02:01=%1 should have brought his scuba gear |
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149 02:01=%1 gets a burial at sea |
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150 02:01=%1 has that sinking feeling |
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151 02:01=%1 is practicing his backstroke |
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152 02:01=%1 goes in search of the Titanic |
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153 02:01=%1 is not Jesus |
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154 02:01=%1 is finding Nemo |
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155 02:01=%1 springs a leak |
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156 02:01=You've gotta wonder how many hogs are down there |
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157 02:01=%1 makes the ocean slightly higher |
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158 02:01=%1 didn't enlist in the Navy |
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159 02:01=%1 is doing his impersonation of a dead fish |
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160 02:01=At least you didn't go down the toilet, %1 |
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161 02:01=Sonic couldn't swim and neither can %1 |
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162 02:01=%1 wants to play Ecco the dolphin |
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163 02:01=%1 has gone to visit Aquaria |
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164 02:01=%1 has found the lost city of Atlantis |
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165 02:01=%1 aims for the lead role in Bioshock 3 |
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166 02:01=Your doggy paddle could use a little work, %1 |
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167 02:01=%1 should have brought a jet ski |
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168 02:01=%1 doesn't like watersports |
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169 02:01=%1 is forever blowing bubbles |
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170 02:01=%1 is short of a raft |
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171 02:01=%1 thinks salt water is good for the skin |
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172 02:01=%1 gets salt water in his wounds |
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173 02:01=%1 has walked the plank |
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174 02:01=%1 has a bath |
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175 02:01=%1 is wet wet wet |
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176 02:01=%1 gets his quills wet |
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177 02:01=It's Davy Jones' locker for %1 |
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178 |
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179 ; Round starts |
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180 02:02=Let's fight! |
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181 02:02=Armed and ready! |
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182 02:02=Let's get ready to rumble! |
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183 02:02=Let's get it on! |
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184 02:02=Let's get this party started |
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185 02:02=Last hog standing wins |
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186 02:02=Let's go! |
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187 02:02=Let's rock! |
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188 02:02=Let's jam! |
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189 02:02=It's beginning... |
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190 02:02=This is the start of something big |
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191 02:02=Welcome to Hedgewars |
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192 02:02=Welcome to the front lines |
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193 02:02=Crush your enemies! |
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194 02:02=May the best hog win |
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195 02:02=Victory or death |
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196 02:02=To the victor goes the spoils |
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197 02:02=Losing is not an option |
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198 02:02=Cry havoc! Let loose the hogs of war! |
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199 02:02=Hedgewars, brought to you by Hedgewars.org |
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200 02:02=GL HF |
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201 02:02=Just count yourself lucky you're not up against Tiyuri |
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202 02:02=Just count yourself lucky you're not up against unC0Rr |
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203 02:02=Just count yourself lucky you're not up against Nemo |
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204 02:02=Just count yourself lucky you're not up against Smaxx |
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205 02:02=Just count yourself lucky you're not up against Jessor |
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206 02:02=Give it your all! |
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207 02:02=The losers do the cleaning up! |
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208 02:02=Let the fight of the millenium begin |
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209 02:02=Let the fight of the century begin |
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210 02:02=Let the fight of the decade begin |
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211 02:02=Let the fight of the year begin |
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212 02:02=Let the fight of the month begin |
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213 02:02=Let the fight of the week begin |
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214 02:02=Let the fight of the day begin |
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215 02:02=Let the fight of the hour begin |
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216 02:02=Do your best! |
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217 02:02=Destroy the enemy! |
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218 02:02=Good luck |
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219 02:02=Have fun |
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220 02:02=Fight the good fight |
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221 02:02=Fight dirty |
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222 02:02=Fight with honour |
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223 02:02=Don't give up |
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224 02:02=Never surrender |
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225 02:02=Rock 'em and sock 'em! |
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226 02:02=Let the fragfest begin! |
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227 02:02=I hope you're ready for a tussle! |
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228 02:02=Go Go Go! |
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229 02:02=Hedgehogs advance! |
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230 02:02=Bring it to them! |
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231 02:02=Have no fear! |
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232 02:02=Be brave and conquer |
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233 |
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234 ; Round ends (win; unused atm) |
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235 02:03=... |
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236 |
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237 ; Round ends (draw; unused atm) |
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238 02:04=... |
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239 |
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240 ; New health crate |
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241 02:05=Incoming aid! |
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242 02:05=Medic! |
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243 02:05=First aid from the skies! |
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244 02:05=A health pack for you |
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245 02:05=Good health... in box form! |
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246 02:05=The doctor calls |
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247 02:05=Fresh band-aids! |
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248 02:05=This will make you feel better |
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249 02:05=A Hi-Potion! Whoops wrong game |
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250 02:05=A pick-me-up! |
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251 02:05=Grab it |
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252 02:05=A healthy snack |
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253 02:05=A remedy to pain |
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254 02:05=Correct Dosage: as many as you can find! |
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255 02:05=Urgent delivery |
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256 02:05=Supplies! |
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257 |
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258 ; New ammo crate |
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259 02:06=More weapons! |
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260 02:06=Reinforcements! |
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261 02:06=Lock and load! |
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262 02:06=I wonder what weapon is in there? |
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263 02:06=Supplies! |
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264 02:06=What could be inside? |
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265 02:06=Christmas comes early in Hedgewars |
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266 02:06=A present! |
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267 02:06=Special delivery! |
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268 02:06=It was a nightmare getting this through customs |
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269 02:06=Destructive toys from the heavens |
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270 02:06=Warning! Contents Volatile |
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271 02:06=Pick it up or blow it up, choice is yours |
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272 02:06=Goodies! |
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273 02:06=Mmmmm Ammo |
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274 02:06=A box of destructive power |
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275 02:06=Airmail! |
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276 02:06=Whatever's in that box, it ain't pizza |
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277 02:06=Get it! |
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278 02:06=Weapon drop incoming |
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279 02:06=Don't let the enemy grab that! |
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280 02:06=Shiny new toys! |
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281 02:06=A mysterious box! |
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282 |
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283 ; New utility crate |
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284 02:07=Tooltime! |
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285 02:07=This could come in handy... |
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286 02:07=Utilities! |
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287 02:07=Utilise this box |
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288 02:07=Watch out below |
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289 02:07=More utilities! |
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290 02:07=Tools for you! |
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291 02:07=This should be good! |
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292 02:07=Use this wisely |
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293 02:07=Ooo this box is heavy |
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294 02:07=You might need this |
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295 |
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296 ; Hog (%1) skips his turn |
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297 02:08=%1 is sooo boring... |
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298 02:08=%1 couldn't be bothered |
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299 02:08=%1 is one lazy hog |
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300 02:08=%1 is thoughtless |
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301 02:08=%1 gave up |
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302 02:08=You snooze you lose, %1 |
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303 02:08=%1 shamelessly skips |
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304 02:08=%1 is really lazy |
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305 02:08=%1 needs a little more motivation |
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306 02:08=%1 is a pacifist |
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307 02:08=%1 has a breather |
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308 02:08=%1 has a rest |
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309 02:08=%1 chills out |
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310 02:08=%1 has no faith in his own abilities |
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311 02:08=%1 decides to do nothing at all |
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312 02:08=%1 lets the enemy destroy itself |
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313 02:08=%1 would be terrible at parties |
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314 02:08=%1 hides out |
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315 02:08=%1 has decided to pass on this opportunity |
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316 02:08=%1 decides the best thing he can do is...nothing |
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317 02:08=%1 is a big wuss |
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318 02:08=Buck Buck Buck, %1 is a chicken |
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319 02:08=%1 is looking a little yellow |
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320 02:08=%1 is a coward! |
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321 02:08=%1 is waiting for sudden death |
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322 02:08=%1 is not the fighting type |
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323 02:08=%1 is reconsidering his purpose in life |
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324 02:08=%1 was never much of a good shot anyway |
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325 02:08=%1 didn't want to join the army in the first place |
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326 02:08=Stop wasting our time, %1 |
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327 02:08=I'm dissapointed in you, %1 |
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328 02:08=Come on, you can do better than that %1 |
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329 02:08=%1's will has broken |
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330 02:08=%1 apparently has better things to do |
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331 02:08=%1 is scared stiff |
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332 02:08=%1 has fallen asleep |
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333 |
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334 ; Hog (%1) hurts himself only |
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335 02:09=%1 should practice aiming! |
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336 02:09=%1 seems to hate himself |
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337 02:09=%1 is standing on the wrong side! |
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338 02:09=%1 makes like an emo |
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339 02:09=%1 was holding his weapon the wrong way around |
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340 02:09=%1 is a little sadistic |
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341 02:09=%1 is a masochist |
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342 02:09=%1 has no instinct of self-preservation |
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343 02:09=%1 messed up |
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344 02:09=%1 screwed up |
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345 02:09=That was a poor shot, %1 |
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346 02:09=%1 is a little too careless with dangerous weapons |
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347 02:09=%1 should consider a change of career |
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348 02:09=Worst. Shot. Ever! |
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349 02:09=No no no %1, you shoot at the ENEMY! |
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350 02:09=%1 should only be destroying the enemy |
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351 02:09=%1 moves one step closer to suicide |
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352 02:09=%1 aids the enemy |
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353 02:09=That was stupid %1 |
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354 02:09=%1 lives by the mantra of "no pain, no gain" |
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355 02:09=%1 is confused |
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356 02:09=%1 hurt itself in its confusion |
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357 02:09=%1 has a knack for embarrassing himself |
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358 02:09=%1 is a klutz! |
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359 02:09=%1 is clumsy |
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360 02:09=%1 shows the enemy what he's capable of |
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361 02:09=%1 can't be expected to be perfect all the time |
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362 02:09=Don't worry %1, pobody's nerfect |
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363 02:09=%1 totally did that on purpose |
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364 02:09=I won't tell anyone if you don't, %1 |
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365 02:09=How embarrassing! |
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366 02:09=I'm sure nobody saw that %1 |
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367 02:09=%1 needs to review his field manual |
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368 02:09=%1's weapon clearly malfunctioned |
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369 |
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370 ; Hog shot an home run (using the bat and another hog) |
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371 02:10=Home Run! |
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372 02:10=A bird, a plane, ... |
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373 02:10=That one is out! |
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374 |
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375 ; Hog (%1) has to leave (team is gone) |
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376 02:11=%1 has to go to bed! |
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377 02:11=%1 seems too busy to play |
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378 02:11=Beam him up, Scotty! |
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379 02:11=%1 has to go |
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380 |
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381 ; Weapon Categories |
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382 03:00=Timed Grenade |
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383 03:01=Timed Grenade |
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384 03:02=Ballistic Weapon |
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385 03:03=Guided Weapon |
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386 03:04=Gun (multiple shots) |
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387 03:05=Digging Tool |
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388 03:06=Action |
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389 03:07=Transport Utility |
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390 03:08=Proximity Bomb |
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391 03:09=Gun (multiple shots) |
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392 03:10=BOOM! |
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393 03:11=Bonk! |
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394 03:12=Martial Arts |
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395 03:13=UNUSED |
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396 03:14=Transport Utility |
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397 03:15=Airborne Attack |
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398 03:16=Airborne Attack |
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399 03:17=Digging Tool |
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400 03:18=Utility |
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401 03:19=Transport Utility |
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402 03:20=Action |
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403 03:21=Ballistic Weapon |
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404 03:22=Call me Indiana! |
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405 03:23=(Really) Martial Arts |
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406 03:24=The cake is NOT a lie! |
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407 03:25=Costume Kit |
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408 03:26=Juicy Grenade |
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409 03:27=Fiery Grenade |
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410 03:28=Ballistic Weapon |
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411 03:29=Ballistic Weapon |
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412 03:30=Airborne Attack |
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413 03:31=Remote Controlled Bomb |
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414 03:32=Temporary Effect |
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415 03:33=Temporary Effect |
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416 03:34=Temporary Effect |
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417 03:35=Temporary Effect |
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418 03:36=Temporary Effect |
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419 03:37=Temporary Effect |
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420 03:38=Gun (multiple shots) |
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421 03:39=Transport Utility |
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422 03:40=Incinerating Grenade |
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423 03:41=Huge fan of Squawks |
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424 03:42=I'm making a note here... |
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425 ; the misspelled "Beethoven" is intentional (-> to beat) |
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426 03:43=Performing Beathoven's deadly sonata |
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427 03:44=Best before: 1923 |
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428 03:45=The power of science |
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429 03:46=Hot Hot Hot! |
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430 03:47=Stick these somewhere useful! |
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431 03:48=It's Hammer time! |
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432 |
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433 ; Weapon Descriptions (use | as line breaks) |
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434 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
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435 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
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436 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power |
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437 04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power |
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438 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) |
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439 04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging |
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440 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting |
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441 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons |
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442 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet |
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443 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times) |
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444 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet |
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445 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you |
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446 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch |
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447 04:13=UNUSED |
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448 04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons |
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449 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region |
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450 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region |
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451 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging |
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452 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position |
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453 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region |
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454 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs |
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455 04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power |
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456 04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you |
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457 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack |
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458 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode |
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459 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog |
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460 04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power |
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461 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power |
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462 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power |
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463 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming |
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464 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region |
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465 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane |
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466 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate |
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467 04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate |
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468 04:34=Can't touch me!|Attack: Activate |
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469 04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate |
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470 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate |
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471 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate |
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472 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice) |
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473 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons |
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474 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power |
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475 04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction |
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476 04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours |
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477 04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano |
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478 04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power |
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479 04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot |
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480 04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power |
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481 04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice) |
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482 04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate |
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483 |
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484 ; Game goal strings |
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485 05:00=Game Modes |
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486 05:01=The following rules apply |
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487 05:02=Forts: Defend your fortress; vanquish your enemies! |
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488 05:03=Low Gravity: Watch your step |
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489 05:04=Invulnerability: Hogs are (almost) invulnerable |
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490 05:05=Vampirism: Hogs will be healed for the damage dealt |
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491 05:06=Karma: Hogs will be damaged for the damage dealt |
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492 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King |
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493 05:08=Place Hedgehogs: Place your hogs before the game starts |
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494 05:09=Artillery: Hogs can't walk to change position |
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495 05:10=Indestructible Terrain: Most weapons won't destroy terrain |
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496 05:11=Shared Ammo: All teams of the same color share their ammunition |
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497 05:12=Mine Timers: Mines will detonate after %1 second(s) |
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498 05:13=Mine Timers: Mines will detonate instantly |
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499 05:14=Mine Timers: Mines will detonate after 0 - 3 seconds |
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500 05:15=Damage Modifier: All weapons will do %1% damage |