258 RegisterVariable('+attack' , vtCommand, @chAttack_p , false); |
258 RegisterVariable('+attack' , vtCommand, @chAttack_p , false); |
259 RegisterVariable('-attack' , vtCommand, @chAttack_m , false); |
259 RegisterVariable('-attack' , vtCommand, @chAttack_m , false); |
260 RegisterVariable('switch' , vtCommand, @chSwitch , false); |
260 RegisterVariable('switch' , vtCommand, @chSwitch , false); |
261 RegisterVariable('nextturn', vtCommand, @chNextTurn , false); |
261 RegisterVariable('nextturn', vtCommand, @chNextTurn , false); |
262 RegisterVariable('timer' , vtCommand, @chTimer , false); |
262 RegisterVariable('timer' , vtCommand, @chTimer , false); |
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263 RegisterVariable('taunt' , vtCommand, @chTaunt , false); |
263 RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); |
264 RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); |
264 RegisterVariable('slot' , vtCommand, @chSlot , false); |
265 RegisterVariable('slot' , vtCommand, @chSlot , false); |
265 RegisterVariable('put' , vtCommand, @chPut , false); |
266 RegisterVariable('put' , vtCommand, @chPut , false); |
266 RegisterVariable('ljump' , vtCommand, @chLJump , false); |
267 RegisterVariable('ljump' , vtCommand, @chLJump , false); |
267 RegisterVariable('hjump' , vtCommand, @chHJump , false); |
268 RegisterVariable('hjump' , vtCommand, @chHJump , false); |