equal
deleted
inserted
replaced
53 void HW_terminate(BOOL andCloseFrontend); |
53 void HW_terminate(BOOL andCloseFrontend); |
54 |
54 |
55 void HW_setLandscape(BOOL rotate); |
55 void HW_setLandscape(BOOL rotate); |
56 void HW_setCursor(int x, int y); |
56 void HW_setCursor(int x, int y); |
57 void HW_getCursor(int *x, int *y); |
57 void HW_getCursor(int *x, int *y); |
58 void HW_saveCursor(BOOL reset); |
58 |
|
59 void HW_setPianoSound(int snd); |
59 |
60 |
60 BOOL HW_isAmmoOpen(void); |
61 BOOL HW_isAmmoOpen(void); |
|
62 BOOL HW_isPaused(void); |
61 BOOL HW_isWeaponRequiringClick(void); |
63 BOOL HW_isWeaponRequiringClick(void); |
62 BOOL HW_isWeaponTimerable(void); |
64 BOOL HW_isWeaponTimerable(void); |
63 BOOL HW_isWeaponSwitch(void); |
65 BOOL HW_isWeaponSwitch(void); |
64 |
66 |
65 void HW_setGrenadeTime(int time); |
67 void HW_setGrenadeTime(int time); |