equal
deleted
inserted
replaced
118 elseif deadHog.weapon == amBazooka then |
118 elseif deadHog.weapon == amBazooka then |
119 hero.bazookaAmmo = 0 |
119 hero.bazookaAmmo = 0 |
120 elseif deadHog.weapon == amGrenade then |
120 elseif deadHog.weapon == amGrenade then |
121 hero.grenadeAmmo = 0 |
121 hero.grenadeAmmo = 0 |
122 end |
122 end |
123 local randomHog = math.random(1,table.getn(enemies)) |
123 local randomHog = GetRandom(table.getn(enemies))+1 |
124 while not GetHealth(enemies[randomHog].gear) do |
124 while not GetHealth(enemies[randomHog].gear) do |
125 randomHog = math.random(1,table.getn(enemies)) |
125 randomHog = GetRandom(table.getn(enemies))+1 |
126 end |
126 end |
127 table.insert(enemies[randomHog].additionalWeapons, deadHog.weapon) |
127 table.insert(enemies[randomHog].additionalWeapons, deadHog.weapon) |
128 for i=1,table.getn(deadHog.additionalWeapons) do |
128 for i=1,table.getn(deadHog.additionalWeapons) do |
129 table.insert(enemies[randomHog].additionalWeapons, deadHog.additionalWeapons[i]) |
129 table.insert(enemies[randomHog].additionalWeapons, deadHog.additionalWeapons[i]) |
130 end |
130 end |
227 end |
227 end |
228 |
228 |
229 function shuffleHogs(hogs) |
229 function shuffleHogs(hogs) |
230 local hogsNumber = table.getn(hogs) |
230 local hogsNumber = table.getn(hogs) |
231 for i=1,hogsNumber do |
231 for i=1,hogsNumber do |
232 local randomHog = math.random(hogsNumber) |
232 local randomHog = GetRandom(hogsNumber) + 1 |
233 hogs[i], hogs[randomHog] = hogs[randomHog], hogs[i] |
233 hogs[i], hogs[randomHog] = hogs[randomHog], hogs[i] |
234 end |
234 end |
235 end |
235 end |
236 |
236 |
237 function refreshHeroAmmo() |
237 function refreshHeroAmmo() |