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1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 (* |
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20 * This file contains the step handlers for visual gears. |
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21 * |
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22 * Since the effects of visual gears do not affect the course of the game, |
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23 * no "synchronization" between players is required. |
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24 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat) |
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25 * is usually not necessary and therefore undesirable. |
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26 *) |
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27 |
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28 {$INCLUDE "options.inc"} |
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29 |
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30 unit uVisualGearsHandlers; |
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31 |
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32 interface |
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33 uses uTypes; |
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34 |
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35 var doStepHandlers: array[TVisualGearType] of TVGearStepProcedure; |
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36 |
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37 procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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38 procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword); |
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39 procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
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40 procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
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41 procedure doStepNote(Gear: PVisualGear; Steps: Longword); |
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42 procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword); |
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43 procedure doStepEgg(Gear: PVisualGear; Steps: Longword); |
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44 procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
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45 procedure doStepShell(Gear: PVisualGear; Steps: Longword); |
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46 procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
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47 procedure doStepBubble(Gear: PVisualGear; Steps: Longword); |
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48 procedure doStepSteam(Gear: PVisualGear; Steps: Longword); |
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49 procedure doStepAmmo(Gear: PVisualGear; Steps: Longword); |
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50 procedure doStepSmoke(Gear: PVisualGear; Steps: Longword); |
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51 procedure doStepDust(Gear: PVisualGear; Steps: Longword); |
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52 procedure doStepSplash(Gear: PVisualGear; Steps: Longword); |
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53 procedure doStepDroplet(Gear: PVisualGear; Steps: Longword); |
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54 procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword); |
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55 procedure doStepFeather(Gear: PVisualGear; Steps: Longword); |
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56 procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
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57 procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
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58 procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
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59 procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
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60 procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword); |
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61 procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword); |
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62 procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword); |
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63 procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword); |
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64 procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword); |
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65 procedure doStepExplosion(Gear: PVisualGear; Steps: Longword); |
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66 procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword); |
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67 procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword); |
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68 procedure doStepChunk(Gear: PVisualGear; Steps: Longword); |
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69 procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword); |
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70 procedure doStepCircle(Gear: PVisualGear; Steps: Longword); |
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71 procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword); |
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72 procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword); |
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73 |
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74 procedure initModule; |
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75 |
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76 implementation |
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77 uses uVariables, Math, uConsts, uVisualGearsList, uFloat, uSound, uRenderUtils, uWorld; |
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78 |
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79 procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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80 var sign: real; |
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81 moved: boolean; |
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82 begin |
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83 if vobCount = 0 then exit; |
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84 |
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85 sign:= 1; |
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86 with Gear^ do |
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87 begin |
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88 inc(FrameTicks, Steps); |
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89 if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then |
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90 begin |
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91 dec(FrameTicks, vobFrameTicks); |
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92 inc(Frame); |
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93 if Frame = vobFramesCount then |
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94 Frame:= 0 |
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95 end |
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96 else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then |
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97 begin |
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98 dec(FrameTicks, vobSDFrameTicks); |
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99 inc(Frame); |
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100 if Frame = vobSDFramesCount then |
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101 Frame:= 0 |
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102 end; |
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103 X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale; |
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104 if SuddenDeathDmg then |
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105 Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale |
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106 else |
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107 Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale; |
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108 Angle:= Angle + dAngle * Steps; |
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109 if Angle > 360 then |
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110 Angle:= Angle - 360 |
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111 else |
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112 if Angle < - 360 then |
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113 Angle:= Angle + 360; |
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114 |
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115 |
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116 if (round(X) >= cLeftScreenBorder) |
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117 and (round(X) <= cRightScreenBorder) |
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118 and (round(Y) - 75 <= LAND_HEIGHT) |
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119 and (Timer > 0) and (Timer-Steps > 0) then |
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120 begin |
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121 if tdX > 0 then |
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122 sign := 1 |
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123 else |
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124 sign:= -1; |
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125 tdX:= tdX - 0.005*Steps*sign; |
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126 if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then |
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127 tdX:= 0; |
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128 if tdX > 0 then |
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129 sign := 1 |
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130 else |
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131 sign:= -1; |
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132 tdY:= tdY - 0.005*Steps*sign; |
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133 if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then |
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134 tdY:= 0; |
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135 dec(Timer, Steps) |
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136 end |
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137 else |
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138 begin |
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139 moved:= false; |
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140 if round(X) < cLeftScreenBorder then |
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141 begin |
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142 X:= X + cScreenSpace; |
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143 moved:= true |
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144 end |
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145 else |
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146 if round(X) > cRightScreenBorder then |
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147 begin |
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148 X:= X - cScreenSpace; |
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149 moved:= true |
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150 end; |
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151 // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards? |
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152 if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then |
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153 begin |
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154 X:= cLeftScreenBorder + random(cScreenSpace); |
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155 Y:= Y - (1024 + 250 + random(50)); // TODO - configure in theme (jellies for example could use limited range) |
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156 moved:= true |
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157 end |
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158 else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then |
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159 begin |
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160 X:= cLeftScreenBorder + random(cScreenSpace); |
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161 Y:= Y - (1024 + random(25)); |
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162 moved:= true |
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163 end; |
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164 if moved then |
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165 begin |
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166 Angle:= random(360); |
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167 dx:= 0.0000038654705 * random(10000); |
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168 dy:= 0.000003506096 * random(7000); |
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169 if random(2) = 0 then dx := -dx |
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170 end; |
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171 Timer:= 0; |
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172 tdX:= 0; |
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173 tdY:= 0 |
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174 end; |
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175 end; |
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176 |
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177 end; |
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178 |
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179 //////////////////////////////////////////////////////////////////////////////// |
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180 procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword); |
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181 begin |
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182 if Gear^.FrameTicks > Steps then |
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183 dec(Gear^.FrameTicks, Steps) |
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184 else |
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185 DeleteVisualGear(Gear); |
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186 end; |
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187 |
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188 //////////////////////////////////////////////////////////////////////////////// |
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189 procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
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190 var s: Longword; |
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191 t: real; |
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192 begin |
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193 Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps; |
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194 |
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195 // up-and-down-bounce magic |
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196 s := (GameTicks + Gear^.Timer) mod 4096; |
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197 t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048)); |
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198 if (s < 2048) then t := -t; |
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199 |
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200 Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t; |
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201 |
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202 if round(Gear^.X) < cLeftScreenBorder then |
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203 Gear^.X:= Gear^.X + cScreenSpace |
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204 else |
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205 if round(Gear^.X) > cRightScreenBorder then |
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206 Gear^.X:= Gear^.X - cScreenSpace |
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207 end; |
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208 |
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209 //////////////////////////////////////////////////////////////////////////////// |
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210 procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
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211 var s: LongInt; |
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212 begin |
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213 s:= min(Steps, cExplFrameTicks); |
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214 |
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215 Gear^.X:= Gear^.X + Gear^.dX * s; |
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216 Gear^.Y:= Gear^.Y + Gear^.dY * s; |
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217 //Gear^.dY:= Gear^.dY + cGravityf; |
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218 |
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219 if Gear^.FrameTicks <= Steps then |
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220 if Gear^.Frame = 0 then |
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221 DeleteVisualGear(Gear) |
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222 else |
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223 begin |
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224 dec(Gear^.Frame); |
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225 Gear^.FrameTicks:= cExplFrameTicks |
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226 end |
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227 else dec(Gear^.FrameTicks, Steps) |
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228 end; |
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229 |
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230 //////////////////////////////////////////////////////////////////////////////// |
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231 procedure doStepNote(Gear: PVisualGear; Steps: Longword); |
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232 begin |
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233 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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234 |
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235 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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236 Gear^.dY:= Gear^.dY + cGravityf * Steps / 2; |
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237 |
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238 Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10; |
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239 while Gear^.Angle > cMaxAngle do |
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240 Gear^.Angle:= Gear^.Angle - cMaxAngle; |
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241 |
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242 if Gear^.FrameTicks <= Steps then |
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243 DeleteVisualGear(Gear) |
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244 else |
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245 dec(Gear^.FrameTicks, Steps) |
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246 end; |
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247 |
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248 //////////////////////////////////////////////////////////////////////////////// |
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249 procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword); |
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250 begin |
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251 {$IFNDEF PAS2C} |
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252 Steps := Steps; |
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253 {$ENDIF} |
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254 if Gear^.Timer <= Steps then |
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255 DeleteVisualGear(Gear) |
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256 else |
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257 dec(Gear^.Timer, Steps) |
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258 end; |
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259 |
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260 //////////////////////////////////////////////////////////////////////////////// |
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261 procedure doStepEgg(Gear: PVisualGear; Steps: Longword); |
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262 begin |
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263 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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264 |
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265 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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266 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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267 |
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268 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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269 |
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270 if Gear^.FrameTicks <= Steps then |
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271 begin |
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272 DeleteVisualGear(Gear); |
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273 exit |
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274 end |
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275 else |
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276 dec(Gear^.FrameTicks, Steps); |
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277 |
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278 if Gear^.FrameTicks < $FF then |
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279 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks |
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280 end; |
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281 |
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282 //////////////////////////////////////////////////////////////////////////////// |
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283 procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
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284 var vgt: PVisualGear; |
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285 begin |
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286 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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287 |
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288 Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps); |
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289 if (Gear^.State and gstTmpFlag) = 0 then |
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290 begin |
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291 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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292 if ((GameTicks mod 200) < Steps + 1) then |
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293 begin |
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294 vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire); |
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295 if vgt <> nil then |
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296 begin |
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297 vgt^.dx:= 0; |
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298 vgt^.dy:= 0; |
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299 vgt^.State:= gstTmpFlag; |
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300 end; |
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301 end |
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302 end |
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303 else |
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304 inc(Steps, Steps); |
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305 |
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306 if Gear^.FrameTicks <= Steps then |
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307 DeleteVisualGear(Gear) |
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308 else |
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309 dec(Gear^.FrameTicks, Steps) |
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310 end; |
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311 |
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312 //////////////////////////////////////////////////////////////////////////////// |
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313 procedure doStepShell(Gear: PVisualGear; Steps: Longword); |
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314 begin |
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315 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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316 |
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317 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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318 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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319 |
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320 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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321 |
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322 if Gear^.FrameTicks <= Steps then |
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323 DeleteVisualGear(Gear) |
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324 else |
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325 dec(Gear^.FrameTicks, Steps) |
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326 end; |
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327 |
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328 procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
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329 begin |
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330 Gear^.Y:= Gear^.Y - 0.02 * Steps; |
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331 |
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332 if Gear^.FrameTicks <= Steps then |
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333 DeleteVisualGear(Gear) |
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334 else |
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335 dec(Gear^.FrameTicks, Steps) |
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336 end; |
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337 |
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338 //////////////////////////////////////////////////////////////////////////////// |
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339 procedure doStepBubble(Gear: PVisualGear; Steps: Longword); |
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340 begin |
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341 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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342 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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343 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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344 Gear^.dX := Gear^.dX / (1.001 * Steps); |
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345 Gear^.dY := Gear^.dY / (1.001 * Steps); |
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346 |
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347 if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then |
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348 DeleteVisualGear(Gear) |
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349 else |
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350 dec(Gear^.FrameTicks, Steps) |
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351 end; |
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352 |
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353 //////////////////////////////////////////////////////////////////////////////// |
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354 procedure doStepSteam(Gear: PVisualGear; Steps: Longword); |
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355 begin |
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356 Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps; |
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357 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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358 |
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359 if Gear^.FrameTicks <= Steps then |
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360 if Gear^.Frame = 0 then |
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361 DeleteVisualGear(Gear) |
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362 else |
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363 begin |
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364 if Random(2) = 0 then |
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365 dec(Gear^.Frame); |
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366 Gear^.FrameTicks:= cExplFrameTicks |
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367 end |
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368 else dec(Gear^.FrameTicks, Steps) |
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369 end; |
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370 |
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371 //////////////////////////////////////////////////////////////////////////////// |
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372 procedure doStepAmmo(Gear: PVisualGear; Steps: Longword); |
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373 begin |
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374 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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375 |
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376 Gear^.scale:= Gear^.scale + 0.0025 * Steps; |
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377 Gear^.alpha:= Gear^.alpha - 0.0015 * Steps; |
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378 |
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379 if Gear^.alpha < 0 then |
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380 DeleteVisualGear(Gear) |
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381 end; |
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382 |
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383 //////////////////////////////////////////////////////////////////////////////// |
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384 procedure doStepSmoke(Gear: PVisualGear; Steps: Longword); |
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385 begin |
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386 Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps; |
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387 Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps; |
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388 |
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389 Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps); |
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390 //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995); |
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391 |
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392 if Gear^.FrameTicks <= Steps then |
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393 if Gear^.Frame = 0 then |
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394 DeleteVisualGear(Gear) |
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395 else |
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396 begin |
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397 if Random(2) = 0 then |
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398 dec(Gear^.Frame); |
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399 Gear^.FrameTicks:= cExplFrameTicks |
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400 end |
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401 else dec(Gear^.FrameTicks, Steps) |
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402 end; |
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403 |
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404 //////////////////////////////////////////////////////////////////////////////// |
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405 procedure doStepDust(Gear: PVisualGear; Steps: Longword); |
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406 begin |
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407 Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps; |
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408 Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps; |
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409 |
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410 Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps); |
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411 Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps); |
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412 |
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413 if Gear^.FrameTicks <= Steps then |
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414 if Gear^.Frame = 0 then |
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415 DeleteVisualGear(Gear) |
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416 else |
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417 begin |
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418 dec(Gear^.Frame); |
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419 Gear^.FrameTicks:= cExplFrameTicks |
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420 end |
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421 else dec(Gear^.FrameTicks, Steps) |
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422 end; |
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423 |
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424 //////////////////////////////////////////////////////////////////////////////// |
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425 procedure doStepSplash(Gear: PVisualGear; Steps: Longword); |
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426 begin |
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427 if Gear^.FrameTicks <= Steps then |
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428 DeleteVisualGear(Gear) |
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429 else |
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430 dec(Gear^.FrameTicks, Steps); |
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431 end; |
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432 |
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433 //////////////////////////////////////////////////////////////////////////////// |
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434 procedure doStepDroplet(Gear: PVisualGear; Steps: Longword); |
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435 begin |
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436 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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437 |
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438 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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439 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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440 |
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441 if round(Gear^.Y) > cWaterLine then |
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442 begin |
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443 DeleteVisualGear(Gear); |
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444 PlaySound(TSound(ord(sndDroplet1) + Random(3))); |
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445 end; |
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446 end; |
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447 |
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448 //////////////////////////////////////////////////////////////////////////////// |
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449 procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword); |
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450 begin |
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451 inc(Gear^.Timer, Steps); |
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452 if Gear^.Timer >= Gear^.FrameTicks then |
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453 DeleteVisualGear(Gear) |
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454 else |
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455 begin |
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456 Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4; |
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457 Gear^.alpha := 1 - power(Gear^.Timer / 350, 4); |
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458 if Gear^.alpha < 0 then |
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459 Gear^.alpha:= 0; |
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460 end; |
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461 end; |
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462 |
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463 //////////////////////////////////////////////////////////////////////////////// |
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464 procedure doStepFeather(Gear: PVisualGear; Steps: Longword); |
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465 begin |
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466 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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467 |
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468 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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469 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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470 |
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471 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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472 |
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473 if Gear^.FrameTicks <= Steps then |
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474 DeleteVisualGear(Gear) |
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475 else |
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476 dec(Gear^.FrameTicks, Steps) |
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477 end; |
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478 |
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479 //////////////////////////////////////////////////////////////////////////////// |
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480 const cSorterWorkTime = 640; |
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481 var thexchar: array[0..cMaxTeams] of |
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482 record |
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483 dy, ny, dw: LongInt; |
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484 team: PTeam; |
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485 SortFactor: QWord; |
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486 end; |
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487 currsorter: PVisualGear = nil; |
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488 |
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489 procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
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490 var i, t: LongInt; |
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491 begin |
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492 for t:= 1 to min(Steps, Gear^.Timer) do |
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493 begin |
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494 dec(Gear^.Timer); |
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495 if (Gear^.Timer and 15) = 0 then |
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496 for i:= 0 to Pred(TeamsCount) do |
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497 with thexchar[i] do |
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498 begin |
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499 {$WARNINGS OFF} |
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500 team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime; |
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501 team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime; |
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502 {$WARNINGS ON} |
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503 end; |
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504 end; |
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505 |
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506 if (Gear^.Timer = 0) or (currsorter <> Gear) then |
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507 begin |
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508 if currsorter = Gear then |
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509 currsorter:= nil; |
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510 DeleteVisualGear(Gear); |
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511 exit |
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512 end |
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513 end; |
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514 |
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515 procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
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516 var i: Longword; |
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517 b: boolean; |
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518 t: LongInt; |
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519 begin |
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520 {$IFNDEF PAS2C} |
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521 Steps:= Steps; // avoid compiler hint |
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522 {$ENDIF} |
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523 |
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524 for t:= 0 to Pred(TeamsCount) do |
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525 with thexchar[t] do |
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526 begin |
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527 team:= TeamsArray[t]; |
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528 dy:= team^.DrawHealthY; |
|
529 dw:= team^.TeamHealthBarWidth - team^.NewTeamHealthBarWidth; |
|
530 if team^.TeamHealth > 0 then |
|
531 begin |
|
532 SortFactor:= team^.Clan^.ClanHealth; |
|
533 SortFactor:= (SortFactor shl 3) + team^.Clan^.ClanIndex; |
|
534 SortFactor:= (SortFactor shl 30) + team^.TeamHealth; |
|
535 end |
|
536 else |
|
537 SortFactor:= 0; |
|
538 end; |
|
539 |
|
540 if TeamsCount > 1 then |
|
541 repeat |
|
542 b:= true; |
|
543 for t:= 0 to TeamsCount - 2 do |
|
544 if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then |
|
545 begin |
|
546 thexchar[cMaxTeams]:= thexchar[t]; |
|
547 thexchar[t]:= thexchar[Succ(t)]; |
|
548 thexchar[Succ(t)]:= thexchar[cMaxTeams]; |
|
549 b:= false |
|
550 end |
|
551 until b; |
|
552 |
|
553 t:= - 4; |
|
554 for i:= 0 to Pred(TeamsCount) do |
|
555 with thexchar[i] do |
|
556 if team^.TeamHealth > 0 then |
|
557 begin |
|
558 dec(t, team^.HealthTex^.h + 2); |
|
559 ny:= t; |
|
560 dy:= dy - ny |
|
561 end; |
|
562 |
|
563 Gear^.Timer:= cSorterWorkTime; |
|
564 Gear^.doStep:= @doStepTeamHealthSorterWork; |
|
565 currsorter:= Gear; |
|
566 //doStepTeamHealthSorterWork(Gear, Steps) |
|
567 end; |
|
568 |
|
569 //////////////////////////////////////////////////////////////////////////////// |
|
570 procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
|
571 begin |
|
572 if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0; |
|
573 |
|
574 if (Gear^.Hedgehog^.Gear <> nil) then |
|
575 begin |
|
576 Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2 - Gear^.FrameTicks); |
|
577 Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h); |
|
578 end; |
|
579 |
|
580 if Gear^.Timer = 0 then |
|
581 begin |
|
582 if Gear^.Hedgehog^.SpeechGear = Gear then |
|
583 Gear^.Hedgehog^.SpeechGear:= nil; |
|
584 DeleteVisualGear(Gear) |
|
585 end; |
|
586 end; |
|
587 |
|
588 procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
|
589 begin |
|
590 |
|
591 {$IFNDEF PAS2C} |
|
592 Steps:= Steps; // avoid compiler hint |
|
593 {$ENDIF} |
|
594 |
|
595 with Gear^.Hedgehog^ do |
|
596 if SpeechGear <> nil then |
|
597 SpeechGear^.Timer:= 0; |
|
598 |
|
599 Gear^.Hedgehog^.SpeechGear:= Gear; |
|
600 |
|
601 Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000); |
|
602 |
|
603 Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16); |
|
604 |
|
605 case Gear^.FrameTicks of |
|
606 1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28; |
|
607 2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20; |
|
608 3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10; |
|
609 end; |
|
610 |
|
611 Gear^.doStep:= @doStepSpeechBubbleWork; |
|
612 |
|
613 Gear^.Y:= Gear^.Y - Gear^.Tex^.h |
|
614 end; |
|
615 |
|
616 //////////////////////////////////////////////////////////////////////////////// |
|
617 procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword); |
|
618 begin |
|
619 if Steps > Gear^.Timer then |
|
620 DeleteVisualGear(Gear) |
|
621 else |
|
622 begin |
|
623 dec(Gear^.Timer, Steps); |
|
624 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
|
625 Gear^.X:= Gear^.X + Gear^.dX * Steps |
|
626 end; |
|
627 end; |
|
628 |
|
629 procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword); |
|
630 begin |
|
631 if round(Gear^.Y) - 10 < cWaterLine then |
|
632 DeleteVisualGear(Gear) |
|
633 else |
|
634 Gear^.Y:= Gear^.Y - 0.08 * Steps; |
|
635 |
|
636 end; |
|
637 |
|
638 procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword); |
|
639 var s: shortstring; |
|
640 begin |
|
641 s:= ''; |
|
642 |
|
643 str(Gear^.State, s); |
|
644 if Gear^.Hedgehog <> nil then |
|
645 Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16) |
|
646 else |
|
647 Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16); |
|
648 |
|
649 Gear^.doStep:= @doStepHealthTagWork; |
|
650 |
|
651 if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0) then |
|
652 Gear^.doStep:= @doStepHealthTagWorkUnderWater; |
|
653 |
|
654 Gear^.Y:= Gear^.Y - Gear^.Tex^.h; |
|
655 |
|
656 if Steps > 1 then |
|
657 Gear^.doStep(Gear, Steps-1); |
|
658 end; |
|
659 |
|
660 //////////////////////////////////////////////////////////////////////////////// |
|
661 procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword); |
|
662 begin |
|
663 inc(Gear^.Timer, Steps ); |
|
664 if Gear^.Timer > 64 then |
|
665 begin |
|
666 if Gear^.State = 0 then |
|
667 begin |
|
668 DeleteVisualGear(Gear); |
|
669 exit; |
|
670 end; |
|
671 dec(Gear^.State, Gear^.Timer div 65); |
|
672 Gear^.Timer:= Gear^.Timer mod 65; |
|
673 end; |
|
674 Gear^.dX:= Gear^.dX + cWindSpeedf * Steps; |
|
675 Gear^.X:= Gear^.X + Gear^.dX; |
|
676 end; |
|
677 |
|
678 //////////////////////////////////////////////////////////////////////////////// |
|
679 procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
680 begin |
|
681 inc(Gear^.Timer, Steps); |
|
682 if Gear^.Timer > 75 then |
|
683 begin |
|
684 inc(Gear^.State, Gear^.Timer div 76); |
|
685 Gear^.Timer:= Gear^.Timer mod 76; |
|
686 if Gear^.State > 5 then |
|
687 DeleteVisualGear(Gear); |
|
688 end; |
|
689 end; |
|
690 |
|
691 procedure doStepExplosion(Gear: PVisualGear; Steps: Longword); |
|
692 var i: LongWord; |
|
693 gX,gY: LongInt; |
|
694 vg: PVisualGear; |
|
695 begin |
|
696 gX:= round(Gear^.X); |
|
697 gY:= round(Gear^.Y); |
|
698 for i:= 0 to 31 do |
|
699 begin |
|
700 vg:= AddVisualGear(gX, gY, vgtFire); |
|
701 if vg <> nil then |
|
702 begin |
|
703 vg^.State:= gstTmpFlag; |
|
704 inc(vg^.FrameTicks, vg^.FrameTicks) |
|
705 end |
|
706 end; |
|
707 for i:= 0 to 8 do AddVisualGear(gX, gY, vgtExplPart); |
|
708 for i:= 0 to 8 do AddVisualGear(gX, gY, vgtExplPart2); |
|
709 Gear^.doStep:= @doStepExplosionWork; |
|
710 if Steps > 1 then |
|
711 Gear^.doStep(Gear, Steps-1); |
|
712 end; |
|
713 |
|
714 |
|
715 //////////////////////////////////////////////////////////////////////////////// |
|
716 procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
717 var maxMovement: LongInt; |
|
718 begin |
|
719 |
|
720 inc(Gear^.Timer, Steps); |
|
721 if (Gear^.Timer and 5) = 0 then |
|
722 begin |
|
723 maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250)); |
|
724 ShakeCamera(maxMovement); |
|
725 end; |
|
726 |
|
727 if Gear^.Timer > 250 then |
|
728 DeleteVisualGear(Gear); |
|
729 end; |
|
730 |
|
731 procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword); |
|
732 var i: LongWord; |
|
733 gX,gY: LongInt; |
|
734 vg: PVisualGear; |
|
735 begin |
|
736 //ScreenFade:= sfFromWhite; |
|
737 //ScreenFadeValue:= round(60 * zoom * zoom); |
|
738 //ScreenFadeSpeed:= 5; |
|
739 gX:= round(Gear^.X); |
|
740 gY:= round(Gear^.Y); |
|
741 AddVisualGear(gX, gY, vgtSmokeRing); |
|
742 for i:= 0 to 46 do |
|
743 begin |
|
744 vg:= AddVisualGear(gX, gY, vgtFire); |
|
745 if vg <> nil then |
|
746 begin |
|
747 vg^.State:= gstTmpFlag; |
|
748 inc(vg^.FrameTicks, vg^.FrameTicks) |
|
749 end |
|
750 end; |
|
751 for i:= 0 to 15 do |
|
752 AddVisualGear(gX, gY, vgtExplPart); |
|
753 for i:= 0 to 15 do |
|
754 AddVisualGear(gX, gY, vgtExplPart2); |
|
755 Gear^.doStep:= @doStepBigExplosionWork; |
|
756 if Steps > 1 then |
|
757 Gear^.doStep(Gear, Steps-1); |
|
758 |
|
759 {$IFNDEF PAS2C} |
|
760 with mobileRecord do |
|
761 if (performRumble <> nil) and (not fastUntilLag) then |
|
762 performRumble(kSystemSoundID_Vibrate); |
|
763 {$ENDIF} |
|
764 end; |
|
765 |
|
766 procedure doStepChunk(Gear: PVisualGear; Steps: Longword); |
|
767 begin |
|
768 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
769 |
|
770 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
|
771 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
|
772 |
|
773 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
|
774 |
|
775 if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then |
|
776 begin |
|
777 AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet); |
|
778 DeleteVisualGear(Gear); |
|
779 end |
|
780 end; |
|
781 |
|
782 //////////////////////////////////////////////////////////////////////////////// |
|
783 procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword); |
|
784 begin |
|
785 if Gear^.FrameTicks <= Steps then |
|
786 DeleteVisualGear(Gear) |
|
787 else |
|
788 dec(Gear^.FrameTicks, Steps); |
|
789 end; |
|
790 |
|
791 //////////////////////////////////////////////////////////////////////////////// |
|
792 procedure doStepCircle(Gear: PVisualGear; Steps: Longword); |
|
793 var tmp: LongInt; |
|
794 i: LongWord; |
|
795 begin |
|
796 with Gear^ do |
|
797 if Frame <> 0 then |
|
798 for i:= 1 to Steps do |
|
799 begin |
|
800 inc(FrameTicks); |
|
801 if (FrameTicks mod Frame) = 0 then |
|
802 begin |
|
803 tmp:= Gear^.Tint and $FF; |
|
804 if tdY >= 0 then |
|
805 inc(tmp) |
|
806 else |
|
807 dec(tmp); |
|
808 if tmp < round(dX) then |
|
809 tdY:= 1; |
|
810 if tmp > round(dY) then |
|
811 tdY:= -1; |
|
812 if tmp > 255 then |
|
813 tmp := 255; |
|
814 if tmp < 0 then |
|
815 tmp := 0; |
|
816 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp) |
|
817 end |
|
818 end |
|
819 end; |
|
820 |
|
821 //////////////////////////////////////////////////////////////////////////////// |
|
822 procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword); |
|
823 begin |
|
824 inc(Gear^.Timer, Steps); |
|
825 |
|
826 while Gear^.Timer >= 10 do |
|
827 begin |
|
828 dec(Gear^.Timer, 10); |
|
829 if WindBarWidth < Gear^.Tag then |
|
830 inc(WindBarWidth) |
|
831 else if WindBarWidth > Gear^.Tag then |
|
832 dec(WindBarWidth); |
|
833 end; |
|
834 if cWindspeedf > Gear^.dAngle then |
|
835 begin |
|
836 cWindspeedf := cWindspeedf - Gear^.Angle*Steps; |
|
837 if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle; |
|
838 end |
|
839 else if cWindspeedf < Gear^.dAngle then |
|
840 begin |
|
841 cWindspeedf := cWindspeedf + Gear^.Angle*Steps; |
|
842 if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle; |
|
843 end; |
|
844 |
|
845 if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle) then |
|
846 DeleteVisualGear(Gear) |
|
847 end; |
|
848 //////////////////////////////////////////////////////////////////////////////// |
|
849 procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword); |
|
850 begin |
|
851 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
852 Gear^.Y:= Gear^.Y - Gear^.dY * Steps; |
|
853 |
|
854 if Gear^.FrameTicks <= Steps then |
|
855 DeleteVisualGear(Gear) |
|
856 else |
|
857 begin |
|
858 dec(Gear^.FrameTicks, Steps); |
|
859 if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then |
|
860 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500) |
|
861 end |
|
862 end; |
|
863 |
|
864 |
|
865 const handlers: array[TVisualGearType] of TVGearStepProcedure = |
|
866 ( |
|
867 @doStepFlake, |
|
868 @doStepCloud, |
|
869 @doStepExpl, |
|
870 @doStepExpl, |
|
871 @doStepFire, |
|
872 @doStepSmallDamage, |
|
873 @doStepTeamHealthSorter, |
|
874 @doStepSpeechBubble, |
|
875 @doStepBubble, |
|
876 @doStepSteam, |
|
877 @doStepAmmo, |
|
878 @doStepSmoke, |
|
879 @doStepSmoke, |
|
880 @doStepShell, |
|
881 @doStepDust, |
|
882 @doStepSplash, |
|
883 @doStepDroplet, |
|
884 @doStepSmokeRing, |
|
885 @doStepBeeTrace, |
|
886 @doStepEgg, |
|
887 @doStepFeather, |
|
888 @doStepHealthTag, |
|
889 @doStepSmokeTrace, |
|
890 @doStepSmokeTrace, |
|
891 @doStepExplosion, |
|
892 @doStepBigExplosion, |
|
893 @doStepChunk, |
|
894 @doStepNote, |
|
895 @doStepLineTrail, |
|
896 @doStepBulletHit, |
|
897 @doStepCircle, |
|
898 @doStepSmoothWindBar, |
|
899 @doStepStraightShot |
|
900 ); |
|
901 |
|
902 procedure initModule; |
|
903 begin |
|
904 doStepHandlers:= handlers |
|
905 end; |
|
906 |
|
907 end. |