799 glColor4f(1, 1, 1, Gear^.FrameTicks / 250); |
799 glColor4f(1, 1, 1, Gear^.FrameTicks / 250); |
800 DrawRotatedF(sprEgg, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
800 DrawRotatedF(sprEgg, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
801 if Gear^.FrameTicks < 250 then |
801 if Gear^.FrameTicks < 250 then |
802 glColor4f(1, 1, 1, 1); |
802 glColor4f(1, 1, 1, 1); |
803 end; |
803 end; |
804 vgtSplash: DrawSprite(sprSplash, hwRound(Gear^.X) + WorldDx - 64, hwRound(Gear^.Y) + WorldDy - 72, 19 - (Gear^.FrameTicks div 37)); |
804 vgtSplash: DrawSprite(sprSplash, hwRound(Gear^.X) + WorldDx - 40, hwRound(Gear^.Y) + WorldDy - 58, 19 - (Gear^.FrameTicks div 37)); |
805 vgtDroplet: DrawSprite(sprDroplet, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, Gear^.Frame); |
805 vgtDroplet: DrawSprite(sprDroplet, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, Gear^.Frame); |
806 vgtBeeTrace: begin |
806 vgtBeeTrace: begin |
807 if Gear^.FrameTicks < 250 then |
807 if Gear^.FrameTicks < 250 then |
808 glColor4f(1, 1, 1, Gear^.FrameTicks / 500) |
808 glColor4f(1, 1, 1, Gear^.FrameTicks / 500) |
809 else |
809 else |