160 PlaceSprite(1040, 1831, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
160 PlaceSprite(1040, 1831, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
161 PlaceSprite(1124, 1805, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
161 PlaceSprite(1124, 1805, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
162 PlaceSprite(1175, 1772, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
162 PlaceSprite(1175, 1772, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
163 PlaceSprite(1226, 1738, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
163 PlaceSprite(1226, 1738, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
164 PlaceSprite(1275, 1705, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
164 PlaceSprite(1275, 1705, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
165 PlaceSprite(1325, 1683, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
165 PlaceSprite(1325, 1700, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
|
166 PlaceSprite(1342, 1638, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
166 PlaceSprite(1368, 1560, sprAmGirder, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
167 PlaceSprite(1368, 1560, sprAmGirder, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
167 PlaceSprite(1390, 1665, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
168 PlaceSprite(1390, 1665, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
168 PlaceSprite(1481, 1716, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
169 PlaceSprite(1481, 1716, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
169 PlaceSprite(1625, 1652, sprAmGirder, 7, U_LAND_TINT_ICE, nil, nil, nil, lfIce) |
170 PlaceSprite(1625, 1652, sprAmGirder, 7, U_LAND_TINT_ICE, nil, nil, nil, lfIce) |
170 PlaceSprite(1729, 1596, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
171 PlaceSprite(1729, 1596, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
190 PlaceSprite(1812, 1210, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
191 PlaceSprite(1812, 1210, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
191 PlaceSprite(1884, 1260, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
192 PlaceSprite(1884, 1260, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
192 PlaceSprite(1545, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
193 PlaceSprite(1545, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
193 PlaceSprite(1577, 1761, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
194 PlaceSprite(1577, 1761, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
194 PlaceSprite(1610, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
195 PlaceSprite(1610, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
195 PlaceSprite(1440, 1531, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
196 PlaceSprite(1440, 1511, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
196 PlaceSprite(2082, 1337, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
197 PlaceSprite(2082, 1337, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
197 PlaceSprite(2187, 1273, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
198 PlaceSprite(2187, 1273, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
198 PlaceSprite(2097, 1246, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
199 PlaceSprite(2097, 1246, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
199 PlaceSprite(593, 1465, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
200 PlaceSprite(593, 1465, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
200 PlaceSprite(684, 1505, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
201 PlaceSprite(684, 1505, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) |
235 crates[2] = SpawnHealthCrate(2639, 1973) -- Final crate |
236 crates[2] = SpawnHealthCrate(2639, 1973) -- Final crate |
236 crates[3] = SpawnHealthCrate(1969, 1698) -- Rubber |
237 crates[3] = SpawnHealthCrate(1969, 1698) -- Rubber |
237 crates[4] = SpawnHealthCrate(889, 1829) -- Back Jumping |
238 crates[4] = SpawnHealthCrate(889, 1829) -- Back Jumping |
238 crates[5] = SpawnHealthCrate(1486, 1694) -- Walking on Ice |
239 crates[5] = SpawnHealthCrate(1486, 1694) -- Walking on Ice |
239 crates[6] = SpawnHealthCrate(2033, 1470) -- Walking on Ice completed |
240 crates[6] = SpawnHealthCrate(2033, 1470) -- Walking on Ice completed |
240 crates[7] = SpawnHealthCrate(1297, 1683) -- Back Jumping 2 |
241 crates[7] = SpawnHealthCrate(1198, 1750) -- Back Jumping 2 |
241 crates[8] = SpawnSupplyCrate(1851, 1402, amSwitch, 100) -- Switch Hedgehog |
242 crates[8] = SpawnSupplyCrate(1851, 1402, amSwitch, 100) -- Switch Hedgehog |
242 crates[9] = SpawnHealthCrate(564, 1772) -- Health |
243 crates[9] = SpawnHealthCrate(564, 1772) -- Health |
243 crates[10] = SpawnHealthCrate(2290, 1622) -- Turning Around |
244 crates[10] = SpawnHealthCrate(2290, 1622) -- Turning Around |
244 end |
245 end |
245 |
246 |
308 loc("For the next crate, you have to do back jumps.") .. "|" .. |
309 loc("For the next crate, you have to do back jumps.") .. "|" .. |
309 loc("To reach higher ground, walk to a ledge, look to the left, then do a back jump.") .. "|" .. |
310 loc("To reach higher ground, walk to a ledge, look to the left, then do a back jump.") .. "|" .. |
310 loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 6600) |
311 loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 6600) |
311 elseif gear == crates[7] then |
312 elseif gear == crates[7] then |
312 ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"), |
313 ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"), |
313 loc("To get over the next obstacle, you need to perform your back jump precisely.").."|".. |
314 loc("To get over the next obstacles, keep some distance from the wall before you back jump.").."|".. |
314 loc("Hint: Hit “High Jump” again when you're close to the highest point of a high jump.").."|".. |
315 loc("Hint: To jump higher, wait a bit before you hit “High Jump” a second time.").."|".. |
315 loc("Hint: Don't stand too close at the wall before you jump!").."|".. |
|
316 loc("Hint: Use the flower for orientation.").."|".. |
|
317 loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 15000) |
316 loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 15000) |
318 elseif gear == crates[5] then |
317 elseif gear == crates[5] then |
319 ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"), |
318 ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"), |
320 loc("These girders are slippery, like ice.").."|".. |
319 loc("These girders are slippery, like ice.").."|".. |
321 loc("And you need to move to the top!").."|".. |
320 loc("And you need to move to the top!").."|".. |