48 |
48 |
49 public slots: |
49 public slots: |
50 void addTeam(HWTeam team); |
50 void addTeam(HWTeam team); |
51 void netTeamStatusChanged(const HWTeam& team); |
51 void netTeamStatusChanged(const HWTeam& team); |
52 void changeHHNum(const HWTeam&); |
52 void changeHHNum(const HWTeam&); |
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53 void changeTeamColor(const HWTeam&); |
53 |
54 |
54 signals: |
55 signals: |
55 void NewTeam(); |
56 void NewTeam(); |
56 void teamWillPlay(HWTeam team); |
57 void teamWillPlay(HWTeam team); |
57 void teamNotPlaying(const HWTeam& team); |
58 void teamNotPlaying(const HWTeam& team); |
58 void hhogsNumChanged(const HWTeam&); |
59 void hhogsNumChanged(const HWTeam&); |
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60 void teamColorChanged(const HWTeam&); |
59 |
61 |
60 private slots: |
62 private slots: |
61 void changeTeamStatus(HWTeam team); |
63 void changeTeamStatus(HWTeam team); |
62 void newTeamClicked(); |
64 void newTeamClicked(); |
63 void hhNumChanged(const HWTeam& team); |
65 void hhNumChanged(const HWTeam& team); |
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66 void proxyTeamColorChanged(const HWTeam& team); |
64 |
67 |
65 private: |
68 private: |
66 void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight); |
69 void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight); |
67 FrameTeams* frameDontPlaying; |
70 FrameTeams* frameDontPlaying; |
68 FrameTeams* framePlaying; |
71 FrameTeams* framePlaying; |