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1 /* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */ |
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2 |
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3 #ifndef __XFIREGAMECLIENT_H__ |
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4 #define __XFIREGAMECLIENT_H__ |
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5 |
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6 #ifdef __cplusplus |
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7 extern "C" { |
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8 #endif |
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9 |
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10 /* |
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11 ** XfireIsLoaded() |
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12 ** |
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13 ** returns 1 if application can talk to Xfire, 0 otherwise |
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14 */ |
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15 int XfireIsLoaded(); |
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16 |
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17 /* |
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18 ** XfireSetCustomGameDataA() |
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19 ** |
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20 ** ANSI version to tell xfire of custom game data |
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21 */ |
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22 int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values); |
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23 |
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24 /* |
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25 ** XfireSetCustomGameDataA() |
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26 ** |
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27 ** UNICODE version to tell xfire of custom game data |
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28 */ |
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29 int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values); |
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30 |
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31 /* |
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32 ** XfireSetCustomGameDataUTF8() |
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33 ** |
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34 ** UTF8 version to tell xfire of custom game data |
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35 */ |
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36 int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values); |
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37 |
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38 #ifdef UNICODE |
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39 #define XfireSetCustomGameData XfireSetCustomGameDataW |
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40 #else |
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41 #define XfireSetCustomGameData XfireSetCustomGameDataA |
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42 #endif |
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43 |
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44 |
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45 #ifdef __cplusplus |
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46 } |
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47 #endif |
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48 |
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49 #endif /* __XFIREGAMECLIENT_H__ */ |
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