1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #include "SDLs.h" |
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20 |
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21 #include "SDL.h" |
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22 #include "SDL_mixer.h" |
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23 #include "hwconsts.h" |
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24 #include "HWApplication.h" |
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25 |
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26 |
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27 extern char sdlkeys[1024][2][128]; |
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28 extern char xb360buttons[][128]; |
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29 extern char xb360dpad[128]; |
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30 extern char xbox360axes[][128]; |
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31 |
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32 |
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33 SDLInteraction::SDLInteraction() |
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34 { |
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35 |
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36 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); |
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37 |
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38 musicInitialized = 0; |
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39 music = NULL; |
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40 if(SDL_NumJoysticks()) |
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41 addGameControllerKeys(); |
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42 SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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43 } |
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44 |
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45 SDLInteraction::~SDLInteraction() |
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46 { |
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47 if (musicInitialized == 1) { |
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48 if (music != NULL) |
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49 Mix_FreeMusic(music); |
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50 Mix_CloseAudio(); |
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51 } |
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52 SDL_Quit(); |
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53 } |
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54 |
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55 QStringList SDLInteraction::getResolutions() const |
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56 { |
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57 QStringList result; |
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58 |
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59 SDL_Rect **modes; |
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60 |
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61 modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
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62 |
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63 if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
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64 { |
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65 result << "640x480"; |
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66 } else |
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67 { |
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68 for(int i = 0; modes[i]; ++i) |
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69 if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
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70 result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
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71 } |
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72 |
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73 return result; |
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74 } |
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75 |
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76 void SDLInteraction::addGameControllerKeys() const |
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77 { |
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78 QStringList result; |
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79 |
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80 int i = 0; |
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81 while(i < 1024 && sdlkeys[i][1][0] != '\0') |
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82 i++; |
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83 |
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84 // Iterate through all game controllers |
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85 for(int jid = 0; jid < SDL_NumJoysticks(); jid++) |
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86 { |
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87 SDL_Joystick* joy = SDL_JoystickOpen(jid); |
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88 |
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89 // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) |
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90 QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); |
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91 |
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92 // Connected Xbox 360 controller? Use specific button names then |
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93 // Might be interesting to add 'named' buttons for the most often used gamepads |
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94 bool isxb = joyname.contains("Xbox 360"); |
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95 |
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96 // This part of the string won't change for multiple keys/hats, so keep it |
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97 QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); |
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98 |
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99 // Register entries for missing axes not assigned to sticks of this joystick/gamepad |
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100 for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) |
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101 { |
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102 // Again store the part of the string not changing for multiple uses |
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103 QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); |
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104 |
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105 // Entry for "Axis Up" |
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106 sprintf(sdlkeys[i][0], "j%da%du", jid, aid); |
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107 sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); |
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108 |
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109 // Entry for "Axis Down" |
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110 sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); |
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111 sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); |
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112 } |
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113 |
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114 // Register entries for all coolie hats of this joystick/gamepad |
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115 for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) |
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116 { |
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117 // Again store the part of the string not changing for multiple uses |
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118 QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); |
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119 |
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120 // Entry for "Hat Up" |
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121 sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); |
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122 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); |
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123 |
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124 // Entry for "Hat Down" |
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125 sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); |
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126 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); |
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127 |
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128 // Entry for "Hat Left" |
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129 sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); |
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130 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData()); |
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131 |
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132 // Entry for "Hat Right" |
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133 sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); |
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134 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData()); |
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135 } |
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136 |
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137 // Register entries for all buttons of this joystick/gamepad |
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138 for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) |
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139 { |
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140 // Buttons |
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141 sprintf(sdlkeys[i][0], "j%db%d", jid, bid); |
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142 sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData()); |
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143 } |
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144 // Close the game controller as we no longer need it |
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145 SDL_JoystickClose(joy); |
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146 } |
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147 |
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148 // Terminate the list |
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149 sdlkeys[i][0][0] = '\0'; |
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150 sdlkeys[i][1][0] = '\0'; |
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151 } |
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152 |
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153 void SDLInteraction::SDLMusicInit() |
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154 { |
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155 if (musicInitialized == 0) { |
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156 SDL_Init(SDL_INIT_AUDIO); |
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157 Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024); |
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158 musicInitialized = 1; |
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159 } |
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160 } |
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161 |
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162 |
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163 void SDLInteraction::StartMusic() |
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164 { |
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165 SDLMusicInit(); |
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166 QFile tmpfile; |
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167 |
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168 tmpfile.setFileName(cfgdir->absolutePath() + "/Data/Music/main_theme.ogg"); |
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169 if (!tmpfile.exists()) tmpfile.setFileName(datadir->absolutePath() + "/Music/main_theme.ogg"); |
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170 if (music == NULL) { |
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171 music = Mix_LoadMUS(QFileInfo(tmpfile).absoluteFilePath().toLocal8Bit().constData()); |
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172 |
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173 } |
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174 Mix_VolumeMusic(MIX_MAX_VOLUME - 28); |
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175 Mix_FadeInMusic(music, -1, 1750); |
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176 } |
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177 |
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178 void SDLInteraction::StopMusic() |
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179 { |
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180 if (music != NULL) { |
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181 // fade out music to finish 0,5 seconds from now |
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182 while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) { |
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183 SDL_Delay(100); |
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184 } |
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185 } |
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186 } |
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187 |
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