579 SpawnPlatformCrates() |
579 SpawnPlatformCrates() |
580 SetGearMessage(CurrentHedgehog, 0) |
580 SetGearMessage(CurrentHedgehog, 0) |
581 AddEvent(CheckTurnsOver, {}, DoTurnsOver, {3}, 0) |
581 AddEvent(CheckTurnsOver, {}, DoTurnsOver, {3}, 0) |
582 AddEvent(CheckWaveDead, {3}, DoWaveDead, {3}, 0) |
582 AddEvent(CheckWaveDead, {3}, DoWaveDead, {3}, 0) |
583 AddEvent(CheckDeployedDead, {}, DoDeployedDead, {}, 0) |
583 AddEvent(CheckDeployedDead, {}, DoDeployedDead, {}, 0) |
584 TurnTimeLeft = 0 |
584 EndTurn(true) |
585 ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."), 1, 12000) |
585 ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."), 1, 12000) |
586 end |
586 end |
587 |
587 |
588 function DoTurnsOver() |
588 function DoTurnsOver() |
589 stage = wave3Stage |
589 stage = wave3Stage |
608 SetHealth(spyHog, 26) |
608 SetHealth(spyHog, 26) |
609 end |
609 end |
610 |
610 |
611 function AfterStartAnim() |
611 function AfterStartAnim() |
612 AnimSwitchHog(natives[leaksNum]) |
612 AnimSwitchHog(natives[leaksNum]) |
613 TurnTimeLeft = 0 |
613 EndTurn(true) |
614 stage = spyKillStage |
614 stage = spyKillStage |
615 AddEvent(CheckChoice, {}, DoChoice, {}, 0) |
615 AddEvent(CheckChoice, {}, DoChoice, {}, 0) |
616 AddEvent(CheckKilledOther, {}, DoKilledOther, {}, 0) |
616 AddEvent(CheckKilledOther, {}, DoKilledOther, {}, 0) |
617 AddEvent(CheckChoiceRefuse, {}, DoChoiceRefuse, {}, 0) |
617 AddEvent(CheckChoiceRefuse, {}, DoChoiceRefuse, {}, 0) |
618 ShowMission(loc("Backstab"), loc("Judas"), loc("Kill the traitor...or spare his life!|Kill him or press [Precise]!"), 1, 8000) |
618 ShowMission(loc("Backstab"), loc("Judas"), loc("Kill the traitor...or spare his life!|Kill him or press [Precise]!"), 1, 8000) |
630 function DoDeployedDead() |
630 function DoDeployedDead() |
631 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000) |
631 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000) |
632 DismissTeam(loc("Natives")) |
632 DismissTeam(loc("Natives")) |
633 DismissTeam(loc("Tribe")) |
633 DismissTeam(loc("Tribe")) |
634 DismissTeam(loc("011101001")) |
634 DismissTeam(loc("011101001")) |
635 TurnTimeLeft = 0 |
635 EndTurn(true) |
636 end |
636 end |
637 |
637 |
638 function CheckChoice() |
638 function CheckChoice() |
639 return choice ~= 0 and tmpVar == 0 |
639 return choice ~= 0 and tmpVar == 0 |
640 end |
640 end |
674 |
674 |
675 function DoKilledOther() |
675 function DoKilledOther() |
676 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have killed an innocent hedgehog!"), 0, 6000) |
676 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have killed an innocent hedgehog!"), 0, 6000) |
677 DismissTeam(loc("Natives")) |
677 DismissTeam(loc("Natives")) |
678 DismissTeam(loc("Tribe")) |
678 DismissTeam(loc("Tribe")) |
679 TurnTimeLeft = 0 |
679 EndTurn(true) |
680 end |
680 end |
681 |
681 |
682 function CheckWaveDead(index) |
682 function CheckWaveDead(index) |
683 for i = (index - 1) * 3 + 1, index * 3 do |
683 for i = (index - 1) * 3 + 1, index * 3 do |
684 if cannibalDead[i] ~= true or CurrentHedgehog == cannibals[i] then |
684 if cannibalDead[i] ~= true or CurrentHedgehog == cannibals[i] then |
784 |
784 |
785 DismissTeam(loc("Tribe")) |
785 DismissTeam(loc("Tribe")) |
786 DismissTeam(loc("Assault Team")) |
786 DismissTeam(loc("Assault Team")) |
787 DismissTeam(loc("Reinforcements")) |
787 DismissTeam(loc("Reinforcements")) |
788 DismissTeam(loc("011101001")) |
788 DismissTeam(loc("011101001")) |
789 TurnTimeLeft = 0 |
789 EndTurn(true) |
790 end |
790 end |
791 |
791 |
792 -----------------------------Misc-------------------------------------- |
792 -----------------------------Misc-------------------------------------- |
793 |
793 |
794 function SpawnCrates() |
794 function SpawnCrates() |
1057 TurnTimeLeft = -1 |
1057 TurnTimeLeft = -1 |
1058 return |
1058 return |
1059 end |
1059 end |
1060 |
1060 |
1061 if GetHogTeamName(CurrentHedgehog) == loc("Tribe") then |
1061 if GetHogTeamName(CurrentHedgehog) == loc("Tribe") then |
1062 TurnTimeLeft = 0 |
1062 EndTurn(true) |
1063 return |
1063 return |
1064 end |
1064 end |
1065 TurnsLeft = TurnsLeft - 1 |
1065 TurnsLeft = TurnsLeft - 1 |
1066 |
1066 |
1067 if stage == platformStage then |
1067 if stage == platformStage then |
1068 AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft)) |
1068 AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft)) |
1069 end |
1069 end |
1070 |
1070 |
1071 if stage == spyKillStage then |
1071 if stage == spyKillStage then |
1072 if CurrentHedgehog == spyHog or GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then |
1072 if CurrentHedgehog == spyHog or GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then |
1073 TurnTimeLeft = 0 |
1073 EndTurn(true) |
1074 else |
1074 else |
1075 SetGearMessage(CurrentHedgehog, 0) |
1075 SetGearMessage(CurrentHedgehog, 0) |
1076 --AnimSwitchHog(natives[leaksNum]) |
1076 --AnimSwitchHog(natives[leaksNum]) |
1077 TurnTimeLeft = -1 |
1077 TurnTimeLeft = -1 |
1078 end |
1078 end |