1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 (* |
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20 * This file contains the step handlers for visual gears. |
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21 * |
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22 * Since the effects of visual gears do not affect the course of the game, |
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23 * no "synchronization" between players is required. |
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24 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat) |
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25 * is usually not necessary and therefore undesirable. |
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26 *) |
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27 |
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28 procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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29 var sign: real; |
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30 moved: boolean; |
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31 begin |
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32 if vobCount = 0 then exit; |
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33 |
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34 sign:= 1; |
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35 with Gear^ do |
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36 begin |
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37 inc(FrameTicks, Steps); |
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38 if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then |
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39 begin |
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40 dec(FrameTicks, vobFrameTicks); |
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41 inc(Frame); |
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42 if Frame = vobFramesCount then |
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43 Frame:= 0 |
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44 end |
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45 else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then |
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46 begin |
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47 dec(FrameTicks, vobSDFrameTicks); |
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48 inc(Frame); |
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49 if Frame = vobSDFramesCount then |
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50 Frame:= 0 |
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51 end; |
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52 X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale; |
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53 if SuddenDeathDmg then |
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54 Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale |
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55 else |
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56 Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale; |
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57 Angle:= Angle + dAngle * Steps; |
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58 if Angle > 360 then |
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59 Angle:= Angle - 360 |
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60 else |
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61 if Angle < - 360 then |
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62 Angle:= Angle + 360; |
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63 |
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64 |
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65 if (round(X) >= cLeftScreenBorder) |
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66 and (round(X) <= cRightScreenBorder) |
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67 and (round(Y) - 75 <= LAND_HEIGHT) |
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68 and (Timer > 0) and (Timer-Steps > 0) then |
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69 begin |
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70 if tdX > 0 then |
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71 sign := 1 |
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72 else |
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73 sign:= -1; |
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74 tdX:= tdX - 0.005*Steps*sign; |
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75 if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then |
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76 tdX:= 0; |
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77 if tdX > 0 then |
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78 sign := 1 |
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79 else |
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80 sign:= -1; |
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81 tdY:= tdY - 0.005*Steps*sign; |
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82 if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then |
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83 tdY:= 0; |
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84 dec(Timer, Steps) |
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85 end |
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86 else |
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87 begin |
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88 moved:= false; |
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89 if round(X) < cLeftScreenBorder then |
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90 begin |
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91 X:= X + cScreenSpace; |
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92 moved:= true |
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93 end |
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94 else |
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95 if round(X) > cRightScreenBorder then |
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96 begin |
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97 X:= X - cScreenSpace; |
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98 moved:= true |
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99 end; |
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100 // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards? |
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101 if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then |
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102 begin |
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103 X:= cLeftScreenBorder + random(cScreenSpace); |
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104 Y:= Y - (1024 + 250 + random(50)); // TODO - configure in theme (jellies for example could use limited range) |
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105 moved:= true |
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106 end |
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107 else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then |
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108 begin |
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109 X:= cLeftScreenBorder + random(cScreenSpace); |
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110 Y:= Y - (1024 + random(25)); |
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111 moved:= true |
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112 end; |
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113 if moved then |
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114 begin |
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115 Angle:= random(360); |
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116 dx:= 0.0000038654705 * random(10000); |
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117 dy:= 0.000003506096 * random(7000); |
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118 if random(2) = 0 then dx := -dx |
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119 end; |
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120 Timer:= 0; |
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121 tdX:= 0; |
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122 tdY:= 0 |
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123 end; |
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124 end; |
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125 |
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126 end; |
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127 |
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128 //////////////////////////////////////////////////////////////////////////////// |
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129 procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword); |
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130 begin |
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131 if Gear^.FrameTicks > Steps then |
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132 dec(Gear^.FrameTicks, Steps) |
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133 else |
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134 DeleteVisualGear(Gear); |
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135 end; |
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136 |
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137 //////////////////////////////////////////////////////////////////////////////// |
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138 procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
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139 var s: Longword; |
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140 t: real; |
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141 begin |
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142 Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps; |
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143 |
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144 // up-and-down-bounce magic |
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145 s := (GameTicks + Gear^.Timer) mod 4096; |
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146 t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048)); |
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147 if (s < 2048) then t := -t; |
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148 |
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149 Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t; |
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150 |
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151 if round(Gear^.X) < cLeftScreenBorder then |
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152 Gear^.X:= Gear^.X + cScreenSpace |
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153 else |
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154 if round(Gear^.X) > cRightScreenBorder then |
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155 Gear^.X:= Gear^.X - cScreenSpace |
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156 end; |
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157 |
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158 //////////////////////////////////////////////////////////////////////////////// |
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159 procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
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160 var s: LongInt; |
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161 begin |
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162 s:= min(Steps, cExplFrameTicks); |
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163 |
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164 Gear^.X:= Gear^.X + Gear^.dX * s; |
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165 Gear^.Y:= Gear^.Y + Gear^.dY * s; |
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166 //Gear^.dY:= Gear^.dY + cGravityf; |
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167 |
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168 if Gear^.FrameTicks <= Steps then |
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169 if Gear^.Frame = 0 then |
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170 DeleteVisualGear(Gear) |
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171 else |
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172 begin |
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173 dec(Gear^.Frame); |
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174 Gear^.FrameTicks:= cExplFrameTicks |
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175 end |
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176 else dec(Gear^.FrameTicks, Steps) |
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177 end; |
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178 |
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179 //////////////////////////////////////////////////////////////////////////////// |
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180 procedure doStepNote(Gear: PVisualGear; Steps: Longword); |
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181 begin |
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182 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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183 |
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184 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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185 Gear^.dY:= Gear^.dY + cGravityf * Steps / 2; |
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186 |
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187 Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10; |
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188 while Gear^.Angle > cMaxAngle do |
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189 Gear^.Angle:= Gear^.Angle - cMaxAngle; |
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190 |
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191 if Gear^.FrameTicks <= Steps then |
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192 DeleteVisualGear(Gear) |
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193 else |
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194 dec(Gear^.FrameTicks, Steps) |
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195 end; |
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196 |
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197 //////////////////////////////////////////////////////////////////////////////// |
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198 procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword); |
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199 begin |
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200 Steps := Steps; |
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201 if Gear^.Timer <= Steps then |
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202 DeleteVisualGear(Gear) |
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203 else |
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204 dec(Gear^.Timer, Steps) |
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205 end; |
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206 |
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207 //////////////////////////////////////////////////////////////////////////////// |
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208 procedure doStepEgg(Gear: PVisualGear; Steps: Longword); |
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209 begin |
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210 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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211 |
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212 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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213 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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214 |
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215 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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216 |
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217 if Gear^.FrameTicks <= Steps then |
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218 begin |
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219 DeleteVisualGear(Gear); |
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220 exit |
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221 end |
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222 else |
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223 dec(Gear^.FrameTicks, Steps); |
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224 |
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225 if Gear^.FrameTicks < $FF then |
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226 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks |
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227 end; |
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228 |
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229 //////////////////////////////////////////////////////////////////////////////// |
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230 procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
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231 var vgt: PVisualGear; |
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232 begin |
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233 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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234 |
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235 Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps); |
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236 if (Gear^.State and gstTmpFlag) = 0 then |
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237 begin |
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238 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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239 if ((GameTicks mod 200) < Steps + 1) then |
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240 begin |
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241 vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire); |
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242 if vgt <> nil then |
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243 begin |
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244 vgt^.dx:= 0; |
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245 vgt^.dy:= 0; |
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246 vgt^.State:= gstTmpFlag; |
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247 end; |
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248 end |
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249 end |
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250 else |
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251 inc(Steps, Steps); |
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252 |
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253 if Gear^.FrameTicks <= Steps then |
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254 DeleteVisualGear(Gear) |
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255 else |
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256 dec(Gear^.FrameTicks, Steps) |
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257 end; |
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258 |
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259 //////////////////////////////////////////////////////////////////////////////// |
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260 procedure doStepShell(Gear: PVisualGear; Steps: Longword); |
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261 begin |
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262 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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263 |
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264 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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265 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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266 |
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267 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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268 |
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269 if Gear^.FrameTicks <= Steps then |
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270 DeleteVisualGear(Gear) |
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271 else |
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272 dec(Gear^.FrameTicks, Steps) |
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273 end; |
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274 |
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275 procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
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276 begin |
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277 Gear^.Y:= Gear^.Y - 0.02 * Steps; |
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278 |
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279 if Gear^.FrameTicks <= Steps then |
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280 DeleteVisualGear(Gear) |
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281 else |
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282 dec(Gear^.FrameTicks, Steps) |
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283 end; |
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284 |
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285 //////////////////////////////////////////////////////////////////////////////// |
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286 procedure doStepBubble(Gear: PVisualGear; Steps: Longword); |
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287 begin |
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288 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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289 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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290 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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291 Gear^.dX := Gear^.dX / (1.001 * Steps); |
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292 Gear^.dY := Gear^.dY / (1.001 * Steps); |
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293 |
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294 if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then |
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295 DeleteVisualGear(Gear) |
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296 else |
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297 dec(Gear^.FrameTicks, Steps) |
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298 end; |
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299 |
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300 //////////////////////////////////////////////////////////////////////////////// |
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301 procedure doStepSteam(Gear: PVisualGear; Steps: Longword); |
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302 begin |
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303 Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps; |
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304 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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305 |
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306 if Gear^.FrameTicks <= Steps then |
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307 if Gear^.Frame = 0 then |
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308 DeleteVisualGear(Gear) |
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309 else |
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310 begin |
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311 if Random(2) = 0 then |
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312 dec(Gear^.Frame); |
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313 Gear^.FrameTicks:= cExplFrameTicks |
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314 end |
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315 else dec(Gear^.FrameTicks, Steps) |
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316 end; |
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317 |
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318 //////////////////////////////////////////////////////////////////////////////// |
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319 procedure doStepAmmo(Gear: PVisualGear; Steps: Longword); |
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320 begin |
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321 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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322 |
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323 Gear^.scale:= Gear^.scale + 0.0025 * Steps; |
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324 Gear^.alpha:= Gear^.alpha - 0.0015 * Steps; |
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325 |
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326 if Gear^.alpha < 0 then |
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327 DeleteVisualGear(Gear) |
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328 end; |
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329 |
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330 //////////////////////////////////////////////////////////////////////////////// |
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331 procedure doStepSmoke(Gear: PVisualGear; Steps: Longword); |
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332 begin |
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333 Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps; |
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334 Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps; |
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335 |
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336 Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps); |
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337 //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995); |
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338 |
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339 if Gear^.FrameTicks <= Steps then |
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340 if Gear^.Frame = 0 then |
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341 DeleteVisualGear(Gear) |
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342 else |
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343 begin |
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344 if Random(2) = 0 then |
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345 dec(Gear^.Frame); |
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346 Gear^.FrameTicks:= cExplFrameTicks |
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347 end |
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348 else dec(Gear^.FrameTicks, Steps) |
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349 end; |
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350 |
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351 //////////////////////////////////////////////////////////////////////////////// |
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352 procedure doStepDust(Gear: PVisualGear; Steps: Longword); |
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353 begin |
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354 Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps; |
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355 Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps; |
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356 |
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357 Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps); |
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358 Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps); |
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359 |
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360 if Gear^.FrameTicks <= Steps then |
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361 if Gear^.Frame = 0 then |
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362 DeleteVisualGear(Gear) |
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363 else |
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364 begin |
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365 dec(Gear^.Frame); |
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366 Gear^.FrameTicks:= cExplFrameTicks |
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367 end |
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368 else dec(Gear^.FrameTicks, Steps) |
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369 end; |
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370 |
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371 //////////////////////////////////////////////////////////////////////////////// |
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372 procedure doStepSplash(Gear: PVisualGear; Steps: Longword); |
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373 begin |
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374 if Gear^.FrameTicks <= Steps then |
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375 DeleteVisualGear(Gear) |
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376 else |
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377 dec(Gear^.FrameTicks, Steps); |
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378 end; |
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379 |
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380 //////////////////////////////////////////////////////////////////////////////// |
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381 procedure doStepDroplet(Gear: PVisualGear; Steps: Longword); |
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382 begin |
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383 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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384 |
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385 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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386 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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387 |
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388 if round(Gear^.Y) > cWaterLine then |
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389 begin |
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390 DeleteVisualGear(Gear); |
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391 PlaySound(TSound(ord(sndDroplet1) + Random(3))); |
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392 end; |
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393 end; |
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394 |
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395 //////////////////////////////////////////////////////////////////////////////// |
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396 procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword); |
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397 begin |
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398 inc(Gear^.Timer, Steps); |
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399 if Gear^.Timer >= Gear^.FrameTicks then |
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400 DeleteVisualGear(Gear) |
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401 else |
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402 begin |
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403 Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4; |
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404 Gear^.alpha := 1 - power(Gear^.Timer / 350, 4); |
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405 if Gear^.alpha < 0 then |
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406 Gear^.alpha:= 0; |
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407 end; |
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408 end; |
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409 |
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410 //////////////////////////////////////////////////////////////////////////////// |
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411 procedure doStepFeather(Gear: PVisualGear; Steps: Longword); |
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412 begin |
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413 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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414 |
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415 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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416 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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417 |
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418 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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419 |
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420 if Gear^.FrameTicks <= Steps then |
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421 DeleteVisualGear(Gear) |
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422 else |
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423 dec(Gear^.FrameTicks, Steps) |
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424 end; |
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425 |
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426 //////////////////////////////////////////////////////////////////////////////// |
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427 const cSorterWorkTime = 640; |
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428 var thexchar: array[0..cMaxTeams] of |
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429 record |
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430 dy, ny, dw: LongInt; |
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431 team: PTeam; |
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432 SortFactor: QWord; |
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433 end; |
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434 currsorter: PVisualGear = nil; |
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435 |
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436 procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
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437 var i, t: LongInt; |
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438 begin |
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439 for t:= 1 to min(Steps, Gear^.Timer) do |
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440 begin |
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441 dec(Gear^.Timer); |
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442 if (Gear^.Timer and 15) = 0 then |
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443 for i:= 0 to Pred(TeamsCount) do |
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444 with thexchar[i] do |
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445 begin |
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446 {$WARNINGS OFF} |
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447 team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime; |
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448 team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime; |
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449 {$WARNINGS ON} |
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450 end; |
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451 end; |
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452 |
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453 if (Gear^.Timer = 0) or (currsorter <> Gear) then |
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454 begin |
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455 if currsorter = Gear then |
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456 currsorter:= nil; |
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457 DeleteVisualGear(Gear); |
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458 exit |
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459 end |
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460 end; |
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461 |
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462 procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
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463 var i: Longword; |
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464 b: boolean; |
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465 t: LongInt; |
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466 begin |
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467 Steps:= Steps; // avoid compiler hint |
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468 |
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469 for t:= 0 to Pred(TeamsCount) do |
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470 with thexchar[t] do |
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471 begin |
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472 team:= TeamsArray[t]; |
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473 dy:= team^.DrawHealthY; |
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474 dw:= team^.TeamHealthBarWidth - team^.NewTeamHealthBarWidth; |
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475 if team^.TeamHealth > 0 then |
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476 begin |
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477 SortFactor:= team^.Clan^.ClanHealth; |
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478 SortFactor:= (SortFactor shl 3) + team^.Clan^.ClanIndex; |
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479 SortFactor:= (SortFactor shl 30) + team^.TeamHealth; |
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480 end |
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481 else |
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482 SortFactor:= 0; |
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483 end; |
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484 |
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485 if TeamsCount > 1 then |
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486 repeat |
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487 b:= true; |
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488 for t:= 0 to TeamsCount - 2 do |
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489 if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then |
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490 begin |
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491 thexchar[cMaxTeams]:= thexchar[t]; |
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492 thexchar[t]:= thexchar[Succ(t)]; |
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493 thexchar[Succ(t)]:= thexchar[cMaxTeams]; |
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494 b:= false |
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495 end |
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496 until b; |
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497 |
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498 t:= - 4; |
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499 for i:= 0 to Pred(TeamsCount) do |
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500 with thexchar[i] do |
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501 if team^.TeamHealth > 0 then |
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502 begin |
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503 dec(t, team^.HealthTex^.h + 2); |
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504 ny:= t; |
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505 dy:= dy - ny |
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506 end; |
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507 |
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508 Gear^.Timer:= cSorterWorkTime; |
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509 Gear^.doStep:= @doStepTeamHealthSorterWork; |
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510 currsorter:= Gear; |
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511 //doStepTeamHealthSorterWork(Gear, Steps) |
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512 end; |
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513 |
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514 //////////////////////////////////////////////////////////////////////////////// |
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515 procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
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516 begin |
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517 if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0; |
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518 |
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519 if (Gear^.Hedgehog^.Gear <> nil) then |
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520 begin |
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521 Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2 - Gear^.FrameTicks); |
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522 Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h); |
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523 end; |
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524 |
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525 if Gear^.Timer = 0 then |
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526 begin |
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527 if Gear^.Hedgehog^.SpeechGear = Gear then |
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528 Gear^.Hedgehog^.SpeechGear:= nil; |
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529 DeleteVisualGear(Gear) |
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530 end; |
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531 end; |
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532 |
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533 procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
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534 begin |
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535 Steps:= Steps; // avoid compiler hint |
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536 |
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537 with Gear^.Hedgehog^ do |
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538 if SpeechGear <> nil then |
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539 SpeechGear^.Timer:= 0; |
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540 |
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541 Gear^.Hedgehog^.SpeechGear:= Gear; |
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542 |
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543 Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000); |
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544 |
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545 Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16); |
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546 |
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547 case Gear^.FrameTicks of |
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548 1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28; |
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549 2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20; |
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550 3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10; |
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551 end; |
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552 |
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553 Gear^.doStep:= @doStepSpeechBubbleWork; |
|
554 |
|
555 Gear^.Y:= Gear^.Y - Gear^.Tex^.h |
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556 end; |
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557 |
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558 //////////////////////////////////////////////////////////////////////////////// |
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559 procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword); |
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560 begin |
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561 if Steps > Gear^.Timer then |
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562 DeleteVisualGear(Gear) |
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563 else |
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564 begin |
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565 dec(Gear^.Timer, Steps); |
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566 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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567 Gear^.X:= Gear^.X + Gear^.dX * Steps |
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568 end; |
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569 end; |
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570 |
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571 procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword); |
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572 begin |
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573 if round(Gear^.Y) - 10 < cWaterLine then |
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574 DeleteVisualGear(Gear) |
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575 else |
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576 Gear^.Y:= Gear^.Y - 0.08 * Steps; |
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577 |
|
578 end; |
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579 |
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580 procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword); |
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581 var s: shortstring; |
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582 begin |
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583 s:= ''; |
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584 |
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585 str(Gear^.State, s); |
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586 if Gear^.Hedgehog <> nil then |
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587 Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16) |
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588 else |
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589 Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16); |
|
590 |
|
591 Gear^.doStep:= @doStepHealthTagWork; |
|
592 |
|
593 if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0) then |
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594 Gear^.doStep:= @doStepHealthTagWorkUnderWater; |
|
595 |
|
596 Gear^.Y:= Gear^.Y - Gear^.Tex^.h; |
|
597 |
|
598 if Steps > 1 then |
|
599 Gear^.doStep(Gear, Steps-1); |
|
600 end; |
|
601 |
|
602 //////////////////////////////////////////////////////////////////////////////// |
|
603 procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword); |
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604 begin |
|
605 inc(Gear^.Timer, Steps ); |
|
606 if Gear^.Timer > 64 then |
|
607 begin |
|
608 if Gear^.State = 0 then |
|
609 begin |
|
610 DeleteVisualGear(Gear); |
|
611 exit; |
|
612 end; |
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613 dec(Gear^.State, Gear^.Timer div 65); |
|
614 Gear^.Timer:= Gear^.Timer mod 65; |
|
615 end; |
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616 Gear^.dX:= Gear^.dX + cWindSpeedf * Steps; |
|
617 Gear^.X:= Gear^.X + Gear^.dX; |
|
618 end; |
|
619 |
|
620 //////////////////////////////////////////////////////////////////////////////// |
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621 procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
622 begin |
|
623 inc(Gear^.Timer, Steps); |
|
624 if Gear^.Timer > 75 then |
|
625 begin |
|
626 inc(Gear^.State, Gear^.Timer div 76); |
|
627 Gear^.Timer:= Gear^.Timer mod 76; |
|
628 if Gear^.State > 5 then |
|
629 DeleteVisualGear(Gear); |
|
630 end; |
|
631 end; |
|
632 |
|
633 procedure doStepExplosion(Gear: PVisualGear; Steps: Longword); |
|
634 var i: LongWord; |
|
635 gX,gY: LongInt; |
|
636 vg: PVisualGear; |
|
637 begin |
|
638 gX:= round(Gear^.X); |
|
639 gY:= round(Gear^.Y); |
|
640 for i:= 0 to 31 do |
|
641 begin |
|
642 vg:= AddVisualGear(gX, gY, vgtFire); |
|
643 if vg <> nil then |
|
644 begin |
|
645 vg^.State:= gstTmpFlag; |
|
646 inc(vg^.FrameTicks, vg^.FrameTicks) |
|
647 end |
|
648 end; |
|
649 for i:= 0 to 8 do AddVisualGear(gX, gY, vgtExplPart); |
|
650 for i:= 0 to 8 do AddVisualGear(gX, gY, vgtExplPart2); |
|
651 Gear^.doStep:= @doStepExplosionWork; |
|
652 if Steps > 1 then |
|
653 Gear^.doStep(Gear, Steps-1); |
|
654 end; |
|
655 |
|
656 |
|
657 //////////////////////////////////////////////////////////////////////////////// |
|
658 procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
659 var maxMovement: LongInt; |
|
660 begin |
|
661 |
|
662 inc(Gear^.Timer, Steps); |
|
663 if (Gear^.Timer and 5) = 0 then |
|
664 begin |
|
665 maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250)); |
|
666 ShakeCamera(maxMovement); |
|
667 end; |
|
668 |
|
669 if Gear^.Timer > 250 then |
|
670 DeleteVisualGear(Gear); |
|
671 end; |
|
672 |
|
673 procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword); |
|
674 var i: LongWord; |
|
675 gX,gY: LongInt; |
|
676 vg: PVisualGear; |
|
677 begin |
|
678 //ScreenFade:= sfFromWhite; |
|
679 //ScreenFadeValue:= round(60 * zoom * zoom); |
|
680 //ScreenFadeSpeed:= 5; |
|
681 gX:= round(Gear^.X); |
|
682 gY:= round(Gear^.Y); |
|
683 AddVisualGear(gX, gY, vgtSmokeRing); |
|
684 for i:= 0 to 46 do |
|
685 begin |
|
686 vg:= AddVisualGear(gX, gY, vgtFire); |
|
687 if vg <> nil then |
|
688 begin |
|
689 vg^.State:= gstTmpFlag; |
|
690 inc(vg^.FrameTicks, vg^.FrameTicks) |
|
691 end |
|
692 end; |
|
693 for i:= 0 to 15 do |
|
694 AddVisualGear(gX, gY, vgtExplPart); |
|
695 for i:= 0 to 15 do |
|
696 AddVisualGear(gX, gY, vgtExplPart2); |
|
697 Gear^.doStep:= @doStepBigExplosionWork; |
|
698 if Steps > 1 then |
|
699 Gear^.doStep(Gear, Steps-1); |
|
700 with mobileRecord do |
|
701 if (performRumble <> nil) and (not fastUntilLag) then |
|
702 performRumble(kSystemSoundID_Vibrate); |
|
703 end; |
|
704 |
|
705 procedure doStepChunk(Gear: PVisualGear; Steps: Longword); |
|
706 begin |
|
707 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
708 |
|
709 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
|
710 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
|
711 |
|
712 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
|
713 |
|
714 if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then |
|
715 begin |
|
716 AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet); |
|
717 DeleteVisualGear(Gear); |
|
718 end |
|
719 end; |
|
720 |
|
721 //////////////////////////////////////////////////////////////////////////////// |
|
722 procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword); |
|
723 begin |
|
724 if Gear^.FrameTicks <= Steps then |
|
725 DeleteVisualGear(Gear) |
|
726 else |
|
727 dec(Gear^.FrameTicks, Steps); |
|
728 end; |
|
729 |
|
730 //////////////////////////////////////////////////////////////////////////////// |
|
731 procedure doStepCircle(Gear: PVisualGear; Steps: Longword); |
|
732 var tmp: LongInt; |
|
733 i: LongWord; |
|
734 begin |
|
735 with Gear^ do |
|
736 if Frame <> 0 then |
|
737 for i:= 1 to Steps do |
|
738 begin |
|
739 inc(FrameTicks); |
|
740 if (FrameTicks mod Frame) = 0 then |
|
741 begin |
|
742 tmp:= Gear^.Tint and $FF; |
|
743 if tdY >= 0 then |
|
744 inc(tmp) |
|
745 else |
|
746 dec(tmp); |
|
747 if tmp < round(dX) then |
|
748 tdY:= 1; |
|
749 if tmp > round(dY) then |
|
750 tdY:= -1; |
|
751 if tmp > 255 then |
|
752 tmp := 255; |
|
753 if tmp < 0 then |
|
754 tmp := 0; |
|
755 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp) |
|
756 end |
|
757 end |
|
758 end; |
|
759 |
|
760 //////////////////////////////////////////////////////////////////////////////// |
|
761 procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword); |
|
762 begin |
|
763 inc(Gear^.Timer, Steps); |
|
764 |
|
765 while Gear^.Timer >= 10 do |
|
766 begin |
|
767 dec(Gear^.Timer, 10); |
|
768 if WindBarWidth < Gear^.Tag then |
|
769 inc(WindBarWidth) |
|
770 else if WindBarWidth > Gear^.Tag then |
|
771 dec(WindBarWidth); |
|
772 end; |
|
773 if cWindspeedf > Gear^.dAngle then |
|
774 begin |
|
775 cWindspeedf := cWindspeedf - Gear^.Angle*Steps; |
|
776 if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle; |
|
777 end |
|
778 else if cWindspeedf < Gear^.dAngle then |
|
779 begin |
|
780 cWindspeedf := cWindspeedf + Gear^.Angle*Steps; |
|
781 if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle; |
|
782 end; |
|
783 |
|
784 if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle) then |
|
785 DeleteVisualGear(Gear) |
|
786 end; |
|
787 //////////////////////////////////////////////////////////////////////////////// |
|
788 procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword); |
|
789 begin |
|
790 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
791 Gear^.Y:= Gear^.Y - Gear^.dY * Steps; |
|
792 |
|
793 if Gear^.FrameTicks <= Steps then |
|
794 DeleteVisualGear(Gear) |
|
795 else |
|
796 begin |
|
797 dec(Gear^.FrameTicks, Steps); |
|
798 if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then |
|
799 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500) |
|
800 end |
|
801 end; |
|
802 |
|