1 // |
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2 // overlayViewController.m |
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3 // HedgewarsMobile |
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4 // |
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5 // Created by Vittorio on 16/03/10. |
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6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
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7 // |
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8 |
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9 #import "OverlayViewController.h" |
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10 #import "SDL_uikitappdelegate.h" |
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11 #import "PascalImports.h" |
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12 #import "CGPointUtils.h" |
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13 #import "SDL_mouse.h" |
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14 #import "PopupMenuViewController.h" |
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15 |
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16 @implementation OverlayViewController |
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17 @synthesize dimTimer, menuPopover; |
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18 |
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19 |
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20 -(void) didReceiveMemoryWarning { |
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21 // Releases the view if it doesn't have a superview. |
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22 [super didReceiveMemoryWarning]; |
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23 |
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24 // Release any cached data, images, etc that aren't in use. |
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25 } |
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26 |
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27 -(void) viewDidLoad { |
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28 self.view.alpha = 0; |
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29 |
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30 // needed for rotation to work on os < 3.2 |
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31 self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0); |
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32 self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0)); |
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33 |
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34 dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6] |
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35 interval:1000 |
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36 target:self |
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37 selector:@selector(dimOverlay) |
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38 userInfo:nil |
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39 repeats:YES]; |
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40 |
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41 // add timer too runloop, otherwise it doesn't work |
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42 [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
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43 // listen for dismissal of the popover (see below)x |
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44 [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(dismissPopover) name:@"dismissPopover" object:nil]; |
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45 // present the overlay after 2 seconds |
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46 [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showMenuAfterwards) userInfo:nil repeats:NO]; |
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47 } |
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48 |
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49 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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50 return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); |
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51 } |
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52 |
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53 -(void) viewDidUnload { |
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54 [dimTimer invalidate]; |
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55 self.dimTimer = nil; |
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56 menuPopover = nil; |
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57 [super viewDidUnload]; |
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58 } |
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59 |
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60 -(void) dealloc { |
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61 [menuPopover release]; |
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62 // dimTimer is autoreleased |
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63 [super dealloc]; |
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64 } |
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65 |
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66 // draws the controller overlay after the sdl window has taken control |
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67 -(void) showMenuAfterwards { |
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68 [[SDLUIKitDelegate sharedAppDelegate].uiwindow bringSubviewToFront:self.view]; |
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69 |
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70 [UIView beginAnimations:@"showing overlay" context:NULL]; |
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71 [UIView setAnimationDuration:1]; |
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72 self.view.alpha = 1; |
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73 [UIView commitAnimations]; |
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74 } |
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75 |
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76 // dim the overlay when there's no more input for a certain amount of time |
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77 -(IBAction) buttonReleased:(id) sender { |
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78 HW_allKeysUp(); |
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79 [dimTimer setFireDate:[NSDate dateWithTimeIntervalSinceNow:2.7]]; |
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80 } |
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81 |
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82 // nice transition for dimming |
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83 -(void) dimOverlay { |
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84 [UIView beginAnimations:@"overlay dim" context:NULL]; |
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85 [UIView setAnimationDuration:0.6]; |
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86 self.view.alpha = 0.2; |
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87 [UIView commitAnimations]; |
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88 } |
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89 |
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90 // set the overlay visible and put off the timer for enough time |
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91 -(void) activateOverlay { |
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92 self.view.alpha = 1; |
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93 [dimTimer setFireDate:[NSDate dateWithTimeIntervalSinceNow:1000]]; |
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94 } |
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95 |
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96 // issue certain action based on the tag of the button |
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97 -(IBAction) buttonPressed:(id) sender { |
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98 [self activateOverlay]; |
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99 UIButton *theButton = (UIButton *)sender; |
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100 |
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101 switch (theButton.tag) { |
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102 case 0: |
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103 HW_walkLeft(); |
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104 break; |
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105 case 1: |
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106 HW_walkRight(); |
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107 break; |
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108 case 2: |
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109 HW_aimUp(); |
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110 break; |
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111 case 3: |
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112 HW_aimDown(); |
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113 break; |
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114 case 4: |
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115 HW_shoot(); |
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116 break; |
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117 case 5: |
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118 HW_jump(); |
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119 break; |
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120 case 6: |
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121 HW_backjump(); |
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122 break; |
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123 case 7: |
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124 HW_tab(); |
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125 break; |
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126 default: |
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127 NSLog(@"Nope"); |
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128 break; |
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129 } |
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130 } |
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131 |
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132 // present a further check before closing game |
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133 -(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
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134 if ([actionSheet cancelButtonIndex] != buttonIndex) |
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135 HW_terminate(NO); |
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136 else |
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137 HW_pause(); |
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138 } |
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139 |
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140 // show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
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141 -(IBAction) showPopover{ |
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142 PopupMenuViewController *popupMenu = [[PopupMenuViewController alloc] init]; |
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143 |
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144 menuPopover = [[UIPopoverController alloc] initWithContentViewController:popupMenu]; |
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145 [menuPopover setPopoverContentSize:CGSizeMake(220, 170) animated:YES]; |
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146 |
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147 [menuPopover presentPopoverFromRect:CGRectMake(960, 0, 220, 32) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; |
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148 } |
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149 |
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150 // because of the actionSheet, the popOver might not get dismissed, so we do it manually (through a NSNotification system, see above) |
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151 -(void) dismissPopover { |
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152 if (menuPopover.popoverVisible) |
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153 [menuPopover dismissPopoverAnimated:YES]; |
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154 } |
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155 |
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156 #pragma mark - |
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157 #pragma mark Custom touch event handling |
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158 |
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159 #define kMinimumPinchDelta 50 |
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160 #define kMinimumGestureLength 10 |
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161 #define kMaximumVariance 3 |
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162 |
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163 -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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164 NSArray *twoTouches; |
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165 UITouch *touch = [touches anyObject]; |
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166 int width = [[UIScreen mainScreen] bounds].size.width; |
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167 |
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168 switch ([touches count]) { |
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169 case 1: |
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170 gestureStartPoint = [touch locationInView:self.view]; |
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171 initialDistanceForPinching = 0; |
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172 switch ([touch tapCount]) { |
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173 case 1: |
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174 NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y ); |
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175 SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, |
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176 (int)gestureStartPoint.y, width - (int)gestureStartPoint.x); |
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177 HW_click(); |
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178 break; |
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179 case 2: |
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180 HW_ammoMenu(); |
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181 break; |
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182 default: |
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183 break; |
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184 } |
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185 break; |
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186 case 2: |
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187 if (2 == [touch tapCount]) { |
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188 HW_zoomReset(); |
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189 } |
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190 |
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191 // pinching |
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192 twoTouches = [touches allObjects]; |
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193 UITouch *first = [twoTouches objectAtIndex:0]; |
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194 UITouch *second = [twoTouches objectAtIndex:1]; |
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195 initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
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196 break; |
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197 default: |
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198 break; |
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199 } |
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200 |
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201 } |
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202 |
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203 -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
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204 initialDistanceForPinching = 0; |
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205 gestureStartPoint.x = 0; |
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206 gestureStartPoint.y = 0; |
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207 HW_allKeysUp(); |
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208 } |
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209 |
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210 -(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
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211 // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances. |
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212 [self touchesEnded:touches withEvent:event]; |
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213 } |
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214 |
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215 -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
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216 NSArray *twoTouches; |
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217 CGPoint currentPosition; |
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218 UITouch *touch = [touches anyObject]; |
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219 int width = [[UIScreen mainScreen] bounds].size.width; |
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220 |
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221 switch ([touches count]) { |
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222 case 1: |
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223 currentPosition = [touch locationInView:self.view]; |
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224 // panning |
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225 SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, |
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226 (int)gestureStartPoint.y, width - (int)gestureStartPoint.x); |
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227 // remember that we have x and y inverted |
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228 /* temporarily disabling hog movements for camera panning testing |
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229 CGFloat vertDiff = gestureStartPoint.x - currentPosition.x; |
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230 CGFloat horizDiff = gestureStartPoint.y - currentPosition.y; |
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231 CGFloat deltaX = fabsf(vertDiff); |
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232 CGFloat deltaY = fabsf(horizDiff); |
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233 |
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234 if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) { |
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235 NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x); |
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236 if (horizDiff > 0) HW_walkLeft(); |
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237 else HW_walkRight(); |
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238 } else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){ |
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239 NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y); |
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240 if (vertDiff < 0) HW_aimUp(); |
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241 else HW_aimDown(); |
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242 } |
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243 */ |
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244 break; |
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245 case 2: |
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246 twoTouches = [touches allObjects]; |
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247 UITouch *first = [twoTouches objectAtIndex:0]; |
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248 UITouch *second = [twoTouches objectAtIndex:1]; |
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249 CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
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250 |
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251 if (0 == initialDistanceForPinching) |
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252 initialDistanceForPinching = currentDistanceOfPinching; |
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253 |
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254 if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta) |
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255 HW_zoomOut(); |
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256 else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta) |
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257 HW_zoomIn(); |
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258 |
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259 currentDistanceOfPinching = initialDistanceForPinching; |
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260 break; |
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261 default: |
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262 break; |
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263 } |
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264 } |
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265 |
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266 |
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267 @end |
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