equal
deleted
inserted
replaced
169 GL_TEXTURE_PRIORITY = $8066; |
169 GL_TEXTURE_PRIORITY = $8066; |
170 {$ENDIF} |
170 {$ENDIF} |
171 |
171 |
172 cVisibleWater : LongInt = 128; |
172 cVisibleWater : LongInt = 128; |
173 cTeamHealthWidth : LongInt = 128; |
173 cTeamHealthWidth : LongInt = 128; |
|
174 cTeamHealthHeight : LongInt = 19 * HDPIScaleFactor; |
174 cGearContourThreshold : LongInt = 179; // if water opacity is higher than this, draw contour for some gears when in water |
175 cGearContourThreshold : LongInt = 179; // if water opacity is higher than this, draw contour for some gears when in water |
175 |
176 |
176 cifRandomize = $00000001; |
177 cifRandomize = $00000001; |
177 cifTheme = $00000002; |
178 cifTheme = $00000002; |
178 cifMap = $00000002; // either theme or map (or map+theme) |
179 cifMap = $00000002; // either theme or map (or map+theme) |