115 |
115 |
116 // Available sounds |
116 // Available sounds |
117 TSound = (sndNone, |
117 TSound = (sndNone, |
118 sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
118 sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
119 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
119 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
120 sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
120 sndMineImpact, sndMineTick, sndMudballImpact, |
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121 sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
121 sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
122 sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
122 sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
123 sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
123 sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
124 sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
124 sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
125 sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
125 sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |
126 sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |