equal
deleted
inserted
replaced
3066 Gear^.X := HHGear^.X; |
3066 Gear^.X := HHGear^.X; |
3067 Gear^.Y := HHGear^.Y; |
3067 Gear^.Y := HHGear^.Y; |
3068 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
3068 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
3069 if not bShowAmmoMenu and not CurrentTeam^.ExtDriven then FollowGear := HHGear; |
3069 if not bShowAmmoMenu and not CurrentTeam^.ExtDriven then FollowGear := HHGear; |
3070 |
3070 |
|
3071 if not isUnderWater and hasBorder and ((HHGear^.X < _0) or (hwRound(HHGear^.X) > LAND_WIDTH)) then HHGear^.dY.isNegative:= false; |
3071 if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); |
3072 if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); |
3072 |
3073 |
3073 if // (Gear^.Health = 0) |
3074 if // (Gear^.Health = 0) |
3074 (HHGear^.Damage <> 0) |
3075 (HHGear^.Damage <> 0) |
3075 //or CheckGearDrowning(HHGear) |
3076 //or CheckGearDrowning(HHGear) |