branch | spacecampaign |
changeset 9459 | 8c653c0dd332 |
parent 9457 | 934f4d8370f1 |
child 9461 | 0058a9863724 |
9457:934f4d8370f1 | 9459:8c653c0dd332 |
---|---|
84 local wp = 0 |
84 local wp = 0 |
85 function onGameStart() |
85 function onGameStart() |
86 AnimWait(hero.gear, 3000) |
86 AnimWait(hero.gear, 3000) |
87 FollowGear(hero.gear) |
87 FollowGear(hero.gear) |
88 |
88 |
89 AddAmmo(hero.gear, amJetpack, 3) |
89 AddAmmo(hero.gear, amJetpack, 2) |
90 |
90 |
91 -- place a waypoint |
91 -- place a waypoint |
92 placeNextWaypoint() |
92 placeNextWaypoint() |
93 |
93 |
94 SendHealthStatsOff() |
94 SendHealthStatsOff() |
123 SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, 0xff0000ff) |
123 SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, 0xff0000ff) |
124 -- add bonus time and "fuel" |
124 -- add bonus time and "fuel" |
125 WriteLnToConsole("Before "..TurnTimeLeft) |
125 WriteLnToConsole("Before "..TurnTimeLeft) |
126 if currentWaypoint % 2 == 0 then |
126 if currentWaypoint % 2 == 0 then |
127 AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1) |
127 AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1) |
128 TurnTimeLeft = TurnTimeLeft + 10000 |
128 if TurnTimeLeft <= 10000 then |
129 TurnTimeLeft = TurnTimeLeft + 8000 |
|
130 end |
|
129 else |
131 else |
130 TurnTimeLeft = TurnTimeLeft + 8000 |
132 if TurnTimeLeft <= 7000 then |
133 TurnTimeLeft = TurnTimeLeft + 6000 |
|
134 end |
|
131 end |
135 end |
132 WriteLnToConsole("After "..TurnTimeLeft) |
136 WriteLnToConsole("After "..TurnTimeLeft) |
133 radius = radius - 4 |
137 radius = radius - 4 |
134 currentWaypoint = currentWaypoint + 1 |
138 currentWaypoint = currentWaypoint + 1 |
135 return true |
139 return true |