28 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
28 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
29 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
29 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
30 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
30 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
31 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
31 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
32 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
32 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
33 sidSMine, sidHammer); |
33 sidSMine, sidHammer, sidResurrector); |
34 |
34 |
35 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
35 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
36 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
36 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
37 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
37 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
38 |
38 |