85 sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
85 sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
86 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
86 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
87 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
87 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
88 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
88 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
89 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
89 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
90 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2 |
90 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
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91 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine |
91 ); |
92 ); |
92 |
93 |
93 // Gears that interact with other Gears and/or Land |
94 // Gears that interact with other Gears and/or Land |
94 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // these gears should be avoided when searching a spawn place |
95 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // these gears should be avoided when searching a spawn place |
95 gtGrenade, gtShell, gtGrave, gtBee, // 8 |
96 gtGrenade, gtShell, gtGrave, gtBee, // 8 |
102 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
103 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
103 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44 |
104 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44 |
104 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
105 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
105 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
106 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
106 gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
107 gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
107 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65 |
108 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtAirMine); // 66 |
108 |
109 |
109 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
110 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
110 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
111 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
111 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
112 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
112 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
113 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
152 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
153 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
153 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
154 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
154 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
155 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
155 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
156 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
156 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
157 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
157 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife, amRubber); // 56 |
158 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53 |
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159 amIceGun, amKnife, amRubber, amAirMine); // 57 |
158 |
160 |
159 // Different kind of crates that e.g. hedgehogs can pick up |
161 // Different kind of crates that e.g. hedgehogs can pick up |
160 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
162 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
161 |
163 |
162 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
164 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
245 AIHints: LongWord; // hints for ai. |
247 AIHints: LongWord; // hints for ai. |
246 LastDamage: PHedgehog; // Used to track damage source for stats |
248 LastDamage: PHedgehog; // Used to track damage source for stats |
247 CollisionIndex: LongInt; // Position in collision array |
249 CollisionIndex: LongInt; // Position in collision array |
248 Message: LongWord; // Game messages are stored here. See gm bitmasks in uConsts |
250 Message: LongWord; // Game messages are stored here. See gm bitmasks in uConsts |
249 uid: Longword; // Lua use this to reference gears |
251 uid: Longword; // Lua use this to reference gears |
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252 Hedgehog: PHedgehog; // set to CurrentHedgehog on gear creation. uStats damage code appears to assume it will never be nil and never be changed. If you override it, make sure it is set to a non-nil PHedgehog before dealing damage. |
250 // Strongly recommended not to override these. Will mess up generic operations like portaling |
253 // Strongly recommended not to override these. Will mess up generic operations like portaling |
251 X : hwFloat; // X/Y/dX/dY are position/velocity. People count on these having semi-normal values |
254 X : hwFloat; // X/Y/dX/dY are position/velocity. People count on these having semi-normal values |
252 Y : hwFloat; |
255 Y : hwFloat; |
253 dX: hwFloat; |
256 dX: hwFloat; |
254 dY: hwFloat; |
257 dY: hwFloat; |
276 MsgParam: LongWord; // Initially stored a set of messages. So usually gm values like Message. Frequently overriden |
279 MsgParam: LongWord; // Initially stored a set of messages. So usually gm values like Message. Frequently overriden |
277 // These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type |
280 // These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type |
278 Tex: PTexture; // A texture created by the gear. Shouldn't use for anything but textures |
281 Tex: PTexture; // A texture created by the gear. Shouldn't use for anything but textures |
279 Tint: LongWord; // Used to colour a texture |
282 Tint: LongWord; // Used to colour a texture |
280 LinkedGear: PGear; // Used to track a related gear. Portal pairs for example. |
283 LinkedGear: PGear; // Used to track a related gear. Portal pairs for example. |
281 Hedgehog: PHedgehog; // set to CurrentHedgehog on gear creation |
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282 SoundChannel: LongInt; // Used to track a sound the gear started |
284 SoundChannel: LongInt; // Used to track a sound the gear started |
283 end; |
285 end; |
284 TPGearArray = array of PGear; |
286 TPGearArray = array of PGear; |
285 PGearArrayS = record |
287 PGearArrayS = record |
286 size: LongWord; |
288 size: LongWord; |
443 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
445 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
444 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
446 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
445 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
447 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
446 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
448 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
447 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
449 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
448 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber); |
450 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine); |
449 |
451 |
450 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
452 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
451 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
453 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
452 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
454 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
453 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
455 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |