equal
deleted
inserted
replaced
224 rqKillFlakes = $00000040; // no flakes |
224 rqKillFlakes = $00000040; // no flakes |
225 rqSlowMenu = $00000080; // ammomenu appears with no animation |
225 rqSlowMenu = $00000080; // ammomenu appears with no animation |
226 rqPlainSplash = $00000100; // no droplets |
226 rqPlainSplash = $00000100; // no droplets |
227 rqClampLess = $00000200; // don't clamp textures |
227 rqClampLess = $00000200; // don't clamp textures |
228 rqTooltipsOff = $00000400; // tooltips are not drawn |
228 rqTooltipsOff = $00000400; // tooltips are not drawn |
|
229 rqDesyncVBlank= $00000800; // don't sync on vblank |
229 |
230 |
230 // image flags (for LoadImage()) |
231 // image flags (for LoadImage()) |
231 ifNone = $00000000; // nothing special |
232 ifNone = $00000000; // nothing special |
232 ifAlpha = $00000001; // use alpha channel (unused right now?) |
233 ifAlpha = $00000001; // use alpha channel (unused right now?) |
233 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
234 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |