equal
deleted
inserted
replaced
225 // reducedquality flags |
225 // reducedquality flags |
226 rqNone = $00000000; // don't reduce quality |
226 rqNone = $00000000; // don't reduce quality |
227 rqLowRes = $00000001; // use half land array |
227 rqLowRes = $00000001; // use half land array |
228 rqBlurryLand = $00000002; // downscaled terrain |
228 rqBlurryLand = $00000002; // downscaled terrain |
229 rqNoBackground= $00000004; // don't draw background |
229 rqNoBackground= $00000004; // don't draw background |
230 rqSimpleRope = $00000008; // avoid drawing rope |
230 rqSimpleRope = $00000008; // draw rope using lines only |
231 rq2DWater = $00000010; // disabe 3D water effect |
231 rq2DWater = $00000010; // disable 3D water effect |
232 rqFancyBoom = $00000020; // no fancy explosion effects |
232 rqFancyBoom = $00000020; // no fancy explosion effects |
233 rqKillFlakes = $00000040; // no flakes |
233 rqKillFlakes = $00000040; // no flakes |
234 rqSlowMenu = $00000080; // ammomenu appears with no animation |
234 rqSlowMenu = $00000080; // ammomenu appears with no animation |
235 rqPlainSplash = $00000100; // no droplets |
235 rqPlainSplash = $00000100; // no droplets |
236 rqClampLess = $00000200; // don't clamp textures |
236 rqClampLess = $00000200; // don't clamp textures |