equal
deleted
inserted
replaced
530 // color is always little endian so the mask must be constant also in big endian archs |
530 // color is always little endian so the mask must be constant also in big endian archs |
531 Color:= Color or $FF000000; |
531 Color:= Color or $FF000000; |
532 AddTeam(Color); |
532 AddTeam(Color); |
533 CurrentTeam^.TeamName:= ts; |
533 CurrentTeam^.TeamName:= ts; |
534 CurrentTeam^.PlayerHash:= s; |
534 CurrentTeam^.PlayerHash:= s; |
535 if GameType in [gmtDemo, gmtSave] then |
535 if GameType in [gmtDemo, gmtSave, gmtRecord] then |
536 CurrentTeam^.ExtDriven:= true; |
536 CurrentTeam^.ExtDriven:= true; |
537 |
537 |
538 CurrentTeam^.voicepack:= AskForVoicepack('Default') |
538 CurrentTeam^.voicepack:= AskForVoicepack('Default') |
539 end |
539 end |
540 end; |
540 end; |