share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua
changeset 12042 5a7563df9264
parent 12041 4cdea287bbf9
child 12043 76285ad6fa7f
equal deleted inserted replaced
12041:4cdea287bbf9 12042:5a7563df9264
   137 -- 			you want the missions to use it
   137 -- 			you want the missions to use it
   138 
   138 
   139 -- [med]	improve ammo handling (if possible, take more scheme settings into account)
   139 -- [med]	improve ammo handling (if possible, take more scheme settings into account)
   140 -- 			also be sure to generate wep data so crates don't have 0 in them (done?)
   140 -- 			also be sure to generate wep data so crates don't have 0 in them (done?)
   141 
   141 
   142 -- [low] 	match the user picked color to the color array
       
   143 
       
   144 -- [low] 	break up the division of labor of the tools into airstrike, minestrike, napalm, etc.
   142 -- [low] 	break up the division of labor of the tools into airstrike, minestrike, napalm, etc.
   145 			--[[
   143 			--[[
   146 			girder =		"Girder Placement Mode",
   144 			girder =		"Girder Placement Mode",
   147 			rubber =		"Rubber Placement Mode",
   145 			rubber =		"Rubber Placement Mode",
   148 
   146 
   181 -- [low]	eventually incorporate scripted structures into the editor / mission mode
   179 -- [low]	eventually incorporate scripted structures into the editor / mission mode
   182 
   180 
   183 -- [low] 	some kind of support for single team training missions
   181 -- [low] 	some kind of support for single team training missions
   184 -- 			we could possibly add gfOneClanMode and kill the other team we're playing with?
   182 -- 			we could possibly add gfOneClanMode and kill the other team we're playing with?
   185 
   183 
   186 -- [never?]	set all actors to heresurrectible (why did I want this?)
       
   187 
       
   188 -- [never?] more detailed goal tagging and multi-stage triggers
   184 -- [never?] more detailed goal tagging and multi-stage triggers
   189 
   185 
   190 -- [never?]	theoretically might be possible to create forts (and other grouped objects)
   186 -- [never?]	theoretically might be possible to create forts (and other grouped objects)
   191 --			that can be mirrored and generated/placed in a big enough space
   187 --			that can be mirrored and generated/placed in a big enough space
   192 
   188 
   193 -- [never?]	add a pulsing glow thing for sprites you have selected,
   189 -- [never?]	add a pulsing glow thing for sprites you have selected,
   194 --			kind of like the invaders in SpaceInvader (currently they are just displayed as purple)
   190 --			kind of like the invaders in SpaceInvader (currently they are just displayed as purple)
   195 
   191 
   196 -- [never?] add the thing that would be useful for this editor, but that others might use to cheat
   192 -- [never?] add the thing that would be useful for this editor, but that others might use to cheat
   197 
       
   198 -- [never?]	improve "illegal" placement detection (pretty sure should just let people do what they want)
       
   199 
   193 
   200 -- [never?]	add GUIs for editing ammo, init settings, additional gear attributes
   194 -- [never?]	add GUIs for editing ammo, init settings, additional gear attributes
   201 -- 			perhaps using precise with timer to enable/disable certain features
   195 -- 			perhaps using precise with timer to enable/disable certain features
   202 
   196 
   203 --[[ gui menu ideas that have long since been abandoned
   197 --[[ gui menu ideas that have long since been abandoned