equal
deleted
inserted
replaced
743 //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
743 //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
744 //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
744 //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
745 if SDLGLcontext = nil then |
745 if SDLGLcontext = nil then |
746 SDLGLcontext:= SDL_GL_CreateContext(SDLwindow); |
746 SDLGLcontext:= SDL_GL_CreateContext(SDLwindow); |
747 SDLTry(SDLGLcontext <> nil, 'SDLGLcontext', true); |
747 SDLTry(SDLGLcontext <> nil, 'SDLGLcontext', true); |
|
748 {$IFNDEF MOBILE} |
748 SDLTry(SDL_GL_SetSwapInterval(1) = 0, 'SDL_GL_SetSwapInterval', true); |
749 SDLTry(SDL_GL_SetSwapInterval(1) = 0, 'SDL_GL_SetSwapInterval', true); |
|
750 {$ELSE} |
|
751 SDL_GL_SetSwapInterval(1); |
|
752 {$ENDIF} |
749 |
753 |
750 RendererSetup(); |
754 RendererSetup(); |
751 |
755 |
752 // gl2 init/matrix code was here, but removed |
756 // gl2 init/matrix code was here, but removed |
753 end; |
757 end; |