equal
deleted
inserted
replaced
244 ); |
244 ); |
245 } |
245 } |
246 |
246 |
247 void GameCFGWidget::mapChanged(const QString & value) |
247 void GameCFGWidget::mapChanged(const QString & value) |
248 { |
248 { |
249 if(pMapContainer->getCurrentIsMission()) |
249 GameSchemes->setEnabled(pMapContainer->getCurrentIsMission()); |
250 { |
250 WeaponsName->setEnabled(pMapContainer->getCurrentIsMission()); |
251 GameSchemes->setCurrentIndex(0); |
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252 WeaponsName->setCurrentIndex(0); |
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253 GameSchemes->setEnabled(false); |
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254 WeaponsName->setEnabled(false); |
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255 } |
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256 else |
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257 { |
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258 GameSchemes->setEnabled(true); |
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259 WeaponsName->setEnabled(true); |
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260 } |
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261 emit paramChanged("MAP", QStringList(value)); |
251 emit paramChanged("MAP", QStringList(value)); |
262 } |
252 } |
263 |
253 |
264 void GameCFGWidget::templateFilterChanged(int value) |
254 void GameCFGWidget::templateFilterChanged(int value) |
265 { |
255 { |