equal
deleted
inserted
replaced
490 AnimSay(hero.gear, loc("Haven't found it yet..."), SAY_THINK, 5000) |
490 AnimSay(hero.gear, loc("Haven't found it yet..."), SAY_THINK, 5000) |
491 cratesFound = cratesFound + 1 |
491 cratesFound = cratesFound + 1 |
492 elseif cratesFound == 1 then |
492 elseif cratesFound == 1 then |
493 -- end game |
493 -- end game |
494 AnimSay(hero.gear, loc("Hoo Ray!!!"), SAY_SHOUT, 5000) |
494 AnimSay(hero.gear, loc("Hoo Ray!!!"), SAY_SHOUT, 5000) |
495 -- do stats etc |
495 SendStat('siGameResult', loc("Congratulations, you got the part!")) --1 |
|
496 SendStat('siCustomAchievement', loc("To win the game you had to collect 2 crates with no specific order")) --11 |
|
497 SendStat('siPlayerKills','1',teamC.name) |
|
498 SendStat('siPlayerKills','0',teamB.name) |
496 EndGame() |
499 EndGame() |
497 end |
500 end |
498 end |
501 end |