726 amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle); |
726 amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle); |
727 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
727 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
728 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
728 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
729 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
729 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
730 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
730 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
731 amAirMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
731 amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle); |
732 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |
732 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |
733 amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle); |
733 amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle); |
734 amSeduction: begin |
734 amSeduction: begin |
735 DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle); |
735 DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle); |
736 DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
736 DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |