14 MinesNum = 0 -- The number of mines being placed |
14 MinesNum = 0 -- The number of mines being placed |
15 Explosives = 0 -- The number of explosives being placed |
15 Explosives = 0 -- The number of explosives being placed |
16 Delay = 10 -- The delay between each round |
16 Delay = 10 -- The delay between each round |
17 Map = "portal" -- The map to be played |
17 Map = "portal" -- The map to be played |
18 Theme = "Hell" -- The theme to be used |
18 Theme = "Hell" -- The theme to be used |
19 Goals = "use the portal to move fast and far, use it to kill, use it with caution !" --the goal ... |
19 Goals = loc("Use the portal to move fast and far, use it to kill, use it with caution!") --the goal ... |
20 |
20 |
21 |
21 |
22 ----AddTeam(teamname, color, grave, fort, voicepack, flag)-- |
22 ----AddTeam(teamname, color, grave, fort, voicepack, flag)-- |
23 AddTeam("Subject", 14483406, "Simple", "Island", "Default", "cm_star") |
23 AddTeam(loc("Subject"), 14483406, "Simple", "Island", "Default", "cm_star") |
24 player = AddHog("player", 0, 10, "Terminator_Glasses") |
24 player = AddHog(loc("player"), 0, 10, "Terminator_Glasses") |
25 |
25 |
26 AddTeam("Hell Army", 1170801, "Simple", "Island", "Default", "cm_galaxy") |
26 AddTeam(loc("Hell Army"), 1170801, "Simple", "Island", "Default", "cm_galaxy") |
27 enemy1 = AddHog("Lucifer", 1, 200, "thinkingcap") |
27 enemy1 = AddHog(loc("Lucifer"), 1, 200, "thinkingcap") |
28 enemy2 = AddHog("voldemort", 1, 150, "WizardHat") |
28 enemy2 = AddHog(loc("voldemort"), 1, 150, "WizardHat") |
29 enemy3 = AddHog("zombi", 1, 100, "zombi") |
29 enemy3 = AddHog(loc("zombi"), 1, 100, "zombi") |
30 enemy4 = AddHog("Predator", 1, 14, "predator") |
30 enemy4 = AddHog(loc("Predator"), 1, 14, "predator") |
31 enemy5 = AddHog("oneye", 1, 50, "cyclops") |
31 enemy5 = AddHog(loc("oneye"), 1, 50, "cyclops") |
32 enemy6 = AddHog("razac", 1, 50, "plaguemask") |
32 enemy6 = AddHog(loc("razac"), 1, 50, "plaguemask") |
33 enemy7 = AddHog("C-2", 1, 50, "cyborg1") |
33 enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1") |
34 enemy8 = AddHog("Rider", 1, 50, "scif_SparkssHelmet") |
34 enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet") |
35 |
35 |
36 AddTeam("badmad", 1170801, "Simple", "Island", "Default", "cm_jupiter") |
36 AddTeam(loc("badmad"), 1170801, "Simple", "Island", "Default", "cm_jupiter") |
37 enemy9 = AddHog("C-1", 1, 50, "cyborg2") |
37 enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2") |
38 enemy10 = AddHog("hiden", 1, 40, "daftpunkguymanuel") |
38 enemy10 = AddHog(loc("hiden"), 1, 40, "daftpunkguymanuel") |
39 enemy11 = AddHog("ronald", 1, 70, "clown") |
39 enemy11 = AddHog(loc("ronald"), 1, 70, "clown") |
40 enemy12 = AddHog("phosphatoglucidique", 1, 50, "chef") |
40 enemy12 = AddHog(loc("phosphatoglucidique"), 1, 50, "chef") |
41 enemy13 = AddHog("Lestat", 1, 30, "draculakz") |
41 enemy13 = AddHog(loc("Lestat"), 1, 30, "draculakz") |
42 |
42 |
43 SetGearPosition(player, 350, 1820) |
43 SetGearPosition(player, 350, 1820) |
44 SetGearPosition(enemy1, 2037, 1313) |
44 SetGearPosition(enemy1, 2037, 1313) |
45 SetGearPosition(enemy2, 1369, 1605) |
45 SetGearPosition(enemy2, 1369, 1605) |
46 SetGearPosition(enemy3, 1750, 1937) |
46 SetGearPosition(enemy3, 1750, 1937) |