equal
deleted
inserted
replaced
16 * King Mode: Fix team sometimes not being killed properly if king drowned |
16 * King Mode: Fix team sometimes not being killed properly if king drowned |
17 * King Mode: Kill resurrected minions if king is not alive |
17 * King Mode: Kill resurrected minions if king is not alive |
18 * Fix poison damage not working in first round |
18 * Fix poison damage not working in first round |
19 * Hide most HUD elements in cinematic mode |
19 * Hide most HUD elements in cinematic mode |
20 * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys |
20 * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys |
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21 * Fix force-locked schemes getting unlocked when changing map types |
21 |
22 |
22 Lua API: |
23 Lua API: |
23 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
24 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
24 + New call: GetMissionVar(varname): Get value of mission variable |
25 + New call: GetMissionVar(varname): Get value of mission variable |
25 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
26 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |