10 local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, |
10 local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, |
11 amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, |
11 amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, |
12 amBaseballBat, amTeleport, amMortar, amCake, amSeduction, |
12 amBaseballBat, amTeleport, amMortar, amCake, amSeduction, |
13 amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, |
13 amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, |
14 amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, |
14 amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, |
15 amFlamethrower, amSMine, amHammer, amDuck } |
15 amFlamethrower, amSMine, amHammer, amDuck, amMinigun, amSineGun, |
|
16 amKnife, amAirMine } |
16 |
17 |
17 -- List of weapons that attack from the air |
18 -- List of weapons that attack from the air |
18 local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } |
19 local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } |
19 |
20 |
20 -- Function that assigns the team their weapon |
21 -- Function that assigns the team their weapon |