equal
deleted
inserted
replaced
87 tpHigh = 0.75; |
87 tpHigh = 0.75; |
88 tpHighest = 1.00; |
88 tpHighest = 1.00; |
89 |
89 |
90 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
90 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
91 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
91 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
|
92 // lfObject and lfBasic are only to be different *graphically* in all other ways they should be treated the same |
92 lfBasic = $8000; // white |
93 lfBasic = $8000; // white |
93 lfIndestructible = $4000; // red |
94 lfIndestructible = $4000; // red |
94 lfObject = $2000; // no idea - lfObject and lfBasic are only to be different *graphically* in all other ways they should be treated the same |
95 lfObject = $2000; |
95 lfDamaged = $1000; // no idea |
96 lfDamaged = $1000; // |
|
97 lfIce = $0800; // blue |
96 |
98 |
97 cMaxPower = 1500; |
99 cMaxPower = 1500; |
98 cMaxAngle = 2048; |
100 cMaxAngle = 2048; |
99 cPowerDivisor = 1500; |
101 cPowerDivisor = 1500; |
100 |
102 |