3728 |
3728 |
3729 // ai hints |
3729 // ai hints |
3730 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing); |
3730 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing); |
3731 ScriptSetInteger('aihDoesntMatter' , aihDoesntMatter); |
3731 ScriptSetInteger('aihDoesntMatter' , aihDoesntMatter); |
3732 |
3732 |
3733 // land flags |
3733 // land flags (partial) |
3734 ScriptSetInteger('lfIndestructible', lfIndestructible); |
3734 ScriptSetInteger('lfIndestructible', lfIndestructible); |
3735 ScriptSetInteger('lfIce' , lfIce); |
3735 ScriptSetInteger('lfIce' , lfIce); |
3736 ScriptSetInteger('lfBouncy' , lfBouncy); |
3736 ScriptSetInteger('lfBouncy' , lfBouncy); |
|
3737 |
|
3738 ScriptSetInteger('lfLandMask' , lfLandMask); |
|
3739 ScriptSetInteger('lfCurrentHog' , lfCurrentHog); |
|
3740 ScriptSetInteger('lfHHMask' , lfHHMask); |
|
3741 ScriptSetInteger('lfNotHHObjMask' , lfNotHHObjMask); |
|
3742 ScriptSetInteger('lfAllObjMask' , lfAllObjMask); |
3737 |
3743 |
3738 // register functions |
3744 // register functions |
3739 lua_register(luaState, _P'HideHog', @lc_hidehog); |
3745 lua_register(luaState, _P'HideHog', @lc_hidehog); |
3740 lua_register(luaState, _P'RestoreHog', @lc_restorehog); |
3746 lua_register(luaState, _P'RestoreHog', @lc_restorehog); |
3741 lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar); |
3747 lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar); |