equal
deleted
inserted
replaced
1 // |
|
2 // gameSetup.h |
|
3 // hwengine |
|
4 // |
|
5 // Created by Vittorio on 10/01/10. |
|
6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
|
7 // |
|
8 |
|
9 #import <Foundation/Foundation.h> |
|
10 #import "SDL_net.h" |
|
11 |
|
12 @interface GameSetup : NSObject { |
|
13 NSDictionary *systemSettings; |
|
14 NSDictionary *gameConfig; |
|
15 |
|
16 NSInteger ipcPort; |
|
17 TCPsocket sd, csd; // Socket descriptor, Client socket descriptor |
|
18 } |
|
19 |
|
20 @property (nonatomic, retain) NSDictionary *systemSettings; |
|
21 @property (nonatomic, retain) NSDictionary *gameConfig; |
|
22 |
|
23 -(void) engineProtocol; |
|
24 -(void) startThread:(NSString *)selector; |
|
25 -(int) sendToEngine:(NSString *)string; |
|
26 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
|
27 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
|
28 -(NSInteger) provideScheme:(NSString *)schemeName; |
|
29 |
|
30 -(const char **)getSettings; |
|
31 |
|
32 @end |
|