equal
deleted
inserted
replaced
3049 HHGear^.State := HHGear^.State or gstMoving; |
3049 HHGear^.State := HHGear^.State or gstMoving; |
3050 |
3050 |
3051 Gear^.X := HHGear^.X; |
3051 Gear^.X := HHGear^.X; |
3052 Gear^.Y := HHGear^.Y; |
3052 Gear^.Y := HHGear^.Y; |
3053 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
3053 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
3054 if not bShowAmmoMenu then FollowGear := HHGear; |
3054 if not bShowAmmoMenu and not CurrentTeam^.ExtDriven then FollowGear := HHGear; |
3055 |
3055 |
3056 if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); |
3056 if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); |
3057 |
3057 |
3058 if // (Gear^.Health = 0) |
3058 if // (Gear^.Health = 0) |
3059 (HHGear^.Damage <> 0) |
3059 (HHGear^.Damage <> 0) |