equal
deleted
inserted
replaced
182 loc("Collect or destroy the final crate to finish the training."), |
182 loc("Collect or destroy the final crate to finish the training."), |
183 Ammo = { [amJetpack] = 100, [amGrenade] = 100, [amBazooka] = 100 }, |
183 Ammo = { [amJetpack] = 100, [amGrenade] = 100, [amBazooka] = 100 }, |
184 InfFuel = true, } |
184 InfFuel = true, } |
185 TargetPos[12] = { Modifier = true, Func = function() |
185 TargetPos[12] = { Modifier = true, Func = function() |
186 Objective = true |
186 Objective = true |
187 AddCaption(loc("Training complete!"), 0xFFFFFFFF, capgrpGameState) |
187 AddCaption(loc("Training complete!"), capcolDefault, capgrpGameState) |
188 Info(loc("Training complete!"), loc("Good bye!"), 4, 5000) |
188 Info(loc("Training complete!"), loc("Good bye!"), 4, 5000) |
189 |
189 |
190 if SaucerGear ~= nil then |
190 if SaucerGear ~= nil then |
191 DeleteGear(SaucerGear) |
191 DeleteGear(SaucerGear) |
192 end |
192 end |
290 |
290 |
291 -- Spawn targets on the next position |
291 -- Spawn targets on the next position |
292 SpawnTargets() |
292 SpawnTargets() |
293 |
293 |
294 if TargetNumber > 1 then |
294 if TargetNumber > 1 then |
295 AddCaption(loc("Next target is ready!"), 0xFFFFFFFF, capgrpMessage2) |
295 AddCaption(loc("Next target is ready!"), capcolDefault, capgrpMessage2) |
296 end |
296 end |
297 end |
297 end |
298 |
298 |
299 -- Returns true if the hedgehog has safely "landed" (alive, no flying saucer gear and not moving) |
299 -- Returns true if the hedgehog has safely "landed" (alive, no flying saucer gear and not moving) |
300 -- This is to ensure the training only continues when the player didn't screw up and to restart the current target |
300 -- This is to ensure the training only continues when the player didn't screw up and to restart the current target |
458 end |
458 end |
459 end |
459 end |
460 if TargetsRemaining <= 0 then |
460 if TargetsRemaining <= 0 then |
461 if TargetNumber == BoomTarget or not HasHedgehogLandedYet() then |
461 if TargetNumber == BoomTarget or not HasHedgehogLandedYet() then |
462 if SaucerGear then |
462 if SaucerGear then |
463 AddCaption(loc("Objective completed! Now land safely."), 0xFFFFFFFF, capgrpMessage2) |
463 AddCaption(loc("Objective completed! Now land safely."), capcolDefault, capgrpMessage2) |
464 end |
464 end |
465 Check = true |
465 Check = true |
466 CheckTimer = 500 |
466 CheckTimer = 500 |
467 else |
467 else |
468 AutoSpawn() |
468 AutoSpawn() |
488 if Gear == Barrels[1] then |
488 if Gear == Barrels[1] then |
489 Barrels[1] = nil |
489 Barrels[1] = nil |
490 end |
490 end |
491 if Gear == Barrels[2] then |
491 if Gear == Barrels[2] then |
492 Barrels[2] = nil |
492 Barrels[2] = nil |
493 AddCaption(loc("Kaboom!"), 0xFFFFFFFF, capgrpMessage) |
493 AddCaption(loc("Kaboom!"), capcolDefault, capgrpMessage) |
494 end |
494 end |
495 end |
495 end |
496 |
496 |
497 |
497 |
498 |
498 |
514 Check = false |
514 Check = false |
515 GrenadeThrown = false |
515 GrenadeThrown = false |
516 end |
516 end |
517 end |
517 end |
518 end |
518 end |
519 if GrenadeExploded and TargetNumber == BoomTarget then |
519 if GrenadeExploded and TargetNumber == BoomTarget and GetHealth(Player) then |
520 GrenadeTimer = GrenadeTimer + 20 |
520 GrenadeTimer = GrenadeTimer + 20 |
521 if GrenadeTimer > 1500 then |
521 if GrenadeTimer > 1500 then |
522 GrenadeTimer = 0 |
522 GrenadeTimer = 0 |
523 GrenadeThrown = false |
523 GrenadeThrown = false |
524 GrenadeExploded = false |
524 GrenadeExploded = false |
525 if SaucerGear and TargetNumber == BoomTarget and TargetsRemaining > 0 then |
525 if SaucerGear and TargetNumber == BoomTarget and TargetsRemaining > 0 then |
526 PlaySound(sndShotgunReload) |
526 PlaySound(sndShotgunReload) |
527 AddCaption(loc("+1 Grenade"), 0xDDDD00FF, capgrpAmmoinfo) |
527 AddCaption(loc("+1 Grenade"), GetClanColor(GetHogClan(Player)), capgrpAmmoinfo) |
528 AddAmmo(Player, amGrenade, 1) |
528 AddAmmo(Player, amGrenade, 1) |
529 end |
529 end |
530 end |
530 end |
531 end |
531 end |
532 end |
532 end |
549 end |
549 end |
550 end |
550 end |
551 |
551 |
552 function onGearResurrect(Gear, VGear) |
552 function onGearResurrect(Gear, VGear) |
553 if Gear == Player then |
553 if Gear == Player then |
554 AddCaption(loc("Oh no! You have died. Try again!"), 0xFFFFFFFF, capgrpMessage2) |
554 AddCaption(loc("Oh no! You have died. Try again!"), capcolDefault, capgrpMessage2) |
555 ResetCurrentTarget() |
555 ResetCurrentTarget() |
556 if VGear then |
556 if VGear then |
557 SetVisualGearValues(VGear, GetX(Gear), GetY(Gear)) |
557 SetVisualGearValues(VGear, GetX(Gear), GetY(Gear)) |
558 end |
558 end |
559 end |
559 end |
560 end |
560 end |
561 |
561 |
562 function onSkipTurn() |
562 function onSkipTurn() |
563 AddCaption(loc("Try again!"), 0xFFFFFFFF, capgrpMessage2) |
563 AddCaption(loc("Try again!"), capcolDefault, capgrpMessage2) |
564 ResetCurrentTarget() |
564 ResetCurrentTarget() |
565 end |
565 end |