ChangeLog.txt
changeset 14534 5230c063214a
parent 14509 7bb7e5e54f70
child 14535 5ac181cb2396
equal deleted inserted replaced
14533:3b6976beb58b 14534:5230c063214a
    16  * King Mode: Fix team sometimes not being killed properly if king drowned
    16  * King Mode: Fix team sometimes not being killed properly if king drowned
    17  * King Mode: Kill resurrected minions if king is not alive
    17  * King Mode: Kill resurrected minions if king is not alive
    18  * Fix poison damage not working in first round
    18  * Fix poison damage not working in first round
    19  * Hide most HUD elements in cinematic mode
    19  * Hide most HUD elements in cinematic mode
    20  * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys
    20  * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys
       
    21  * Fix force-locked schemes getting unlocked when changing map types
    21 
    22 
    22 Lua API:
    23 Lua API:
    23  + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
    24  + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
    24  + New call: GetMissionVar(varname): Get value of mission variable
    25  + New call: GetMissionVar(varname): Get value of mission variable
    25  + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause
    26  + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause