199 connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); |
199 connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); |
200 |
200 |
201 connect(ui.pageOptions, SIGNAL(newTeamRequested()), this, SLOT(NewTeam())); |
201 connect(ui.pageOptions, SIGNAL(newTeamRequested()), this, SLOT(NewTeam())); |
202 connect(ui.pageOptions, SIGNAL(editTeamRequested(const QString&)), this, SLOT(EditTeam(const QString&))); |
202 connect(ui.pageOptions, SIGNAL(editTeamRequested(const QString&)), this, SLOT(EditTeam(const QString&))); |
203 connect(ui.pageOptions, SIGNAL(deleteTeamRequested(const QString&)), this, SLOT(DeleteTeam(const QString&))); |
203 connect(ui.pageOptions, SIGNAL(deleteTeamRequested(const QString&)), this, SLOT(DeleteTeam(const QString&))); |
204 connect(ui.pageOptions->btnSave, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
204 connect(ui.pageOptions, SIGNAL(goBack()), config, SLOT(SaveOptions())); |
205 connect(ui.pageOptions->btnSave, SIGNAL(clicked()), this, SLOT(GoBack())); |
|
206 connect(ui.pageOptions->BtnAssociateFiles, SIGNAL(clicked()), this, SLOT(AssociateFiles())); |
205 connect(ui.pageOptions->BtnAssociateFiles, SIGNAL(clicked()), this, SLOT(AssociateFiles())); |
207 |
206 |
208 connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
207 connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
209 connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); |
208 connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); |
210 connect(ui.pageOptions->WeaponDelete, SIGNAL(clicked()), this, SLOT(DeleteWeaponSet())); |
209 connect(ui.pageOptions->WeaponDelete, SIGNAL(clicked()), this, SLOT(DeleteWeaponSet())); |