project_files/frontlib/hwconsts.c
changeset 7497 7e1d72fc03c7
parent 7479 c8c552ee3acb
child 10017 de822cd3df3a
equal deleted inserted replaced
7494:e65adfc99f15 7497:7e1d72fc03c7
    20 #include "hwconsts.h"
    20 #include "hwconsts.h"
    21 
    21 
    22 const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
    22 const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
    23 const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
    23 const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
    24 
    24 
       
    25 static const flib_metascheme_setting metaSchemeSettings[] = {
       
    26 	{ .name = "damagefactor",      .times1000 = false, .engineCommand = "e$damagepct",   .maxMeansInfinity = false, .min = 10, .max = 300,  .def = 100 },
       
    27 	{ .name = "turntime",          .times1000 = true,  .engineCommand = "e$turntime",    .maxMeansInfinity = true,  .min = 1,  .max = 9999, .def = 45  },
       
    28 	{ .name = "health",            .times1000 = false, .engineCommand = NULL,            .maxMeansInfinity = false, .min = 50, .max = 200,  .def = 100 },
       
    29 	{ .name = "suddendeath",       .times1000 = false, .engineCommand = "e$sd_turns",    .maxMeansInfinity = true,  .min = 0,  .max = 50,   .def = 15  },
       
    30 	{ .name = "caseprobability",   .times1000 = false, .engineCommand = "e$casefreq",    .maxMeansInfinity = false, .min = 0,  .max = 9,    .def = 5   },
       
    31 	{ .name = "minestime",         .times1000 = true,  .engineCommand = "e$minestime",   .maxMeansInfinity = false, .min = -1, .max = 5,    .def = 3   },
       
    32 	{ .name = "minesnum",          .times1000 = false, .engineCommand = "e$minesnum",    .maxMeansInfinity = false, .min = 0,  .max = 80,   .def = 4   },
       
    33 	{ .name = "minedudpct",        .times1000 = false, .engineCommand = "e$minedudpct",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 0   },
       
    34 	{ .name = "explosives",        .times1000 = false, .engineCommand = "e$explosives",  .maxMeansInfinity = false, .min = 0,  .max = 40,   .def = 2   },
       
    35 	{ .name = "healthprobability", .times1000 = false, .engineCommand = "e$healthprob",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 35  },
       
    36 	{ .name = "healthcaseamount",  .times1000 = false, .engineCommand = "e$hcaseamount", .maxMeansInfinity = false, .min = 0,  .max = 200,  .def = 25  },
       
    37 	{ .name = "waterrise",         .times1000 = false, .engineCommand = "e$waterrise",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 47  },
       
    38 	{ .name = "healthdecrease",    .times1000 = false, .engineCommand = "e$healthdec",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 5   },
       
    39 	{ .name = "ropepct",           .times1000 = false, .engineCommand = "e$ropepct",     .maxMeansInfinity = false, .min = 25, .max = 999,  .def = 100 },
       
    40 	{ .name = "getawaytime",       .times1000 = false, .engineCommand = "e$getawaytime", .maxMeansInfinity = false, .min = 0,  .max = 999,  .def = 100 }
       
    41 };
       
    42 
       
    43 static const flib_metascheme_mod metaSchemeMods[] = {
       
    44 	{ .name = "fortsmode",          .bitmaskIndex = 12 },
       
    45 	{ .name = "divteams",           .bitmaskIndex = 4  },
       
    46 	{ .name = "solidland",          .bitmaskIndex = 2  },
       
    47 	{ .name = "border",             .bitmaskIndex = 3  },
       
    48 	{ .name = "lowgrav",            .bitmaskIndex = 5  },
       
    49 	{ .name = "laser",              .bitmaskIndex = 6  },
       
    50 	{ .name = "invulnerability",    .bitmaskIndex = 7  },
       
    51 	{ .name = "resethealth",        .bitmaskIndex = 8  },
       
    52 	{ .name = "vampiric",           .bitmaskIndex = 9  },
       
    53 	{ .name = "karma",              .bitmaskIndex = 10 },
       
    54 	{ .name = "artillery",          .bitmaskIndex = 11 },
       
    55 	{ .name = "randomorder",        .bitmaskIndex = 13 },
       
    56 	{ .name = "king",               .bitmaskIndex = 14 },
       
    57 	{ .name = "placehog",           .bitmaskIndex = 15 },
       
    58 	{ .name = "sharedammo",         .bitmaskIndex = 16 },
       
    59 	{ .name = "disablegirders",     .bitmaskIndex = 17 },
       
    60 	{ .name = "disablelandobjects", .bitmaskIndex = 18 },
       
    61 	{ .name = "aisurvival",         .bitmaskIndex = 19 },
       
    62 	{ .name = "infattack",          .bitmaskIndex = 20 },
       
    63 	{ .name = "resetweps",          .bitmaskIndex = 21 },
       
    64 	{ .name = "perhogammo",         .bitmaskIndex = 22 },
       
    65 	{ .name = "disablewind",        .bitmaskIndex = 23 },
       
    66 	{ .name = "morewind",           .bitmaskIndex = 24 },
       
    67 	{ .name = "tagteam",            .bitmaskIndex = 25 },
       
    68 	{ .name = "bottomborder",       .bitmaskIndex = 26 }
       
    69 };
       
    70 
       
    71 const flib_metascheme flib_meta = {
       
    72 	.settingCount = sizeof(metaSchemeSettings)/sizeof(flib_metascheme_setting),
       
    73 	.modCount = sizeof(metaSchemeMods)/sizeof(flib_metascheme_mod),
       
    74 	.settings = metaSchemeSettings,
       
    75 	.mods = metaSchemeMods
       
    76 };
    25 
    77 
    26 uint32_t flib_get_teamcolor(int colorIndex) {
    78 uint32_t flib_get_teamcolor(int colorIndex) {
    27 	if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
    79 	if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
    28 		return flib_teamcolors[colorIndex];
    80 		return flib_teamcolors[colorIndex];
    29 	} else {
    81 	} else {
    40 }
    92 }
    41 
    93 
    42 int flib_get_weapons_count() {
    94 int flib_get_weapons_count() {
    43 	return WEAPONS_COUNT;
    95 	return WEAPONS_COUNT;
    44 }
    96 }
       
    97 
       
    98 const flib_metascheme *flib_get_metascheme() {
       
    99 	return &flib_meta;
       
   100 }