1 /* |
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2 * Hedgewars-iOS, a Hedgewars port for iOS devices |
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3 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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17 * |
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18 * File created on 10/01/2010. |
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19 */ |
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20 |
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21 |
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22 #import "GameSetup.h" |
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23 #import "PascalImports.h" |
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24 #import "CommodityFunctions.h" |
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25 #import "OverlayViewController.h" |
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26 |
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27 #define BUFFER_SIZE 255 // like in original frontend |
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28 |
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29 @implementation GameSetup |
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30 @synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle; |
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31 |
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32 -(id) initWithDictionary:(NSDictionary *)gameDictionary { |
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33 if (self = [super init]) { |
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34 ipcPort = randomPort(); |
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35 |
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36 // the general settings file + menu style (read by the overlay) |
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37 NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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38 self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; |
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39 self.systemSettings = dictSett; |
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40 [dictSett release]; |
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41 |
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42 // this game run settings |
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43 self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; |
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44 |
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45 // is it a netgame? |
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46 isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; |
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47 |
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48 // is it a Save? |
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49 NSString *path = [gameDictionary objectForKey:@"savefile"]; |
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50 // if path is empty it means that you have to create a new file, otherwise read from that file |
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51 if ([path isEqualToString:@""] == YES) { |
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52 NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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53 [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
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54 NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
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55 self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
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56 [outputFormatter release]; |
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57 } else |
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58 self.savePath = path; |
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59 |
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60 self.statsArray = nil; |
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61 } |
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62 return self; |
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63 } |
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64 |
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65 -(void) dealloc { |
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66 [statsArray release]; |
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67 [gameConfig release]; |
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68 [systemSettings release]; |
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69 [savePath release]; |
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70 [super dealloc]; |
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71 } |
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72 |
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73 #pragma mark - |
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74 #pragma mark Provider functions |
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75 // unpacks team data from the selected team.plist to a sequence of engine commands |
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76 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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77 /* |
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78 addteam <32charsMD5hash> <color> <team name> |
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79 addhh <level> <health> <hedgehog name> |
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80 <level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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81 */ |
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82 |
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83 NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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84 NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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85 [teamFile release]; |
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86 |
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87 NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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88 [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
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89 [self sendToEngine: teamHashColorAndName]; |
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90 [teamHashColorAndName release]; |
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91 |
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92 NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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93 [self sendToEngine: grave]; |
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94 [grave release]; |
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95 |
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96 NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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97 [self sendToEngine: fort]; |
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98 [fort release]; |
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99 |
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100 NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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101 [self sendToEngine: voicepack]; |
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102 [voicepack release]; |
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103 |
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104 NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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105 [self sendToEngine: flag]; |
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106 [flag release]; |
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107 |
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108 NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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109 for (int i = 0; i < numberOfPlayingHogs; i++) { |
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110 NSDictionary *hog = [hogs objectAtIndex:i]; |
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111 |
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112 NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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113 [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
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114 [self sendToEngine: hogLevelHealthAndName]; |
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115 [hogLevelHealthAndName release]; |
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116 |
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117 NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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118 [self sendToEngine: hogHat]; |
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119 [hogHat release]; |
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120 } |
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121 |
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122 [teamData release]; |
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123 } |
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124 |
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125 // unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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126 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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127 NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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128 NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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129 [weaponPath release]; |
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130 |
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131 // if we're loading an older version of ammos fill the engine message with 0s |
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132 int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
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133 NSString *update = @""; |
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134 while ([update length] < diff) |
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135 update = [update stringByAppendingString:@"0"]; |
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136 |
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137 NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
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138 [self sendToEngine: ammloadt]; |
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139 [ammloadt release]; |
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140 |
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141 NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
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142 [self sendToEngine: ammprob]; |
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143 [ammprob release]; |
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144 |
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145 NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
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146 [self sendToEngine: ammdelay]; |
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147 [ammdelay release]; |
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148 |
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149 NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
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150 [self sendToEngine: ammreinf]; |
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151 [ammreinf release]; |
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152 |
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153 // send this for each team so it applies the same ammostore to all teams |
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154 NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
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155 for (int i = 0; i < numberOfTeams; i++) |
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156 [self sendToEngine: ammstore]; |
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157 [ammstore release]; |
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158 |
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159 [ammoData release]; |
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160 } |
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161 |
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162 // unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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163 -(NSInteger) provideScheme:(NSString *)schemeName { |
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164 NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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165 NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
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166 [schemePath release]; |
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167 NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
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168 NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
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169 int result = 0; |
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170 int mask = 0x00000004; |
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171 |
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172 // pack the gameflags in a single var and send it |
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173 for (NSNumber *value in gamemodArray) { |
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174 if ([value boolValue] == YES) |
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175 result |= mask; |
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176 mask <<= 1; |
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177 } |
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178 NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
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179 [self sendToEngine:flags]; |
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180 [flags release]; |
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181 |
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182 /* basic game flags */ |
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183 NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()]; |
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184 NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path]; |
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185 [path release]; |
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186 |
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187 result = [[basicArray objectAtIndex:0] intValue]; |
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188 |
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189 for (int i = 1; i < [basicArray count]; i++) { |
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190 NSDictionary *dict = [mods objectAtIndex:i]; |
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191 NSString *command = [dict objectForKey:@"command"]; |
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192 NSInteger value = [[basicArray objectAtIndex:i] intValue]; |
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193 if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue]) |
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194 value = 9999; |
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195 if ([[dict objectForKey:@"times1000"] boolValue]) |
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196 value = value * 1000; |
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197 NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; |
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198 [self sendToEngine:strToSend]; |
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199 [strToSend release]; |
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200 } |
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201 [mods release]; |
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202 |
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203 [schemeDictionary release]; |
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204 return result; |
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205 } |
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206 |
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207 #pragma mark - |
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208 #pragma mark Network relevant code |
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209 -(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length { |
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210 // is it performant to reopen the stream every time? |
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211 NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
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212 [os open]; |
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213 [os write:&length maxLength:1]; |
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214 [os write:(const uint8_t *)buffer maxLength:length]; |
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215 [os close]; |
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216 [os release]; |
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217 } |
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218 |
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219 // wrapper that computes the length of the message and then sends the command string, saving the command on a file |
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220 -(int) sendToEngine:(NSString *)string { |
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221 uint8_t length = [string length]; |
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222 |
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223 [self dumpRawData:[string UTF8String] ofSize:length]; |
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224 SDLNet_TCP_Send(csd, &length, 1); |
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225 return SDLNet_TCP_Send(csd, [string UTF8String], length); |
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226 } |
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227 |
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228 // wrapper that computes the length of the message and then sends the command string, skipping file writing |
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229 -(int) sendToEngineNoSave:(NSString *)string { |
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230 uint8_t length = [string length]; |
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231 |
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232 SDLNet_TCP_Send(csd, &length, 1); |
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233 return SDLNet_TCP_Send(csd, [string UTF8String], length); |
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234 } |
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235 |
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236 // method that handles net setup with engine and keeps connection alive |
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237 -(void) engineProtocol { |
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238 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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239 TCPsocket sd; |
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240 IPaddress ip; |
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241 int eProto; |
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242 BOOL clientQuit; |
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243 char const buffer[BUFFER_SIZE]; |
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244 uint8_t msgSize; |
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245 |
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246 clientQuit = NO; |
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247 csd = NULL; |
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248 |
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249 if (SDLNet_Init() < 0) { |
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250 DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
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251 clientQuit = YES; |
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252 } |
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253 |
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254 // Resolving the host using NULL make network interface to listen |
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255 if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
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256 DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
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257 clientQuit = YES; |
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258 } |
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259 |
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260 // Open a connection with the IP provided (listen on the host's port) |
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261 if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
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262 DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
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263 clientQuit = YES; |
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264 } |
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265 |
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266 DLog(@"Waiting for a client on port %d", ipcPort); |
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267 while (csd == NULL) |
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268 csd = SDLNet_TCP_Accept(sd); |
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269 SDLNet_TCP_Close(sd); |
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270 |
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271 while (!clientQuit) { |
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272 msgSize = 0; |
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273 memset((void *)buffer, '\0', BUFFER_SIZE); |
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274 if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
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275 break; |
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276 if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0) |
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277 break; |
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278 |
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279 switch (buffer[0]) { |
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280 case 'C': |
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281 DLog(@"sending game config...\n%@",self.gameConfig); |
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282 |
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283 if (isNetGame == YES) |
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284 [self sendToEngineNoSave:@"TN"]; |
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285 else |
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286 [self sendToEngineNoSave:@"TL"]; |
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287 NSString *saveHeader = @"TS"; |
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288 [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]]; |
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289 |
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290 // seed info |
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291 [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
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292 |
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293 // dimension of the map |
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294 [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
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295 [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
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296 [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
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297 |
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298 // static land (if set) |
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299 NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
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300 if ([staticMap length] != 0) |
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301 [self sendToEngine:staticMap]; |
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302 |
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303 // lua script (if set) |
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304 NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
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305 if ([script length] != 0) |
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306 [self sendToEngine:script]; |
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307 |
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308 // theme info |
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309 [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
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310 |
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311 // scheme (returns initial health) |
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312 NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
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313 |
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314 // send an ammostore for each team |
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315 NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
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316 [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
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317 |
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318 // finally add hogs |
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319 for (NSDictionary *teamData in teamsConfig) { |
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320 [self provideTeamData:[teamData objectForKey:@"team"] |
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321 forHogs:[[teamData objectForKey:@"number"] intValue] |
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322 withHealth:health |
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323 ofColor:[teamData objectForKey:@"color"]]; |
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324 } |
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325 break; |
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326 case '?': |
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327 DLog(@"Ping? Pong!"); |
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328 [self sendToEngine:@"!"]; |
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329 break; |
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330 case 'E': |
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331 DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
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332 clientQuit = YES; |
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333 break; |
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334 case 'e': |
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335 [self dumpRawData:buffer ofSize:msgSize]; |
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336 |
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337 sscanf((char *)buffer, "%*s %d", &eProto); |
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338 int netProto; |
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339 char *versionStr; |
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340 |
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341 HW_versionInfo(&netProto, &versionStr); |
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342 if (netProto == eProto) { |
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343 DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
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344 } else { |
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345 DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto); |
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346 clientQuit = YES; |
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347 } |
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348 break; |
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349 case 'i': |
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350 if (self.statsArray == nil) { |
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351 self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2]; |
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352 NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4]; |
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353 [self.statsArray insertObject:ranking atIndex:0]; |
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354 [ranking release]; |
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355 } |
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356 NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]]; |
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357 NSArray *info = [tempStr componentsSeparatedByString:@" "]; |
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358 NSString *arg = [info objectAtIndex:0]; |
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359 int index = [arg length] + 3; |
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360 switch (buffer[1]) { |
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361 case 'r': // winning team |
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362 [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1]; |
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363 break; |
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364 case 'D': // best shot |
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365 [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]]; |
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366 break; |
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367 case 'k': // best hedgehog |
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368 [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]]; |
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369 break; |
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370 case 'K': // number of hogs killed |
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371 [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]]; |
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372 break; |
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373 case 'H': // team health/graph |
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374 break; |
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375 case 'T': // local team stats |
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376 // still WIP in statsPage.cpp |
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377 break; |
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378 case 'P': // teams ranking |
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379 [[self.statsArray objectAtIndex:0] addObject:tempStr]; |
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380 break; |
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381 case 's': // self damage |
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382 [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]]; |
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383 break; |
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384 case 'S': // friendly fire |
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385 [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]]; |
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386 break; |
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387 case 'B': // turn skipped |
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388 [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]]; |
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389 break; |
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390 default: |
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391 DLog(@"Unhandled stat message, see statsPage.cpp"); |
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392 break; |
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393 } |
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394 break; |
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395 case 'q': |
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396 // game ended, can remove the savefile and the trailing overlay (when dualhead) |
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397 [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
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398 if (IS_DUALHEAD()) |
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399 [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
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400 break; |
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401 case 'Q': |
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402 // game exited but not completed, nothing to do (just don't save the message) |
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403 break; |
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404 default: |
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405 [self dumpRawData:buffer ofSize:msgSize]; |
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406 break; |
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407 } |
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408 } |
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409 DLog(@"Engine exited, ending thread"); |
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410 |
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411 // Close the client socket |
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412 SDLNet_TCP_Close(csd); |
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413 SDLNet_Quit(); |
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414 |
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415 [pool release]; |
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416 // Invoking this method should be avoided as it does not give your thread a chance |
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417 // to clean up any resources it allocated during its execution. |
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418 //[NSThread exit]; |
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419 } |
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420 |
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421 #pragma mark - |
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422 #pragma mark Setting methods |
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423 // returns an array of c-strings that are read by engine at startup |
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424 -(const char **)getGameSettings:(NSString *)recordFile { |
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425 NSInteger width, height; |
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426 NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
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427 NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
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428 NSString *rotation; |
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429 if (IS_DUALHEAD()) { |
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430 CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
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431 width = (int) screenBounds.size.width; |
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432 height = (int) screenBounds.size.height; |
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433 rotation = @"0"; |
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434 } else { |
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435 CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
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436 width = (int) screenBounds.size.height; |
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437 height = (int) screenBounds.size.width; |
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438 UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue]; |
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439 if (orientation == UIDeviceOrientationLandscapeLeft) |
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440 rotation = @"-90"; |
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441 else |
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442 rotation = @"90"; |
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443 } |
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444 |
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445 NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
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446 NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
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447 const char **gameArgs = (const char **)malloc(sizeof(char *) * 10); |
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448 BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue]; |
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449 |
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450 NSString *modelId = modelType(); |
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451 NSInteger tmpQuality; |
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452 if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
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453 tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
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454 else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
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455 tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
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456 else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode |
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457 tmpQuality = 0x00000002; // rqBlurryLand |
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458 else // = everything else |
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459 tmpQuality = 0; // full quality |
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460 |
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461 if (IS_IPAD() == NO) // = disable tooltips on phone |
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462 tmpQuality = tmpQuality | 0x00000400; |
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463 |
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464 // prevents using an empty nickname |
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465 NSString *username; |
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466 NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
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467 if ([originalUsername length] == 0) |
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468 username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
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469 else |
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470 username = [[NSString alloc] initWithString:originalUsername]; |
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471 |
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472 gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
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473 gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
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474 gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
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475 gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality |
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476 gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
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477 gameArgs[ 5] = [username UTF8String]; //UserNick |
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478 gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
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479 gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
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480 gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
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481 gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
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482 gameArgs[10] = [recordFile UTF8String]; //recordFileName |
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483 |
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484 [verticalSize release]; |
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485 [horizontalSize release]; |
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486 [localeString release]; |
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487 [ipcString release]; |
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488 [username release]; |
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489 return gameArgs; |
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490 } |
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491 |
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492 |
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493 @end |
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