1527 TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies.")); |
1527 TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies.")); |
1528 glGMLayout->addWidget(TBW_king,2,2,1,1); |
1528 glGMLayout->addWidget(TBW_king,2,2,1,1); |
1529 |
1529 |
1530 TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); |
1530 TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); |
1531 TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play.")); |
1531 TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play.")); |
1532 glGMLayout->addWidget(TBW_placehog,2,2,1,1); |
1532 glGMLayout->addWidget(TBW_placehog,2,3,1,1); |
1533 |
1533 |
1534 TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); |
1534 TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); |
1535 TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour.")); |
1535 TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour.")); |
1536 glGMLayout->addWidget(TBW_sharedammo,2,3,1,1); |
1536 glGMLayout->addWidget(TBW_sharedammo,2,4,1,1); |
1537 |
1537 |
1538 TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); |
1538 TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); |
1539 TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps.")); |
1539 TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps.")); |
1540 glGMLayout->addWidget(TBW_disablegirders,2,4,1,1); |
1540 glGMLayout->addWidget(TBW_disablegirders,3,0,1,1); |
1541 |
1541 |
1542 TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); |
1542 TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); |
1543 TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps.")); |
1543 TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps.")); |
1544 glGMLayout->addWidget(TBW_disablelandobjects,3,0,1,1); |
1544 glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1); |
1545 |
1545 |
1546 TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); |
1546 TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); |
1547 TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death.")); |
1547 TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death.")); |
1548 glGMLayout->addWidget(TBW_aisurvival,3,1,1,1); |
1548 glGMLayout->addWidget(TBW_aisurvival,3,2,1,1); |
1549 |
1549 |
1550 TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); |
1550 TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); |
1551 TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn.")); |
1551 TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn.")); |
1552 glGMLayout->addWidget(TBW_infattack,3,2,1,1); |
1552 glGMLayout->addWidget(TBW_infattack,3,3,1,1); |
1553 |
1553 |
1554 TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); |
1554 TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); |
1555 TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn.")); |
1555 TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn.")); |
1556 glGMLayout->addWidget(TBW_resetweps,3,3,1,1); |
1556 glGMLayout->addWidget(TBW_resetweps,3,4,1,1); |
1557 |
1557 |
1558 TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); |
1558 TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); |
1559 TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team.")); |
1559 TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team.")); |
1560 glGMLayout->addWidget(TBW_perhogammo,3,4,1,1); |
1560 glGMLayout->addWidget(TBW_perhogammo,4,0,1,1); |
1561 |
1561 |
1562 // Right |
1562 // Right |
1563 QLabel * l; |
1563 QLabel * l; |
1564 |
1564 |
1565 l = new QLabel(gbBasicSettings); |
1565 l = new QLabel(gbBasicSettings); |