equal
deleted
inserted
replaced
1345 DrawWaves( -1, 25 + WorldDx div 3, - offsetY div 10, 59, 0); |
1345 DrawWaves( -1, 25 + WorldDx div 3, - offsetY div 10, 59, 0); |
1346 end |
1346 end |
1347 else |
1347 else |
1348 DrawWaves(-1, 50, cWaveHeight div 2, cWaveHeight div 2, 0); |
1348 DrawWaves(-1, 50, cWaveHeight div 2, cWaveHeight div 2, 0); |
1349 |
1349 |
1350 DrawGearsGui; |
1350 if replicateToLeft then |
|
1351 begin |
|
1352 ShiftWorld(-1); |
|
1353 DrawGearsGui(); |
|
1354 UnshiftWorld(); |
|
1355 end; |
|
1356 |
|
1357 if replicateToRight then |
|
1358 begin |
|
1359 ShiftWorld(1); |
|
1360 DrawGearsGui(); |
|
1361 UnshiftWorld(); |
|
1362 end; |
|
1363 |
|
1364 DrawGearsGui(); |
1351 |
1365 |
1352 // everything after this ChangeDepth will be drawn outside the screen |
1366 // everything after this ChangeDepth will be drawn outside the screen |
1353 // note: negative parallax gears should last very little for a smooth stereo effect |
1367 // note: negative parallax gears should last very little for a smooth stereo effect |
1354 ChangeDepth(RM, cStereo_Outside); |
1368 ChangeDepth(RM, cStereo_Outside); |
1355 |
1369 |