727 amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle); |
727 amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle); |
728 amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle); |
728 amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle); |
729 amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle); |
729 amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle); |
730 amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle); |
730 amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle); |
731 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
731 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
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732 amDuck: DrawSpriteRotatedF(sprHandDuck, hx, hy, 0, sign, aangle); |
732 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
733 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
733 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
734 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
734 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
735 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
735 amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle); |
736 amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle); |
736 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |
737 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |