77 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
77 connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
78 |
78 |
79 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
79 connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
80 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
80 connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect())); |
81 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
81 connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
|
82 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |
82 connect(ui.pageNet->pUpdateUdpButt, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |
83 connect(ui.pageNet->pUpdateUdpButt, SIGNAL(clicked()), ui.pageNet->pUdpClient, SLOT(updateList())); |
83 connect(ui.pageNet->pUdpClient->serversList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(NetConnectServer())); |
84 connect(ui.pageNet->pUdpClient->serversList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(NetConnectServer())); |
84 |
85 |
85 connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
86 connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
86 connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame())); |
87 connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame())); |