1 -- Hedgewars SniperRifle Training |
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2 -- Scripting Example |
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3 |
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4 -- Lines such as this one are comments - they are ignored |
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5 -- by the game, no matter what kind of text is in there. |
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6 -- It's also possible to place a comment after some real |
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7 -- instruction as you see below. In short, everything |
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8 -- following "--" is ignored. |
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9 |
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10 --------------------------------------------------------------- |
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11 -- At first we implement the localization library using loadfile. |
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12 -- This allows us to localize strings without needing to think |
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13 -- about translations. |
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14 -- We can use the function loc(text) to localize a string. |
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15 |
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16 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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17 |
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18 -- This variable will hold the number of destroyed targets. |
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19 local score = 0 |
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20 -- This variable represents the number of targets to destroy. |
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21 local score_goal = 31 |
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22 -- This variable controls how many milliseconds/ticks we'd |
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23 -- like to wait before we end the round once all targets |
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24 -- have been destroyed. |
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25 local end_timer = 5000 -- 5000 ms = 5 s |
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26 -- This variable is set to true if the game is lost (i.e. |
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27 -- time runs out). |
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28 local game_lost = false |
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29 -- This variable will point to the hog's gear |
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30 local player = nil |
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31 -- This variable will grab the time left at the end of the round |
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32 local time_goal = 0 |
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33 |
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34 local target = nil |
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35 |
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36 local last_hit_time = 0 |
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37 -- This is a custom function to make it easier to |
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38 -- spawn more targets with just one line of code |
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39 -- You may define as many custom functions as you |
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40 -- like. |
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41 function spawnTarget(x, y) |
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42 -- add a new target gear |
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43 target = AddGear(x, y, gtTarget, 0, 0, 0, 0) |
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44 -- have the camera move to the target so the player knows where it is |
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45 FollowGear(target) |
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46 end |
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47 |
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48 function blowUp(x, y) |
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49 -- adds some TNT |
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50 gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) |
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51 end |
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52 |
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53 -- This function is called before the game loads its |
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54 -- resources. |
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55 -- It's one of the predefined function names that will |
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56 -- be called by the game. They give you entry points |
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57 -- where you're able to call your own code using either |
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58 -- provided instructions or custom functions. |
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59 function onGameInit() |
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60 -- At first we have to overwrite/set some global variables |
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61 -- that define the map, the game has to load, as well as |
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62 -- other things such as the game rules to use, etc. |
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63 -- Things we don't modify here will use their default values. |
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64 |
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65 -- The base number for the random number generator |
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66 Seed = 0 |
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67 -- Game settings and rules |
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68 GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery |
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69 -- The time the player has to move each round (in ms) |
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70 TurnTime = 150000 |
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71 -- The frequency of crate drops |
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72 CaseFreq = 0 |
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73 -- The number of mines being placed |
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74 MinesNum = 0 |
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75 -- The number of explosives being placed |
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76 Explosives = 0 |
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77 -- The delay between each round |
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78 Delay = 0 |
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79 -- The map to be played |
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80 Map = "Ropes" |
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81 -- The theme to be used |
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82 Theme = "City" |
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83 |
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84 -- Create the player team |
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85 AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default") |
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86 -- And add a hog to it |
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87 player = AddHog(loc("Hunter"), 0, 1, "Sniper") |
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88 SetGearPosition(player, 602, 1465) |
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89 end |
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90 |
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91 -- This function is called when the round starts |
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92 -- it spawns the first target that has to be destroyed. |
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93 -- In addition it shows the scenario goal(s). |
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94 function onGameStart() |
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95 -- Spawn the first target. |
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96 spawnTarget(860,1020) |
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97 |
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98 -- Show some nice mission goals. |
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99 -- Parameters are: caption, sub caption, description, |
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100 -- extra text, icon and time to show. |
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101 -- A negative icon parameter (-n) represents the n-th weapon icon |
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102 -- A positive icon paramter (n) represents the (n+1)-th mission icon |
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103 -- A timeframe of 0 is replaced with the default time to show. |
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104 ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0) |
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105 end |
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106 |
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107 -- This function is called every game tick. |
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108 -- Note that there are 1000 ticks within one second. |
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109 -- You shouldn't try to calculate too complicated |
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110 -- code here as this might slow down your game. |
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111 function onGameTick() |
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112 if game_lost then |
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113 return |
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114 end |
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115 -- after a target is destroyed, show hog, then target |
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116 if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then |
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117 -- move camera to the target |
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118 FollowGear(target) |
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119 elseif TurnTimeLeft + 300 < last_hit_time then |
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120 -- move camera to the hog |
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121 FollowGear(player) |
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122 end |
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123 -- If time's up, set the game to be lost. |
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124 -- We actually check the time to be "1 ms" as it |
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125 -- will be at "0 ms" right at the start of the game. |
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126 if TurnTimeLeft == 1 and score < score_goal then |
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127 game_lost = true |
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128 -- ... and show a short message. |
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129 ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
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130 -- How about killing our poor hog due to his poor performance? |
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131 SetHealth(player, 0) |
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132 -- Just to be sure set the goal time to 1 ms |
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133 time_goal = 1 |
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134 end |
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135 -- If the goal is reached or we've lost ... |
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136 if score == score_goal or game_lost then |
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137 -- ... check to see if the time we'd like to |
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138 -- wait has passed and then ... |
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139 if end_timer == 0 then |
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140 -- ... end the game ... |
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141 EndGame() |
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142 else |
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143 -- ... or just lower the timer by 1. |
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144 end_timer = end_timer - 1 |
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145 -- Reset the time left to stop the timer |
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146 TurnTimeLeft = time_goal |
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147 end |
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148 end |
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149 end |
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150 |
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151 -- This function is called when the game is initialized |
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152 -- to request the available ammo and probabilities |
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153 function onAmmoStoreInit() |
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154 -- add an unlimited supply of shotgun ammo |
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155 SetAmmo(amSniperRifle, 9, 0, 0, 0) |
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156 end |
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157 |
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158 -- This function is called when a new gear is added. |
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159 -- We don't need it for this training, so we can |
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160 -- keep it empty. |
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161 function onGearAdd(gear) |
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162 end |
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163 |
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164 -- This function is called before a gear is destroyed. |
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165 -- We use it to count the number of targets destroyed. |
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166 function onGearDelete(gear) |
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167 |
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168 if GetGearType(gear) == gtCase then |
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169 game_lost = true |
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170 return |
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171 end |
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172 |
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173 if (GetGearType(gear) == gtTarget) then |
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174 -- remember when the target was hit for adjusting the camera |
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175 last_hit_time = TurnTimeLeft |
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176 -- Add one point to our score/counter |
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177 score = score + 1 |
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178 -- If we haven't reached the goal ... |
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179 if score < score_goal then |
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180 -- ... spawn another target. |
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181 if score == 1 then |
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182 spawnTarget(1520,1350) |
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183 elseif score == 2 then |
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184 spawnTarget(1730,1040) |
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185 elseif score == 3 then |
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186 spawnTarget(2080,780) |
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187 elseif score == 4 then |
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188 blowUp(1730,1226) |
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189 blowUp(1440,1595) |
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190 blowUp(1527,1575) |
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191 blowUp(1614,1595) |
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192 blowUp(1420,1675) |
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193 blowUp(1527,1675) |
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194 blowUp(1634,1675) |
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195 blowUp(1440,1755) |
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196 blowUp(1527,1775) |
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197 blowUp(1614,1755) |
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198 spawnTarget(1527,1667) |
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199 elseif score == 5 then |
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200 spawnTarget(1527,1667) |
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201 elseif score == 6 then |
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202 spawnTarget(2175,1300) |
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203 elseif score == 7 then |
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204 spawnTarget(2250,940) |
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205 elseif score == 8 then |
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206 spawnTarget(2665,1540) |
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207 elseif score == 9 then |
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208 spawnTarget(3040,1160) |
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209 elseif score == 10 then |
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210 spawnTarget(2930,1500) |
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211 elseif score == 11 then |
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212 spawnTarget(700,720) |
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213 elseif score == 12 then |
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214 blowUp(914,1222) |
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215 blowUp(1050,1222) |
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216 blowUp(1160,1008) |
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217 blowUp(1160,1093) |
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218 blowUp(1160,1188) |
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219 blowUp(375,911) |
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220 blowUp(510,911) |
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221 blowUp(640,911) |
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222 blowUp(780,911) |
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223 blowUp(920,911) |
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224 blowUp(1060,913) |
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225 blowUp(1198,913) |
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226 spawnTarget(1200,730) |
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227 elseif score == 13 then |
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228 spawnTarget(1200,830) |
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229 elseif score == 14 then |
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230 spawnTarget(1430,450) |
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231 elseif score == 15 then |
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232 spawnTarget(796,240) |
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233 elseif score == 16 then |
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234 spawnTarget(300,10) |
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235 elseif score == 17 then |
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236 spawnTarget(2080,820) |
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237 elseif score == 18 then |
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238 blowUp(2110,920) |
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239 blowUp(2210,920) |
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240 blowUp(2200,305) |
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241 blowUp(2300,305) |
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242 blowUp(2300,400) |
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243 blowUp(2300,500) |
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244 blowUp(2300,600) |
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245 blowUp(2300,700) |
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246 blowUp(2300,800) |
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247 blowUp(2300,900) |
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248 blowUp(2401,305) |
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249 blowUp(2532,305) |
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250 blowUp(2663,305) |
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251 spawnTarget(2300,760) |
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252 elseif score == 19 then |
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253 spawnTarget(2300,760) |
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254 elseif score == 20 then |
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255 spawnTarget(2738,190) |
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256 elseif score == 21 then |
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257 spawnTarget(2590,-100) |
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258 elseif score == 22 then |
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259 blowUp(2790,305) |
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260 blowUp(2930,305) |
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261 blowUp(3060,305) |
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262 blowUp(3190,305) |
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263 blowUp(3310,305) |
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264 blowUp(3393,613) |
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265 blowUp(2805,370) |
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266 blowUp(2805,500) |
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267 blowUp(2805,630) |
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268 blowUp(2805,760) |
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269 blowUp(2805,890) |
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270 blowUp(2700,890) |
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271 blowUp(3258,370) |
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272 blowUp(3258,475) |
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273 blowUp(3264,575) |
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274 spawnTarget(3230,240) |
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275 elseif score == 23 then |
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276 spawnTarget(3230,290) |
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277 elseif score == 24 then |
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278 spawnTarget(3670,250) |
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279 elseif score == 25 then |
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280 spawnTarget(2620,-100) |
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281 elseif score == 26 then |
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282 spawnTarget(2870,300) |
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283 elseif score == 27 then |
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284 spawnTarget(3850,900) |
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285 elseif score == 28 then |
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286 spawnTarget(3780,300) |
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287 elseif score == 29 then |
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288 spawnTarget(3670,0) |
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289 elseif score == 30 then |
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290 spawnTarget(3480,1200) |
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291 end |
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292 else |
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293 if not game_lost then |
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294 -- Otherwise show that the goal was accomplished |
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295 ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) |
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296 -- Also let the hogs shout "victory!" |
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297 PlaySound(sndVictory) |
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298 -- Save the time left so we may keep it. |
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299 time_goal = TurnTimeLeft |
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300 end |
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301 end |
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302 end |
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303 end |
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