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1 #the usual set of dependencies |
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2 find_package(OpenGL REQUIRED) |
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3 find_package(GLEW REQUIRED) |
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4 find_package(SDL REQUIRED) |
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5 find_package(SDL_mixer REQUIRED) |
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6 find_package(SDL_net REQUIRED) |
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7 find_package(SDL_image REQUIRED) |
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8 find_package(SDL_ttf REQUIRED) |
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9 |
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10 #compile our rtl implementation |
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11 include_directories(${GLEW_INCLUDE_DIR}) |
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12 include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) |
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13 include_directories(${PHYSFS_INCLUDE_DIR}) |
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14 include_directories(${PHYSLAYER_INCLUDE_DIR}) |
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15 add_subdirectory(rtl) |
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16 |
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17 configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) |
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18 |
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19 #get the list of pas files that are going to be converted and compiled |
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20 file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") |
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21 #TODO: temporary until cmake can configure itself accordingly |
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22 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas") |
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23 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") |
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24 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") |
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25 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") |
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26 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") |
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27 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") |
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28 list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") |
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29 |
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30 #remove and readd hwengine so that it is compiled first, compiling every other file in the process |
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31 list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
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32 list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
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33 |
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34 #process files .pas -> .c |
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35 foreach(sourcefile ${engine_sources_pas}) |
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36 get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas |
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37 list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c") |
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38 endforeach() |
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39 |
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40 #add again files for external functions and for fpcrtl_ functions |
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41 list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas) |
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42 list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas) |
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43 |
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44 |
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45 #invoke pas2c on main module, it will call all the others |
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46 add_custom_command(OUTPUT ${engine_sources} |
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47 COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" |
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48 ARGS -n "hwengine" |
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49 -i "${CMAKE_SOURCE_DIR}/hedgewars" |
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50 -o "${CMAKE_CURRENT_BINARY_DIR}" |
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51 -a "${CMAKE_CURRENT_BINARY_DIR}" |
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52 -d "ENDIAN_LITTLE" |
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53 -d "DEBUGFILE" |
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54 DEPENDS pas2c #converter tool |
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55 ${engine_sources_pas} #original pascal file |
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56 ) |
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57 |
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58 #wrap conversion for all source in this command |
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59 add_custom_target(engine_c DEPENDS ${engine_sources}) |
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60 |
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61 |
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62 #compile the c files |
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63 add_executable(hwengine WIN32 ${engine_sources}) |
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64 |
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65 target_link_libraries(hwengine fpcrtl |
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66 ${LUA_LIBRARY} |
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67 ${OPENGL_LIBRARY} |
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68 ${SDL_LIBRARY} |
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69 ${SDLMIXER_LIBRARY} |
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70 ${SDLNET_LIBRARY} |
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71 ${SDLIMAGE_LIBRARY} |
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72 ${SDLTTF_LIBRARY} |
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73 ${GLEW_LIBRARY} |
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74 physfs |
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75 physlayer |
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76 m |
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77 #TODO: add other libraries |
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78 ) |
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79 if(APPLE) |
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80 target_link_libraries(hwengine IOKit SDLmain) |
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81 endif() |
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82 |
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83 install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir}) |
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84 |